My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde
Zap
Minion Horde
Barbarian Barrel
Valkyrie Wizard Electro Wizard
The Log
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Wizard Electro Wizard
Fireball
Minion Horde Wizard Electro Wizard
Poison
Minion Horde Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Valkyrie Electro Wizard Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Electro Wizard Minion Horde Valkyrie Golem The Log
Minion Horde
Zap Golem
Valkyrie
Zap Wizard Tornado Electro Wizard
Wizard
Tornado Valkyrie Golem
Tornado
Zap Wizard Valkyrie Golem The Log
Golem
Zap Minion Horde Wizard Tornado The Log Electro Wizard
The Log
Zap Tornado Golem
Electro Wizard
Zap Valkyrie Golem

Defense Synergies 2 15

Zap
Electro Wizard Minion Horde Valkyrie Tornado The Log
Minion Horde
Zap Tornado The Log
Valkyrie
Zap Wizard Tornado The Log Electro Wizard
Wizard
Tornado Valkyrie The Log Electro Wizard
Tornado
Wizard Zap Minion Horde Valkyrie The Log Electro Wizard
Golem
The Log
Zap Minion Horde Valkyrie Wizard Tornado Electro Wizard
Electro Wizard
Zap Valkyrie Wizard Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Wizard The Log Electro Wizard
Minion Horde Zap Valkyrie The Log Electro Wizard
Minion Horde Tornado Valkyrie Electro Wizard
Minion Horde Valkyrie Electro Wizard
Valkyrie Tornado The Log
Tornado The Log Zap Valkyrie Electro Wizard
Minion Horde Tornado Electro Wizard Zap Wizard
Zap Valkyrie The Log Electro Wizard
Minion Horde Tornado
Tornado Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie Electro Wizard Zap Wizard Tornado The Log
Minion Horde Zap Wizard Tornado Electro Wizard
Minion Horde Zap Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Zap Minion Horde Tornado The Log Electro Wizard
Minion Horde Electro Wizard
Minion Horde Tornado Zap The Log Electro Wizard
Minion Horde Wizard Valkyrie Tornado Electro Wizard
Zap Minion Horde Valkyrie Wizard Tornado The Log Electro Wizard
Zap Valkyrie Wizard Tornado The Log Electro Wizard
Tornado Electro Wizard
Valkyrie Wizard Minion Horde The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Electro Wizard
Electro Wizard Zap Valkyrie Wizard The Log
Zap Minion Horde Valkyrie The Log Electro Wizard
Valkyrie Zap Minion Horde Tornado The Log Electro Wizard
Minion Horde Valkyrie
Wizard Zap Minion Horde Tornado Electro Wizard
Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie
Zap Minion Horde Electro Wizard Valkyrie Tornado The Log
Minion Horde
Minion Horde Valkyrie
Zap Valkyrie Tornado The Log Electro Wizard
Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie
Electro Wizard Zap Minion Horde Valkyrie Tornado The Log
Valkyrie Zap Minion Horde Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie The Log
Zap Tornado The Log Electro Wizard
Minion Horde The Log
Valkyrie The Log
Wizard Zap Minion Horde Valkyrie The Log
Wizard Zap Minion Horde Tornado
Minion Horde Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Minion Horde Tornado Electro Wizard
Zap Minion Horde Valkyrie Wizard Tornado The Log Electro Wizard
Zap Wizard Tornado
The Log
Minion Horde
Zap The Log
Zap Minion Horde Wizard The Log
Minion Horde Wizard The Log
Tornado
Minion Horde
Zap Wizard The Log Electro Wizard
Zap Valkyrie Wizard Tornado The Log
Minion Horde The Log
Wizard Tornado
Tornado The Log
Zap Minion Horde The Log
Zap Tornado The Log Valkyrie Wizard
Minion Horde
The Log Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado The Log
Zap Tornado The Log
Zap Minion Horde Wizard Tornado Electro Wizard
Zap Electro Wizard Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard The Log
Zap Minion Horde Electro Wizard
Minion Horde
Wizard The Log
Zap Minion Horde Electro Wizard
Zap Wizard Tornado Electro Wizard
The Log
Minion Horde Valkyrie Wizard Electro Wizard
The Log Zap Wizard
Zap Tornado
Minion Horde
Zap Minion Horde Tornado The Log Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado The Log Electro Wizard

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