My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Bats
Zap
Bats Prince
Barbarian Barrel
Wizard Executioner Electro Wizard
The Log
Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Wizard Prince Executioner P.E.K.K.A Electro Wizard
Fireball
Wizard Executioner Electro Wizard
Poison
Bats Wizard Executioner Electro Wizard
Lightning
Wizard Prince Executioner Electro Wizard
Rocket
Wizard Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Prince Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Electro Wizard Wizard Prince Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Rage Electro Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Rage Prince P.E.K.K.A
Zap
Prince P.E.K.K.A Electro Wizard Bats Executioner
Wizard
Rage Prince P.E.K.K.A
Rage
Bats Wizard Prince Electro Wizard
Prince
Zap Bats Wizard Rage Electro Wizard
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Bats Wizard Executioner
Electro Wizard
Zap P.E.K.K.A Rage Prince

Defense Synergies 1 13

Bats
Zap Prince P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Prince Executioner P.E.K.K.A
Wizard
Prince P.E.K.K.A Electro Wizard
Rage
Prince
Bats Zap Wizard Executioner Electro Wizard
Executioner
Zap Prince
P.E.K.K.A
Bats Zap Wizard Electro Wizard
Electro Wizard
Zap Bats Wizard Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner Electro Wizard
P.E.K.K.A Bats Zap Prince Executioner Electro Wizard
Prince P.E.K.K.A Bats Executioner Electro Wizard
Prince P.E.K.K.A Bats Electro Wizard
Prince P.E.K.K.A
Bats Zap Executioner Electro Wizard
Bats Electro Wizard Zap Wizard Executioner
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Prince
Prince Electro Wizard
Bats Executioner Electro Wizard Zap Wizard
Executioner Bats Zap Wizard Electro Wizard
Prince P.E.K.K.A Bats Zap Wizard Electro Wizard
Wizard Executioner Bats Zap Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Electro Wizard
Zap Prince P.E.K.K.A Electro Wizard
Wizard Bats Prince Executioner P.E.K.K.A Electro Wizard
Bats Zap Wizard Prince Executioner Electro Wizard
Zap Wizard Executioner Bats Electro Wizard
P.E.K.K.A Prince Electro Wizard
Wizard Bats Prince Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard Prince Executioner
P.E.K.K.A Bats Zap Prince Electro Wizard
Prince P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A Prince Executioner
Wizard Executioner Bats Zap Electro Wizard
Prince P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Prince
Zap P.E.K.K.A Electro Wizard Bats Prince
P.E.K.K.A
P.E.K.K.A Bats Prince
P.E.K.K.A Zap Prince Electro Wizard
Prince P.E.K.K.A Wizard Executioner
Wizard Executioner
Electro Wizard Bats Zap Prince Executioner P.E.K.K.A
Bats Executioner Zap Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Electro Wizard
Prince
Wizard Executioner Zap
Wizard Executioner Bats Zap
Wizard Executioner
Zap Wizard Executioner
Zap Wizard
Bats Prince Electro Wizard
Zap Wizard Prince Electro Wizard
Zap Wizard Executioner
Executioner
Zap Prince
Zap Wizard Executioner
Wizard Executioner
Bats
Zap Wizard Prince Executioner Electro Wizard
Zap Wizard
Prince
Wizard
Prince
Zap
Zap Wizard Executioner
Zap Wizard Executioner Electro Wizard
Zap Wizard Prince
Zap
Bats Zap Wizard Executioner Electro Wizard
Zap Electro Wizard Bats Wizard
Zap Wizard
Zap Electro Wizard
P.E.K.K.A Prince
Wizard
Zap Electro Wizard Bats Prince
Zap Wizard Executioner Electro Wizard
Wizard Prince Executioner Electro Wizard
Zap Wizard Executioner
Zap
Prince Executioner P.E.K.K.A
Zap Bats Electro Wizard
Bats Zap Executioner Electro Wizard
Zap Prince Executioner Electro Wizard

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