My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Tombstone Hog Rider Balloon
Zap
Tombstone Balloon
Barbarian Barrel
Tombstone Wizard Electro Wizard
The Log
Tombstone Hog Rider
Earthquake
Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Hog Rider Wizard Balloon P.E.K.K.A Electro Wizard
Fireball
Tombstone Hog Rider Wizard Balloon Electro Wizard
Poison
Tombstone Wizard Balloon Electro Wizard
Lightning
Tombstone Wizard Balloon Electro Wizard
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tombstone Fireball Hog Rider Electro Wizard Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Tombstone Fireball Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Fireball
Hog Rider Electro Wizard
Hog Rider
Fireball Rage Wizard Balloon Electro Wizard
Wizard
Hog Rider Rage Balloon P.E.K.K.A
Rage
Hog Rider Balloon Wizard Electro Wizard
Balloon
Rage Hog Rider Wizard Electro Wizard
P.E.K.K.A
Electro Wizard Wizard
Electro Wizard
P.E.K.K.A Fireball Hog Rider Rage Balloon

Defense Synergies 0 7

Tombstone
Fireball Wizard Electro Wizard
Fireball
Tombstone Electro Wizard
Hog Rider
Wizard
Tombstone P.E.K.K.A Electro Wizard
Rage
Balloon
P.E.K.K.A
Wizard Electro Wizard
Electro Wizard
Tombstone Fireball Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Wizard Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
Tombstone Fireball P.E.K.K.A
Fireball Electro Wizard
Electro Wizard Tombstone Fireball Wizard
Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Tombstone
Electro Wizard
Electro Wizard Tombstone Fireball Wizard
Fireball Wizard Electro Wizard
Tombstone P.E.K.K.A Fireball Wizard Electro Wizard
Fireball Wizard Tombstone P.E.K.K.A Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Wizard Tombstone Fireball P.E.K.K.A Electro Wizard
Tombstone Fireball Wizard Electro Wizard
Wizard Tombstone Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Wizard
Tombstone P.E.K.K.A Electro Wizard
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Tombstone
Fireball Wizard Electro Wizard
P.E.K.K.A Tombstone Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Tombstone Fireball
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Tombstone Fireball Wizard
Wizard Fireball
Tombstone Electro Wizard Fireball P.E.K.K.A
Fireball Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Electro Wizard Tombstone Fireball
Fireball Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

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