My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Lumberjack
Zap
Witch
Barbarian Barrel
Valkyrie Wizard Witch Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Witch Electro Wizard Lumberjack
Fireball
Wizard Witch Electro Wizard Lumberjack
Poison
Wizard Witch Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch Electro Wizard Lumberjack
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack Wizard Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Wizard Electro Wizard Lumberjack Mega Knight
Valkyrie
Lumberjack Mini P.E.K.K.A Wizard Witch Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Lumberjack Mega Knight
Rocket
Witch
Valkyrie Lumberjack Mega Knight
Electro Wizard
Mini P.E.K.K.A Valkyrie Lumberjack Mega Knight
Lumberjack
Valkyrie Mini P.E.K.K.A Wizard Witch Electro Wizard Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Witch Electro Wizard Lumberjack

Defense Synergies 1 15

Mini P.E.K.K.A
Electro Wizard Valkyrie Wizard Witch
Valkyrie
Mini P.E.K.K.A Wizard Witch Electro Wizard Lumberjack
Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack Mega Knight
Rocket
Witch
Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack Mega Knight
Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard Witch Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Witch Electro Wizard
Mega Knight
Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Valkyrie Witch Electro Wizard Mega Knight
Mini P.E.K.K.A Rocket Witch Lumberjack Mega Knight Valkyrie Electro Wizard
Mini P.E.K.K.A Witch Lumberjack Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A Valkyrie Rocket Lumberjack Mega Knight
Valkyrie Electro Wizard Lumberjack Mega Knight
Rocket Electro Wizard Wizard Witch
Rocket Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack Mega Knight
Valkyrie Witch Electro Wizard Wizard Lumberjack Mega Knight
Wizard Witch Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight Valkyrie Wizard Rocket Witch Electro Wizard
Valkyrie Wizard Rocket Mega Knight Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Rocket Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Valkyrie Witch Electro Wizard Lumberjack
Mega Knight Valkyrie Wizard Witch Electro Wizard Lumberjack
Valkyrie Wizard Witch Electro Wizard Lumberjack Mega Knight
Mini P.E.K.K.A Electro Wizard Lumberjack
Valkyrie Wizard Mega Knight Mini P.E.K.K.A Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Mega Knight Witch Electro Wizard
Electro Wizard Mini P.E.K.K.A Valkyrie Wizard Rocket Lumberjack Mega Knight
Lumberjack Mega Knight Mini P.E.K.K.A Valkyrie Rocket Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Rocket Lumberjack Mega Knight Electro Wizard
Mini P.E.K.K.A Valkyrie Witch Lumberjack Mega Knight
Wizard Rocket Witch Electro Wizard
Mini P.E.K.K.A Rocket Valkyrie Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Mega Knight Valkyrie Lumberjack
Rocket Electro Wizard Mega Knight Mini P.E.K.K.A Valkyrie Witch
Witch
Mega Knight Mini P.E.K.K.A Valkyrie Witch Lumberjack
Rocket Mega Knight Valkyrie Electro Wizard
Mini P.E.K.K.A Rocket Mega Knight Valkyrie Wizard Witch Lumberjack
Wizard Valkyrie Witch Mega Knight
Witch Electro Wizard Mini P.E.K.K.A Valkyrie Rocket Lumberjack
Valkyrie Mega Knight Mini P.E.K.K.A Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Electro Wizard
Rocket
Valkyrie Rocket
Wizard Rocket Valkyrie Mega Knight
Wizard Rocket Witch
Wizard Witch
Wizard
Wizard
Rocket Mini P.E.K.K.A Electro Wizard Lumberjack
Rocket Valkyrie Wizard Electro Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard Witch
Wizard Rocket Mega Knight
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Rocket Valkyrie Wizard Witch Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket
Valkyrie Wizard Witch Mega Knight
Witch
Wizard Witch Electro Wizard
Wizard Witch Mega Knight
Rocket
Wizard Witch Electro Wizard
Rocket Electro Wizard Wizard Witch
Mini P.E.K.K.A
Wizard Rocket Mega Knight
Rocket Electro Wizard
Mega Knight
Rocket Wizard
Electro Wizard Rocket Witch
Rocket Wizard Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard Rocket Electro Wizard Lumberjack Mega Knight
Wizard
Rocket
Mega Knight
Rocket Witch Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch Electro Wizard Mega Knight

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