My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Fire Spirit
Zap
Fire Spirit Inferno Tower Prince
Barbarian Barrel
Fire Spirit Inferno Tower Wizard Electro Wizard
The Log
Fire Spirit Prince
Earthquake
Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Wizard Prince Electro Wizard
Fireball
Inferno Tower Wizard Electro Wizard
Poison
Inferno Tower Wizard Electro Wizard
Lightning
Ice Golem Inferno Tower Wizard Prince Electro Wizard
Rocket
Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Ice Golem Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Ice Golem Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Ice Golem Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Arrows Fireball Electro Wizard Inferno Tower Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Ice Golem Arrows Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Prince
Arrows
Fireball Prince
Ice Golem
Prince Fire Spirit Electro Wizard
Fireball
Arrows Electro Wizard
Inferno Tower
Wizard
Prince
Prince
Ice Golem Fire Spirit Arrows Wizard Electro Wizard
Electro Wizard
Ice Golem Fireball Prince

Defense Synergies 2 16

Fire Spirit
Ice Golem Inferno Tower Electro Wizard
Arrows
Ice Golem Fireball Inferno Tower Prince
Ice Golem
Inferno Tower Fire Spirit Arrows Fireball Wizard Electro Wizard
Fireball
Arrows Ice Golem Inferno Tower Electro Wizard
Inferno Tower
Ice Golem Electro Wizard Fire Spirit Arrows Fireball Prince
Wizard
Ice Golem Prince Electro Wizard
Prince
Arrows Inferno Tower Wizard Electro Wizard
Electro Wizard
Inferno Tower Fire Spirit Ice Golem Fireball Wizard Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Inferno Tower Wizard Electro Wizard
Inferno Tower Prince Electro Wizard
Inferno Tower Prince Fire Spirit Electro Wizard
Inferno Tower Prince Electro Wizard
Arrows Fireball Prince
Arrows Fireball Fire Spirit Electro Wizard
Inferno Tower Electro Wizard Fire Spirit Arrows Fireball Wizard
Arrows Ice Golem Fireball Inferno Tower Electro Wizard
Inferno Tower Prince
Fire Spirit Ice Golem Inferno Tower Prince Electro Wizard
Electro Wizard Arrows Ice Golem Fireball Wizard
Arrows Inferno Tower Fireball Wizard Electro Wizard
Inferno Tower Prince Fire Spirit Fireball Wizard Electro Wizard
Fire Spirit Fireball Wizard Arrows Prince Electro Wizard
Inferno Tower Prince Electro Wizard
Inferno Tower Fireball Prince Electro Wizard
Wizard Arrows Fireball Inferno Tower Prince Electro Wizard
Fire Spirit Arrows Fireball Wizard Prince Electro Wizard
Arrows Wizard Fire Spirit Ice Golem Fireball Electro Wizard
Inferno Tower Prince Electro Wizard
Wizard Fire Spirit Arrows Fireball Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Inferno Tower Prince Electro Wizard
Fireball Electro Wizard Arrows Ice Golem Wizard Prince
Ice Golem Inferno Tower Prince Electro Wizard
Prince Ice Golem Fireball Inferno Tower Electro Wizard
Inferno Tower Prince
Fire Spirit Arrows Fireball Wizard Ice Golem Electro Wizard
Prince Ice Golem Fireball Inferno Tower Electro Wizard
Inferno Tower Prince
Electro Wizard Ice Golem Fireball Inferno Tower Prince
Inferno Tower
Inferno Tower Prince
Arrows Fireball Prince Electro Wizard
Prince Ice Golem Fireball Inferno Tower Wizard
Wizard Fireball
Inferno Tower Electro Wizard Ice Golem Fireball Prince
Arrows Ice Golem Fireball Inferno Tower Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Ice Golem
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Ice Golem Fireball Prince
Fireball Wizard Fire Spirit Arrows
Arrows Fireball Wizard Fire Spirit Ice Golem
Fire Spirit Arrows Wizard
Arrows Fireball Fire Spirit Ice Golem Wizard
Arrows Fireball Wizard
Fire Spirit Fireball Prince Electro Wizard
Arrows Fireball Wizard Prince Electro Wizard
Fireball Fire Spirit Arrows Wizard
Fire Spirit Ice Golem Fireball
Arrows Fireball
Arrows Ice Golem Fireball Prince
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Fire Spirit Arrows Fireball Wizard Prince Electro Wizard
Fire Spirit Arrows Fireball Wizard
Fireball Prince
Arrows Fireball Wizard
Prince
Arrows Fireball
Arrows Ice Golem Fire Spirit Fireball Wizard
Arrows Fireball Wizard Electro Wizard
Fireball Arrows Wizard Prince
Fireball Arrows
Fire Spirit Arrows Ice Golem Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball Electro Wizard
Prince
Arrows Fireball Wizard
Electro Wizard Fire Spirit Fireball Prince
Fireball Fire Spirit Arrows Wizard Electro Wizard
Arrows Fireball
Fireball Wizard Prince Electro Wizard
Arrows Ice Golem Fireball Wizard
Arrows Fireball
Prince
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Prince Electro Wizard

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