My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Tombstone Hog Rider
Zap
Goblin Gang Tombstone
Barbarian Barrel
Goblin Gang Tombstone Valkyrie Wizard Electro Wizard
The Log
Goblin Gang Tombstone Hog Rider
Earthquake
Goblin Gang Tombstone Hog Rider
Arrows
Goblin Gang Tombstone
Royal Delivery
Goblin Gang Valkyrie Hog Rider Wizard Electro Wizard
Fireball
Goblin Gang Tombstone Hog Rider Wizard Electro Wizard
Poison
Goblin Gang Tombstone Wizard Electro Wizard
Lightning
Tombstone Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tombstone Fireball Valkyrie Hog Rider Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Tombstone Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Valkyrie
Tombstone
Fireball
Hog Rider The Log Electro Wizard
Valkyrie
Hog Rider Goblin Gang Wizard Electro Wizard
Hog Rider
Goblin Gang Fireball Valkyrie The Log Wizard Electro Wizard
Wizard
Valkyrie Hog Rider
The Log
Hog Rider Fireball
Electro Wizard
Fireball Valkyrie Hog Rider

Defense Synergies 1 15

Goblin Gang
Tombstone Valkyrie The Log Electro Wizard
Tombstone
Goblin Gang Fireball Wizard Electro Wizard
Fireball
The Log Tombstone Valkyrie Electro Wizard
Valkyrie
Goblin Gang Fireball Wizard The Log Electro Wizard
Hog Rider
Wizard
Tombstone Valkyrie The Log Electro Wizard
The Log
Fireball Goblin Gang Valkyrie Wizard Electro Wizard
Electro Wizard
Goblin Gang Tombstone Fireball Valkyrie Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Valkyrie Wizard The Log Electro Wizard
Goblin Gang Tombstone Valkyrie The Log Electro Wizard
Goblin Gang Tombstone Valkyrie Electro Wizard
Goblin Gang Tombstone Valkyrie Electro Wizard
Tombstone Fireball Valkyrie The Log
Goblin Gang Fireball The Log Valkyrie Electro Wizard
Electro Wizard Goblin Gang Tombstone Fireball Wizard
Fireball Valkyrie The Log Electro Wizard
Goblin Gang Tombstone
Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Tombstone Fireball Wizard The Log
Goblin Gang Fireball Wizard Electro Wizard
Tombstone Goblin Gang Fireball Valkyrie Wizard The Log Electro Wizard
Fireball Valkyrie Wizard Goblin Gang Tombstone The Log Electro Wizard
Goblin Gang Tombstone Electro Wizard
Goblin Gang Fireball The Log Electro Wizard
Wizard Goblin Gang Tombstone Fireball Valkyrie Electro Wizard
Tombstone Fireball Goblin Gang Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard The Log Tombstone Fireball Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Wizard Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Tombstone Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Valkyrie Wizard The Log
Goblin Gang Tombstone Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie Fireball The Log Electro Wizard
Goblin Gang Tombstone Valkyrie
Fireball Wizard Goblin Gang Electro Wizard
Goblin Gang Tombstone Fireball Valkyrie Electro Wizard
Valkyrie
Electro Wizard Tombstone Fireball Valkyrie The Log
Goblin Gang Tombstone
Tombstone Valkyrie
Fireball Valkyrie The Log Electro Wizard
Goblin Gang Tombstone Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Goblin Gang Tombstone Electro Wizard Fireball Valkyrie The Log
Valkyrie Fireball Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Goblin Gang Fireball Electro Wizard
Fireball Valkyrie Wizard The Log Electro Wizard
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log Electro Wizard
Fireball Valkyrie Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard
Fireball The Log Wizard Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball Electro Wizard
Fireball Wizard The Log
Electro Wizard Goblin Gang Tombstone Fireball
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Goblin Gang Valkyrie Wizard Electro Wizard
The Log Fireball Wizard
Fireball
Goblin Gang Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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