My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Witch Lumberjack Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Valkyrie Witch Electro Wizard Lumberjack Night Witch
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Valkyrie Witch Electro Wizard Lumberjack Night Witch
Fireball
Witch Electro Wizard Lumberjack Night Witch
Poison
Witch Electro Wizard Night Witch
Lightning
Valkyrie Witch Electro Wizard Lumberjack Night Witch
Rocket
Valkyrie Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Valkyrie Electro Wizard Lumberjack Night Witch Giant Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Valkyrie Electro Wizard Lumberjack

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Valkyrie Witch Lumberjack Night Witch
Valkyrie
Lumberjack Zap Giant Witch Electro Wizard
Giant
Zap Lightning Night Witch Valkyrie Witch Electro Wizard Lumberjack
Witch
Zap Valkyrie Giant Lumberjack
Lightning
Giant
Electro Wizard
Zap Valkyrie Giant Lumberjack
Lumberjack
Valkyrie Zap Giant Witch Electro Wizard Night Witch
Night Witch
Giant Zap Lumberjack

Defense Synergies 1 12

Zap
Electro Wizard Valkyrie Witch Lumberjack Night Witch
Valkyrie
Zap Witch Electro Wizard Lumberjack Night Witch
Giant
Witch
Zap Valkyrie Electro Wizard Lumberjack
Lightning
Electro Wizard
Zap Valkyrie Witch Lumberjack Night Witch
Lumberjack
Zap Valkyrie Witch Electro Wizard
Night Witch
Zap Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Valkyrie Electro Wizard
Lumberjack Zap Valkyrie Witch Electro Wizard Night Witch
Witch Lumberjack Valkyrie Lightning Electro Wizard Night Witch
Witch Lumberjack Night Witch Valkyrie Electro Wizard
Lightning Valkyrie Lumberjack
Zap Valkyrie Electro Wizard Lumberjack Night Witch
Lightning Electro Wizard Zap Witch Night Witch
Lightning Zap Valkyrie Electro Wizard
Witch Lumberjack Night Witch
Valkyrie Electro Wizard Lumberjack Night Witch
Valkyrie Witch Electro Wizard Zap Lumberjack Night Witch
Zap Witch Electro Wizard Night Witch
Lumberjack Night Witch Zap Valkyrie Witch Lightning Electro Wizard
Valkyrie Zap Witch Electro Wizard Lumberjack Night Witch
Electro Wizard Lumberjack
Zap Lightning Electro Wizard Lumberjack
Valkyrie Witch Electro Wizard Lumberjack Night Witch
Zap Valkyrie Witch Electro Wizard Lumberjack Night Witch
Zap Valkyrie Witch Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Witch Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Witch Electro Wizard
Electro Wizard Zap Valkyrie Lightning Lumberjack
Lumberjack Zap Valkyrie Witch Lightning Electro Wizard
Valkyrie Lightning Lumberjack Zap Electro Wizard Night Witch
Valkyrie Witch Lumberjack Night Witch
Zap Witch Electro Wizard
Valkyrie Witch Lightning Electro Wizard Lumberjack Night Witch
Valkyrie Lumberjack
Zap Lightning Electro Wizard Valkyrie Witch
Witch
Valkyrie Witch Lumberjack
Lightning Zap Valkyrie Electro Wizard
Lightning Valkyrie Witch Lumberjack Night Witch
Valkyrie Witch
Witch Electro Wizard Zap Valkyrie Lightning Lumberjack Night Witch
Valkyrie Zap Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Zap Electro Wizard
Lightning
Lightning Valkyrie
Zap Valkyrie
Zap Witch
Witch
Zap Lightning
Zap Lightning
Lightning Electro Wizard Lumberjack Night Witch
Lightning Zap Valkyrie Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning Zap
Lightning Zap Witch
Lightning
Lightning
Lightning Night Witch
Lightning Zap Electro Wizard
Lightning Zap Valkyrie Witch
Lightning Night Witch
Lightning
Lightning
Lightning Zap
Zap Valkyrie Witch
Witch
Zap Witch Lightning Electro Wizard
Lightning Zap Witch
Lightning Zap
Lightning Zap Witch Electro Wizard Night Witch
Zap Lightning Electro Wizard Witch
Lightning Night Witch
Lightning Zap Night Witch
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Witch Night Witch
Lightning Zap Witch Electro Wizard
Lightning Valkyrie Electro Wizard Lumberjack
Zap Lightning
Lightning Zap
Zap Witch Lightning Electro Wizard
Zap Witch Lightning Electro Wizard
Lightning Zap Witch Electro Wizard

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