My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Miner
Giant Snowball
Witch Miner Lumberjack
Zap
Mortar Witch
Barbarian Barrel
Mortar Valkyrie Witch Electro Wizard Lumberjack
The Log
Witch Lumberjack
Earthquake
Mortar Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Miner Electro Wizard Lumberjack
Fireball
Mortar Witch Electro Wizard Lumberjack
Poison
Mortar Witch Electro Wizard
Lightning
Mortar Valkyrie Witch Electro Wizard Lumberjack
Rocket
Mortar Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Mortar Valkyrie Electro Wizard Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Miner Mortar Valkyrie

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mortar Miner Lumberjack
Mortar
Miner Arrows
Valkyrie
Lumberjack Giant Witch Electro Wizard
Giant
Arrows Miner Valkyrie Witch Electro Wizard Lumberjack
Witch
Valkyrie Giant Miner Lumberjack
Miner
Mortar Giant Arrows Witch Electro Wizard Lumberjack
Electro Wizard
Valkyrie Giant Miner Lumberjack
Lumberjack
Valkyrie Arrows Giant Witch Miner Electro Wizard

Defense Synergies 0 12

Arrows
Mortar Valkyrie Lumberjack
Mortar
Arrows Valkyrie Electro Wizard Lumberjack
Valkyrie
Arrows Mortar Witch Electro Wizard Lumberjack
Giant
Witch
Valkyrie Electro Wizard Lumberjack
Miner
Electro Wizard
Mortar Valkyrie Witch Lumberjack
Lumberjack
Arrows Mortar Valkyrie Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Electro Wizard
Lumberjack Mortar Valkyrie Witch Electro Wizard
Mortar Witch Lumberjack Valkyrie Electro Wizard
Witch Lumberjack Mortar Valkyrie Electro Wizard
Arrows Valkyrie Lumberjack
Arrows Valkyrie Electro Wizard Lumberjack
Electro Wizard Arrows Mortar Witch
Arrows Valkyrie Electro Wizard
Witch Mortar Lumberjack
Valkyrie Miner Electro Wizard Lumberjack
Valkyrie Witch Electro Wizard Arrows Lumberjack
Arrows Witch Electro Wizard
Mortar Lumberjack Valkyrie Witch Electro Wizard
Valkyrie Arrows Mortar Witch Electro Wizard Lumberjack
Mortar Electro Wizard Lumberjack
Mortar Electro Wizard Lumberjack
Arrows Mortar Valkyrie Witch Electro Wizard Lumberjack
Arrows Mortar Valkyrie Witch Electro Wizard Lumberjack
Arrows Mortar Valkyrie Witch Electro Wizard Lumberjack
Mortar Electro Wizard Lumberjack
Valkyrie Arrows Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Witch Electro Wizard
Electro Wizard Arrows Mortar Valkyrie Miner Lumberjack
Lumberjack Valkyrie Witch Electro Wizard
Valkyrie Lumberjack Electro Wizard
Valkyrie Witch Lumberjack
Arrows Witch Electro Wizard
Valkyrie Witch Electro Wizard Lumberjack
Valkyrie Lumberjack
Electro Wizard Mortar Valkyrie Witch
Witch
Valkyrie Witch Lumberjack
Arrows Valkyrie Electro Wizard
Valkyrie Witch Lumberjack
Valkyrie Witch
Witch Electro Wizard Mortar Valkyrie Lumberjack
Arrows Valkyrie Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie
Arrows Mortar Miner Electro Wizard
Arrows Miner
Arrows Valkyrie
Arrows Mortar Valkyrie
Arrows Witch
Arrows Mortar Witch
Arrows
Arrows Miner Mortar
Electro Wizard Lumberjack
Miner Arrows Mortar Valkyrie Electro Wizard
Arrows
Mortar Miner
Arrows Mortar
Arrows Mortar
Arrows Mortar Witch
Arrows Mortar
Arrows Mortar
Arrows Mortar Electro Wizard
Arrows Mortar Valkyrie Witch Miner
Arrows
Arrows Mortar
Arrows Mortar Valkyrie Witch
Witch
Arrows Mortar Miner Witch Electro Wizard
Arrows Mortar Witch Miner
Miner Arrows Mortar
Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows Mortar Miner
Arrows Electro Wizard
Arrows
Electro Wizard Witch
Arrows Witch Electro Wizard
Arrows
Miner Valkyrie Electro Wizard Lumberjack
Arrows Mortar
Arrows
Witch Electro Wizard
Witch Electro Wizard
Mortar Witch Miner Electro Wizard

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