My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon
Zap
Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Balloon Electro Wizard Inferno Dragon
Fireball
Wizard Balloon Electro Wizard Inferno Dragon
Poison
Wizard Balloon Electro Wizard
Lightning
Valkyrie Wizard Balloon Electro Wizard Inferno Dragon
Rocket
Valkyrie Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Valkyrie Freeze Electro Wizard Inferno Dragon Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Valkyrie Freeze

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Freeze Electro Wizard
Valkyrie
Balloon Wizard Electro Wizard
Wizard
Valkyrie Rage Balloon
Rage
Balloon Wizard Electro Wizard
Freeze
Balloon Fireball
Balloon
Valkyrie Rage Freeze Wizard Electro Wizard
Electro Wizard
Fireball Valkyrie Rage Balloon
Inferno Dragon

Defense Synergies 0 10

Fireball
Valkyrie Freeze Electro Wizard
Valkyrie
Fireball Wizard Freeze Electro Wizard
Wizard
Valkyrie Freeze Electro Wizard
Rage
Freeze
Fireball Valkyrie Wizard Electro Wizard
Balloon
Electro Wizard
Fireball Valkyrie Wizard Freeze Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Electro Wizard
Inferno Dragon Valkyrie Electro Wizard
Valkyrie Freeze Electro Wizard Inferno Dragon
Inferno Dragon Valkyrie Electro Wizard
Fireball Valkyrie
Fireball Freeze Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Fireball Wizard Freeze
Fireball Valkyrie Electro Wizard
Inferno Dragon
Valkyrie Electro Wizard
Valkyrie Electro Wizard Fireball Wizard Freeze
Inferno Dragon Fireball Wizard Electro Wizard
Fireball Valkyrie Wizard Freeze Electro Wizard
Fireball Valkyrie Wizard Freeze Electro Wizard
Inferno Dragon Electro Wizard
Fireball Freeze Electro Wizard Inferno Dragon
Wizard Fireball Valkyrie Electro Wizard
Fireball Valkyrie Wizard Electro Wizard
Valkyrie Wizard Freeze Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Wizard Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Electro Wizard
Fireball Electro Wizard Valkyrie Wizard Inferno Dragon
Valkyrie Electro Wizard
Valkyrie Fireball Electro Wizard
Valkyrie Inferno Dragon
Fireball Wizard Freeze Electro Wizard
Fireball Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Freeze Electro Wizard Fireball Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Fireball Valkyrie Electro Wizard
Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Electro Wizard Fireball Valkyrie Freeze Inferno Dragon
Valkyrie Fireball Wizard Freeze Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Electro Wizard
Fireball
Fireball Valkyrie Freeze
Fireball Wizard Valkyrie
Fireball Wizard Freeze
Wizard
Fireball Wizard Freeze
Fireball Wizard
Fireball Electro Wizard
Fireball Valkyrie Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball Freeze
Fireball Wizard Electro Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Freeze Fireball Valkyrie Wizard
Inferno Dragon
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze Electro Wizard
Fireball Wizard
Electro Wizard Fireball Freeze
Fireball Wizard Electro Wizard
Freeze
Fireball
Fireball Valkyrie Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Freeze Electro Wizard
Fireball Electro Wizard
Fireball Freeze Electro Wizard

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