My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Valkyrie Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Balloon
Giant Snowball
Bats Royal Recruits Balloon
Zap
Bats Balloon
Barbarian Barrel
Royal Recruits Valkyrie Wizard Electro Wizard
The Log
Royal Recruits
Earthquake
Arrows
Bats Royal Recruits
Royal Delivery
Bats Royal Recruits Valkyrie Wizard Balloon Electro Wizard
Fireball
Wizard Balloon Electro Wizard
Poison
Bats Royal Recruits Wizard Balloon Electro Wizard
Lightning
Valkyrie Wizard Balloon Electro Wizard
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Fireball Valkyrie Electro Wizard Wizard Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Fireball Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Royal Recruits Rage
Royal Recruits
Bats Electro Wizard
Fireball
Electro Wizard
Valkyrie
Bats Balloon Wizard Electro Wizard
Wizard
Valkyrie Rage Balloon
Rage
Balloon Bats Wizard Electro Wizard
Balloon
Bats Valkyrie Rage Wizard Electro Wizard
Electro Wizard
Royal Recruits Fireball Valkyrie Rage Balloon

Defense Synergies 0 8

Bats
Royal Recruits Valkyrie Electro Wizard
Royal Recruits
Bats
Fireball
Valkyrie Electro Wizard
Valkyrie
Bats Fireball Wizard Electro Wizard
Wizard
Valkyrie Electro Wizard
Rage
Balloon
Electro Wizard
Bats Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Valkyrie Wizard Electro Wizard
Bats Royal Recruits Valkyrie Electro Wizard
Bats Royal Recruits Valkyrie Electro Wizard
Royal Recruits Bats Valkyrie Electro Wizard
Royal Recruits Fireball Valkyrie
Fireball Bats Valkyrie Electro Wizard
Bats Electro Wizard Fireball Wizard
Royal Recruits Fireball Valkyrie Electro Wizard
Royal Recruits
Royal Recruits Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Royal Recruits Fireball Wizard
Bats Fireball Wizard Electro Wizard
Royal Recruits Bats Fireball Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Bats Royal Recruits Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Fireball Electro Wizard
Wizard Bats Royal Recruits Fireball Valkyrie Electro Wizard
Fireball Bats Royal Recruits Valkyrie Wizard Electro Wizard
Valkyrie Wizard Bats Royal Recruits Fireball Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Valkyrie Wizard Bats Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Fireball Electro Wizard
Fireball Electro Wizard Valkyrie Wizard
Royal Recruits Bats Valkyrie Electro Wizard
Royal Recruits Valkyrie Bats Fireball Electro Wizard
Royal Recruits Valkyrie
Fireball Wizard Bats Electro Wizard
Royal Recruits Bats Fireball Valkyrie Electro Wizard
Royal Recruits Valkyrie
Royal Recruits Electro Wizard Bats Fireball Valkyrie
Royal Recruits
Bats Royal Recruits Valkyrie
Royal Recruits Fireball Valkyrie Electro Wizard
Royal Recruits Fireball Valkyrie Wizard
Royal Recruits Wizard Fireball Valkyrie
Royal Recruits Electro Wizard Bats Fireball Valkyrie
Bats Valkyrie Royal Recruits Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Valkyrie
Fireball Electro Wizard
Fireball
Royal Recruits Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Bats
Wizard
Fireball Wizard
Fireball Wizard
Bats Fireball Electro Wizard
Royal Recruits Fireball Valkyrie Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Royal Recruits Fireball Wizard
Fireball
Bats
Fireball Wizard Electro Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Royal Recruits Fireball
Fireball Valkyrie Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Bats Fireball Wizard Electro Wizard
Electro Wizard Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Bats Royal Recruits Fireball
Fireball Wizard Electro Wizard
Fireball
Fireball Valkyrie Wizard Electro Wizard
Fireball Wizard
Fireball
Royal Recruits
Bats Royal Recruits Fireball Electro Wizard
Bats Fireball Electro Wizard
Royal Recruits Fireball Electro Wizard

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