My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Graveyard
Giant Snowball
Minions Baby Dragon Graveyard
Zap
Minions Graveyard
Barbarian Barrel
Electro Wizard Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Minions Graveyard
Royal Delivery
Minions Baby Dragon P.E.K.K.A Electro Wizard Graveyard
Fireball
Minions Baby Dragon Electro Wizard
Poison
Minions Electro Wizard Graveyard
Lightning
Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Tornado Baby Dragon Electro Wizard Graveyard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Tornado Baby Dragon

Attack Synergies 10 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Graveyard Minions Baby Dragon Mega Knight
Minions
Mega Knight Zap Baby Dragon P.E.K.K.A Graveyard
Tornado
Zap Baby Dragon P.E.K.K.A Graveyard Mega Knight
Baby Dragon
Tornado Graveyard Zap Minions P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Zap Tornado Electro Wizard Minions Baby Dragon Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Baby Dragon Mega Knight
Graveyard
Zap Baby Dragon Electro Wizard Minions Tornado P.E.K.K.A Mega Knight
Mega Knight
Minions Zap Tornado Baby Dragon Electro Wizard Graveyard

Defense Synergies 3 15

Zap
Electro Wizard Mega Knight Minions Tornado Baby Dragon P.E.K.K.A
Minions
Zap Baby Dragon P.E.K.K.A Electro Wizard Mega Knight
Tornado
P.E.K.K.A Zap Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Zap Minions Tornado P.E.K.K.A Mega Knight
P.E.K.K.A
Tornado Zap Minions Baby Dragon Electro Wizard
Electro Wizard
Zap Minions Tornado P.E.K.K.A Mega Knight
Graveyard
Mega Knight
Zap Minions Tornado Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Baby Dragon Electro Wizard
P.E.K.K.A Zap Minions Electro Wizard Mega Knight
Tornado P.E.K.K.A Mega Knight Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard Mega Knight
Tornado P.E.K.K.A Mega Knight
Tornado Zap Minions Baby Dragon Electro Wizard Mega Knight
Minions Tornado Electro Wizard Zap Baby Dragon
Zap Baby Dragon P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Minions Tornado
Tornado Electro Wizard Mega Knight
Minions Electro Wizard Zap Tornado Baby Dragon Mega Knight
Minions Zap Tornado Baby Dragon Electro Wizard
P.E.K.K.A Mega Knight Zap Minions Electro Wizard
Mega Knight Zap Minions Tornado Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Tornado Zap P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Minions Tornado P.E.K.K.A Electro Wizard
Mega Knight Zap Minions Tornado Baby Dragon Electro Wizard
Zap Tornado Baby Dragon Minions Electro Wizard Mega Knight
P.E.K.K.A Tornado Electro Wizard
Mega Knight Minions Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Baby Dragon Mega Knight
P.E.K.K.A Mega Knight Zap Minions Electro Wizard
P.E.K.K.A Mega Knight Zap Tornado Electro Wizard
P.E.K.K.A Mega Knight
Zap Minions Tornado Baby Dragon Electro Wizard
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Minions Tornado Baby Dragon
P.E.K.K.A
P.E.K.K.A Mega Knight Minions
P.E.K.K.A Mega Knight Zap Tornado Electro Wizard
P.E.K.K.A Mega Knight
Baby Dragon Mega Knight
Electro Wizard Zap Minions Tornado Baby Dragon P.E.K.K.A
Minions Mega Knight Zap Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon Electro Wizard
Baby Dragon
Zap Baby Dragon Mega Knight
Zap Minions Tornado Baby Dragon
Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado
Minions Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Baby Dragon
Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon Mega Knight
Tornado
Minions
Zap Baby Dragon Electro Wizard Mega Knight
Zap Tornado Baby Dragon Mega Knight
Minions Baby Dragon Mega Knight
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Baby Dragon Mega Knight
Zap Tornado Baby Dragon Electro Wizard
Zap Tornado Baby Dragon Mega Knight
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Electro Wizard
Zap Electro Wizard Minions
Zap Mega Knight
Zap Electro Wizard
P.E.K.K.A Mega Knight
Zap Electro Wizard Minions
Zap Tornado Baby Dragon Electro Wizard
Baby Dragon Electro Wizard Mega Knight
Zap Baby Dragon
Zap Tornado
P.E.K.K.A Mega Knight
Zap Minions Tornado Baby Dragon Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Baby Dragon Electro Wizard Mega Knight

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