My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer Baby Dragon Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Musketeer Baby Dragon Miner
Zap
Barbarian Barrel
Knight Tesla Musketeer Electro Wizard
The Log
Musketeer
Earthquake
Tesla
Arrows
Royal Delivery
Knight Musketeer Baby Dragon Bowler Miner Electro Wizard
Fireball
Tesla Musketeer Baby Dragon Bowler Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Knight Tesla Musketeer Baby Dragon Bowler Electro Wizard
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Bowler Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Miner Tesla Musketeer Baby Dragon Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Miner Tesla

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Baby Dragon The Log Miner Electro Wizard
Tesla
Musketeer
Knight Baby Dragon Bowler The Log Miner
Baby Dragon
Knight Musketeer Bowler Miner Electro Wizard
Bowler
Musketeer Baby Dragon The Log Miner Electro Wizard
The Log
Knight Musketeer Bowler Miner
Miner
Knight Musketeer Baby Dragon Bowler The Log Electro Wizard
Electro Wizard
Knight Baby Dragon Bowler Miner

Defense Synergies 7 15

Knight
Tesla Musketeer Electro Wizard Baby Dragon Bowler The Log
Tesla
Knight Musketeer The Log Baby Dragon Bowler Electro Wizard
Musketeer
Knight Tesla The Log Baby Dragon Bowler Miner Electro Wizard
Baby Dragon
Knight Tesla Musketeer Bowler The Log
Bowler
The Log Knight Tesla Musketeer Baby Dragon Electro Wizard
The Log
Tesla Musketeer Bowler Knight Baby Dragon Miner Electro Wizard
Miner
Musketeer The Log
Electro Wizard
Knight Tesla Musketeer Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Tesla Musketeer Baby Dragon The Log Electro Wizard
Knight Tesla Musketeer The Log Electro Wizard
Tesla Bowler Knight Musketeer Electro Wizard
Tesla Knight Musketeer Bowler Electro Wizard
Bowler The Log
Bowler The Log Tesla Musketeer Baby Dragon Electro Wizard
Tesla Musketeer Electro Wizard Baby Dragon
Bowler Tesla Musketeer Baby Dragon The Log Electro Wizard
Tesla Musketeer
Knight Tesla Musketeer Bowler Miner Electro Wizard
Electro Wizard Knight Tesla Musketeer Baby Dragon Bowler The Log
Tesla Musketeer Baby Dragon Electro Wizard
Tesla Bowler Knight Musketeer The Log Electro Wizard
Bowler Tesla Baby Dragon The Log Electro Wizard
Knight Tesla Electro Wizard
Tesla Bowler The Log Electro Wizard
Tesla Knight Musketeer Bowler Electro Wizard
Tesla Knight Musketeer Baby Dragon Bowler The Log Electro Wizard
Baby Dragon The Log Knight Tesla Musketeer Bowler Electro Wizard
Tesla Musketeer Electro Wizard
Bowler Knight Tesla Musketeer Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Bowler Electro Wizard
Electro Wizard Knight Tesla Musketeer Baby Dragon Bowler The Log Miner
Knight Musketeer Bowler The Log Electro Wizard
Bowler Knight Tesla Musketeer The Log Electro Wizard
Knight Tesla Musketeer Bowler
Tesla Musketeer Baby Dragon Electro Wizard
Knight Tesla Musketeer Bowler Electro Wizard
Knight Tesla
Electro Wizard Knight Baby Dragon The Log
Tesla Musketeer
Knight Tesla Musketeer Bowler
Bowler The Log Electro Wizard
Bowler Knight Tesla
Tesla Musketeer Baby Dragon Bowler
Tesla Electro Wizard Knight Musketeer Baby Dragon Bowler The Log
Bowler Tesla Musketeer Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Baby Dragon The Log
Musketeer Baby Dragon Bowler The Log Miner Electro Wizard
Baby Dragon The Log Miner
Knight Musketeer The Log
Baby Dragon Bowler The Log
Musketeer Baby Dragon
Musketeer Baby Dragon Bowler The Log
The Log Baby Dragon Bowler
The Log Miner
Musketeer Bowler Electro Wizard
Miner Knight Musketeer Bowler The Log Electro Wizard
Musketeer Baby Dragon
Knight Musketeer Baby Dragon Bowler The Log Miner
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon Bowler The Log
Musketeer Baby Dragon Bowler The Log
Musketeer Baby Dragon Bowler The Log Electro Wizard
Baby Dragon Bowler The Log Miner
Musketeer Baby Dragon Bowler The Log
Musketeer Bowler The Log
Musketeer Baby Dragon The Log
The Log Baby Dragon Bowler
The Log Miner Musketeer Baby Dragon Bowler Electro Wizard
Musketeer Baby Dragon Bowler The Log Miner
Miner Musketeer Baby Dragon The Log
Musketeer Baby Dragon Electro Wizard
Electro Wizard Musketeer
Bowler
Musketeer The Log Miner
Electro Wizard
Bowler The Log
Electro Wizard Musketeer
Musketeer Baby Dragon Electro Wizard
The Log
Miner Knight Musketeer Baby Dragon Bowler Electro Wizard
The Log Musketeer Baby Dragon Bowler
Musketeer
Musketeer Baby Dragon Bowler The Log Electro Wizard
Musketeer Electro Wizard
Musketeer Baby Dragon Bowler The Log Miner Electro Wizard

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