My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Wizard Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Wizard Hunter Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Miner
Giant Snowball
Spear Goblins Miner
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Rascals Wizard Hunter Electro Wizard
The Log
Spear Goblins Rascals Hunter
Earthquake
Spear Goblins
Arrows
Spear Goblins Rascals
Royal Delivery
Spear Goblins Rascals Wizard Hunter Miner Electro Wizard
Fireball
Rascals Wizard Hunter Electro Wizard
Poison
Spear Goblins Rascals Wizard Hunter Electro Wizard
Lightning
Wizard Hunter Electro Wizard
Rocket
Rascals Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Miner Hunter Electro Wizard Rascals Wizard Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Miner Hunter Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Rascals Golem
Rascals
Spear Goblins Miner Electro Wizard
Wizard
Golem Miner
Hunter
Golem
Lightning
Golem
Golem
Lightning Spear Goblins Wizard Hunter Electro Wizard
Miner
Spear Goblins Rascals Wizard Electro Wizard
Electro Wizard
Rascals Golem Miner

Defense Synergies 0 4

Spear Goblins
Rascals Electro Wizard
Rascals
Spear Goblins
Wizard
Electro Wizard
Hunter
Electro Wizard
Lightning
Golem
Miner
Electro Wizard
Spear Goblins Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Wizard Electro Wizard
Hunter Rascals Electro Wizard
Hunter Rascals Lightning Electro Wizard
Hunter Rascals Electro Wizard
Lightning
Spear Goblins Rascals Hunter Electro Wizard
Hunter Lightning Electro Wizard Spear Goblins Rascals Wizard
Lightning Rascals Electro Wizard
Hunter Rascals
Spear Goblins Rascals Hunter Miner Electro Wizard
Electro Wizard Spear Goblins Rascals Wizard Hunter
Hunter Spear Goblins Rascals Wizard Electro Wizard
Hunter Rascals Wizard Lightning Electro Wizard
Wizard Rascals Hunter Electro Wizard
Rascals Hunter Electro Wizard
Rascals Hunter Lightning Electro Wizard
Wizard Rascals Hunter Electro Wizard
Spear Goblins Rascals Wizard Hunter Electro Wizard
Wizard Hunter Spear Goblins Rascals Electro Wizard
Hunter Electro Wizard
Rascals Wizard Spear Goblins Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Electro Wizard
Electro Wizard Wizard Hunter Lightning Miner
Spear Goblins Rascals Hunter Lightning Electro Wizard
Hunter Lightning Rascals Electro Wizard
Rascals Hunter
Wizard Rascals Hunter Electro Wizard
Rascals Spear Goblins Hunter Lightning Electro Wizard
Rascals Hunter
Lightning Electro Wizard Spear Goblins
Rascals Hunter
Lightning Electro Wizard
Rascals Lightning Wizard Hunter
Wizard Rascals
Rascals Electro Wizard Spear Goblins Hunter Lightning
Rascals Wizard Hunter Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rascals
Miner Electro Wizard
Lightning Miner
Lightning Rascals
Wizard
Wizard Spear Goblins Hunter
Wizard
Wizard Hunter Lightning
Miner Wizard Lightning
Lightning Electro Wizard
Lightning Miner Wizard Electro Wizard
Lightning Wizard
Lightning Hunter Miner
Lightning
Lightning
Lightning Spear Goblins Wizard Hunter
Lightning Wizard
Lightning
Lightning
Lightning Wizard Hunter Electro Wizard
Lightning Wizard Miner
Lightning
Lightning Wizard
Lightning
Lightning
Wizard Hunter
Miner Wizard Hunter Lightning Electro Wizard
Lightning Wizard Miner
Lightning Miner
Lightning Wizard Hunter Electro Wizard
Lightning Electro Wizard Wizard
Lightning
Lightning Wizard Hunter Miner
Lightning Electro Wizard
Wizard Lightning
Lightning Electro Wizard Spear Goblins
Lightning Wizard Hunter Electro Wizard
Lightning Miner Rascals Wizard Hunter Electro Wizard
Wizard Lightning
Lightning
Rascals Lightning Electro Wizard
Lightning Electro Wizard
Lightning Miner Electro Wizard

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