My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Royal Giant Flying Machine Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Royal Giant Flying Machine Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Balloon
Giant Snowball
Spear Goblins Flying Machine Balloon
Zap
Spear Goblins Royal Giant Flying Machine Balloon
Barbarian Barrel
Ice Spirit Spear Goblins Electro Wizard
The Log
Ice Spirit Spear Goblins Royal Giant
Earthquake
Spear Goblins
Arrows
Ice Spirit Spear Goblins Flying Machine
Royal Delivery
Ice Spirit Spear Goblins Flying Machine Balloon Electro Wizard
Fireball
Flying Machine Balloon Electro Wizard
Poison
Spear Goblins Flying Machine Balloon Electro Wizard
Lightning
Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Tornado Fireball Flying Machine Electro Wizard Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Spear Goblins Tornado Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Balloon Spear Goblins Royal Giant
Spear Goblins
Ice Spirit Royal Giant Flying Machine Balloon
Royal Giant
Ice Spirit Fireball Ice Spirit Spear Goblins Flying Machine Tornado Electro Wizard
Fireball
Royal Giant Tornado Electro Wizard
Flying Machine
Spear Goblins Royal Giant Balloon
Tornado
Fireball Royal Giant Balloon
Balloon
Ice Spirit Spear Goblins Flying Machine Tornado Electro Wizard
Electro Wizard
Royal Giant Fireball Balloon

Defense Synergies 1 10

Ice Spirit
Spear Goblins Fireball Flying Machine Tornado Electro Wizard
Spear Goblins
Ice Spirit Flying Machine Electro Wizard
Royal Giant
Fireball
Tornado Ice Spirit Electro Wizard
Flying Machine
Ice Spirit Spear Goblins Electro Wizard
Tornado
Fireball Ice Spirit Electro Wizard
Balloon
Electro Wizard
Ice Spirit Spear Goblins Fireball Flying Machine Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Flying Machine Electro Wizard
Ice Spirit Flying Machine Electro Wizard
Tornado Electro Wizard
Electro Wizard
Fireball Tornado
Fireball Tornado Spear Goblins Flying Machine Electro Wizard
Tornado Electro Wizard Ice Spirit Spear Goblins Fireball Flying Machine
Fireball Flying Machine Electro Wizard
Tornado
Tornado Ice Spirit Spear Goblins Electro Wizard
Electro Wizard Spear Goblins Fireball Flying Machine Tornado
Spear Goblins Fireball Flying Machine Tornado Electro Wizard
Ice Spirit Fireball Flying Machine Electro Wizard
Fireball Ice Spirit Tornado Electro Wizard
Electro Wizard
Tornado Ice Spirit Fireball Electro Wizard
Fireball Tornado Electro Wizard
Ice Spirit Fireball Spear Goblins Flying Machine Tornado Electro Wizard
Tornado Ice Spirit Spear Goblins Fireball Flying Machine Electro Wizard
Tornado Electro Wizard
Spear Goblins Fireball Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Electro Wizard
Fireball Electro Wizard Flying Machine
Ice Spirit Spear Goblins Electro Wizard
Fireball Tornado Electro Wizard
Fireball Ice Spirit Flying Machine Tornado Electro Wizard
Spear Goblins Fireball Flying Machine Electro Wizard
Electro Wizard Ice Spirit Spear Goblins Fireball Flying Machine Tornado
Flying Machine
Fireball Tornado Electro Wizard
Fireball
Fireball Flying Machine
Electro Wizard Ice Spirit Spear Goblins Fireball Flying Machine Tornado
Fireball Flying Machine Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Flying Machine Tornado Electro Wizard
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Ice Spirit Spear Goblins Flying Machine Tornado
Flying Machine Tornado
Fireball Ice Spirit Flying Machine Tornado
Fireball Flying Machine Tornado
Fireball Tornado Electro Wizard
Fireball Flying Machine Tornado Electro Wizard
Fireball Flying Machine Tornado
Flying Machine Fireball
Fireball Flying Machine
Fireball Flying Machine
Spear Goblins Fireball Flying Machine
Fireball Flying Machine
Fireball Tornado
Fireball Flying Machine Electro Wizard
Fireball Flying Machine Tornado
Fireball
Fireball Tornado
Tornado
Fireball Flying Machine
Tornado Ice Spirit Fireball
Fireball Flying Machine Tornado Electro Wizard
Fireball Flying Machine Tornado
Fireball Tornado
Fireball Flying Machine Tornado Electro Wizard
Electro Wizard Ice Spirit Fireball Flying Machine
Fireball
Fireball
Ice Spirit Fireball Electro Wizard
Fireball
Electro Wizard Ice Spirit Spear Goblins Fireball Flying Machine
Fireball Flying Machine Tornado Electro Wizard
Fireball
Fireball Flying Machine Electro Wizard
Fireball Flying Machine
Fireball Tornado
Flying Machine
Ice Spirit Fireball Flying Machine Tornado Electro Wizard
Fireball Flying Machine Tornado Electro Wizard
Fireball Flying Machine Tornado Electro Wizard

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