My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Goblin Barrel Sparky
Giant Snowball
Goblin Gang Mega Minion Goblin Barrel
Zap
Goblin Gang Inferno Tower Goblin Barrel Sparky
Barbarian Barrel
Goblin Gang Inferno Tower Goblin Barrel Electro Wizard Sparky
The Log
Goblin Gang Goblin Barrel Sparky
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Mega Minion Goblin Barrel Electro Wizard Sparky
Fireball
Goblin Gang Mega Minion Inferno Tower Goblin Barrel Electro Wizard Sparky
Poison
Goblin Gang Mega Minion Inferno Tower Electro Wizard Sparky
Lightning
Mega Minion Inferno Tower Electro Wizard Sparky
Rocket
Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Inferno Tower Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Goblin Barrel Electro Wizard Giant Inferno Tower Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Mega Minion Goblin Barrel

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Electro Wizard Sparky
Goblin Gang
Goblin Barrel Giant Sparky
Mega Minion
Zap Giant Sparky
Giant
Zap Mega Minion Goblin Barrel Sparky Goblin Gang Electro Wizard
Inferno Tower
Goblin Barrel
Goblin Gang Giant Sparky
Electro Wizard
Zap Giant Sparky
Sparky
Zap Giant Goblin Gang Mega Minion Goblin Barrel Electro Wizard

Defense Synergies 4 8

Zap
Mega Minion Electro Wizard Goblin Gang Inferno Tower Sparky
Goblin Gang
Inferno Tower Zap Electro Wizard Sparky
Mega Minion
Zap Inferno Tower Electro Wizard Sparky
Giant
Inferno Tower
Goblin Gang Electro Wizard Zap Mega Minion
Goblin Barrel
Electro Wizard
Zap Inferno Tower Goblin Gang Mega Minion
Sparky
Zap Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Inferno Tower Electro Wizard Sparky
Inferno Tower Sparky Zap Goblin Gang Mega Minion Electro Wizard
Goblin Gang Inferno Tower Sparky Mega Minion Electro Wizard
Inferno Tower Sparky Goblin Gang Mega Minion Electro Wizard
Sparky
Goblin Gang Zap Mega Minion Electro Wizard
Mega Minion Inferno Tower Electro Wizard Zap Goblin Gang
Zap Inferno Tower Electro Wizard Sparky
Inferno Tower Sparky Goblin Gang
Goblin Gang Inferno Tower Electro Wizard Sparky
Goblin Gang Electro Wizard Zap Mega Minion
Mega Minion Inferno Tower Zap Goblin Gang Electro Wizard
Inferno Tower Sparky Zap Goblin Gang Electro Wizard
Sparky Zap Goblin Gang Mega Minion Electro Wizard
Inferno Tower Sparky Goblin Gang Electro Wizard
Inferno Tower Zap Goblin Gang Electro Wizard Sparky
Sparky Goblin Gang Inferno Tower Electro Wizard
Zap Goblin Gang Mega Minion Electro Wizard
Zap Mega Minion Electro Wizard
Sparky Inferno Tower Electro Wizard
Goblin Gang Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Inferno Tower Electro Wizard Sparky
Electro Wizard Zap Goblin Gang Mega Minion
Goblin Gang Zap Inferno Tower Electro Wizard Sparky
Goblin Gang Zap Inferno Tower Electro Wizard Sparky
Inferno Tower Goblin Gang Sparky
Zap Goblin Gang Electro Wizard
Goblin Gang Sparky Mega Minion Inferno Tower Electro Wizard
Inferno Tower Sparky
Zap Electro Wizard Mega Minion Inferno Tower Sparky
Inferno Tower Goblin Gang Mega Minion Sparky
Mega Minion Inferno Tower Sparky
Zap Electro Wizard
Goblin Gang Inferno Tower Sparky
Sparky
Goblin Gang Inferno Tower Electro Wizard Sparky Zap Mega Minion
Zap Mega Minion Inferno Tower Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Electro Wizard
Sparky
Sparky
Zap Sparky
Zap Mega Minion
Sparky
Zap
Zap
Goblin Gang Electro Wizard Sparky
Zap Electro Wizard Sparky
Zap
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Sparky
Zap Mega Minion Electro Wizard Sparky
Zap
Sparky
Sparky
Zap
Zap Sparky
Mega Minion
Zap Electro Wizard Sparky
Zap Sparky
Zap Sparky
Zap Electro Wizard Sparky
Zap Electro Wizard Mega Minion
Mega Minion Sparky
Zap Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Goblin Gang
Zap Mega Minion Electro Wizard
Goblin Gang Mega Minion Electro Wizard Sparky
Zap
Zap Sparky
Mega Minion Sparky
Zap Goblin Gang Electro Wizard Sparky
Zap Electro Wizard
Zap Electro Wizard Sparky

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