My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Graveyard
Giant Snowball
Skeletons Minions Graveyard
Zap
Skeletons Minions Graveyard
Barbarian Barrel
Skeletons Electro Wizard Graveyard
The Log
Skeletons Graveyard
Earthquake
Skeletons Graveyard
Arrows
Skeletons Minions Graveyard
Royal Delivery
Skeletons Minions Electro Wizard Graveyard
Fireball
Minions Electro Wizard
Poison
Minions Electro Wizard Graveyard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Minions Freeze Electro Wizard Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Minions

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Electro Wizard Graveyard Minions Freeze Golem
Arrows
Zap Golem Graveyard Freeze
Minions
Zap Golem Graveyard
Freeze
Graveyard Zap Arrows
Golem
Arrows Zap Minions Electro Wizard Graveyard
Electro Wizard
Zap Graveyard Golem
Graveyard
Zap Arrows Freeze Electro Wizard Minions Golem

Defense Synergies 1 8

Skeletons
Zap Minions Electro Wizard
Zap
Electro Wizard Skeletons Arrows Minions
Arrows
Zap
Minions
Skeletons Zap Freeze Electro Wizard
Freeze
Minions Electro Wizard
Golem
Electro Wizard
Zap Skeletons Minions Freeze
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
Skeletons Zap Minions Electro Wizard
Skeletons Minions Freeze Electro Wizard
Skeletons Minions Electro Wizard
Arrows
Arrows Freeze Skeletons Zap Minions Electro Wizard
Minions Electro Wizard Zap Arrows Freeze
Zap Arrows Electro Wizard
Skeletons Minions
Skeletons Electro Wizard
Minions Electro Wizard Skeletons Zap Arrows Freeze
Arrows Minions Zap Electro Wizard
Skeletons Zap Minions Freeze Electro Wizard
Zap Arrows Minions Freeze Electro Wizard
Electro Wizard
Zap Freeze Electro Wizard
Skeletons Arrows Minions Electro Wizard
Arrows Zap Minions Electro Wizard
Zap Arrows Freeze Minions Electro Wizard
Electro Wizard
Arrows Minions Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Electro Wizard
Electro Wizard Zap Arrows
Skeletons Zap Minions Electro Wizard
Zap Electro Wizard
Skeletons
Arrows Skeletons Zap Minions Freeze Electro Wizard
Skeletons Minions Electro Wizard
Zap Freeze Electro Wizard Skeletons Minions
Skeletons
Minions
Zap Arrows Electro Wizard
Skeletons
Electro Wizard Skeletons Zap Minions Freeze
Arrows Minions Zap Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Zap Electro Wizard
Arrows
Arrows Freeze
Zap Arrows
Arrows Zap Minions Freeze
Arrows
Arrows Zap Freeze
Arrows Zap
Minions Electro Wizard
Zap Arrows Electro Wizard
Zap Arrows
Arrows Minions Freeze
Zap Arrows
Zap Arrows
Arrows
Arrows Freeze
Minions
Zap Arrows Electro Wizard
Zap Arrows
Minions
Arrows
Zap Arrows
Zap Arrows Freeze
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Electro Wizard
Zap Electro Wizard Minions Freeze
Zap Arrows
Zap Arrows Freeze Electro Wizard
Arrows
Zap Electro Wizard Minions Freeze
Zap Arrows Electro Wizard
Freeze
Arrows
Electro Wizard
Arrows Zap
Zap Arrows
Zap Minions Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Electro Wizard

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