My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Golem Zappies Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Ice Golem Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Bandit
Giant Snowball
Royal Recruits Zappies
Zap
Zappies Bandit
Barbarian Barrel
Elite Barbarians Royal Recruits Zappies Royal Ghost Bandit Electro Wizard
The Log
Elite Barbarians Royal Recruits Zappies Bandit
Earthquake
Zappies
Arrows
Royal Recruits Zappies
Royal Delivery
Elite Barbarians Royal Recruits Zappies Royal Ghost Bandit Electro Wizard
Fireball
Elite Barbarians Zappies Bandit Electro Wizard
Poison
Royal Recruits Zappies Electro Wizard
Lightning
Elite Barbarians Ice Golem Bandit Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Ice Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Royal Ghost Bandit Zappies Electro Wizard Elite Barbarians Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Royal Ghost Bandit Zappies

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Ice Golem Zappies Royal Ghost Bandit
Royal Recruits
Ice Golem Zappies Royal Ghost Bandit Electro Wizard
Ice Golem
Elite Barbarians Royal Recruits Zappies Electro Wizard
Zappies
Elite Barbarians Royal Recruits Ice Golem Royal Ghost Bandit
Lightning
Royal Ghost
Elite Barbarians Royal Recruits Zappies Bandit Electro Wizard
Bandit
Elite Barbarians Royal Recruits Zappies Royal Ghost Electro Wizard
Electro Wizard
Royal Recruits Ice Golem Royal Ghost Bandit

Defense Synergies 0 9

Elite Barbarians
Ice Golem
Royal Recruits
Ice Golem
Elite Barbarians Zappies Royal Ghost Bandit Electro Wizard
Zappies
Ice Golem Bandit Electro Wizard
Lightning
Royal Ghost
Ice Golem Electro Wizard
Bandit
Ice Golem Zappies Electro Wizard
Electro Wizard
Ice Golem Zappies Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Royal Recruits Ice Golem Zappies Electro Wizard
Elite Barbarians Royal Recruits Zappies Bandit Electro Wizard
Elite Barbarians Royal Recruits Zappies Lightning Bandit Electro Wizard
Elite Barbarians Royal Recruits Zappies Bandit Electro Wizard
Lightning Elite Barbarians Royal Recruits
Zappies Royal Ghost Bandit Electro Wizard
Lightning Electro Wizard Zappies
Lightning Royal Recruits Ice Golem Bandit Electro Wizard
Zappies Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Ice Golem Zappies Royal Ghost Bandit Electro Wizard
Electro Wizard Royal Recruits Ice Golem Zappies Royal Ghost Bandit
Zappies Electro Wizard
Royal Recruits Elite Barbarians Zappies Lightning Bandit Electro Wizard
Royal Recruits Zappies Royal Ghost Electro Wizard
Elite Barbarians Royal Recruits Zappies Bandit Electro Wizard
Elite Barbarians Royal Recruits Zappies Lightning Bandit Electro Wizard
Elite Barbarians Royal Recruits Zappies Electro Wizard
Elite Barbarians Royal Recruits Zappies Royal Ghost Bandit Electro Wizard
Royal Recruits Ice Golem Zappies Royal Ghost Bandit Electro Wizard
Elite Barbarians Royal Recruits Zappies Electro Wizard
Royal Recruits Royal Ghost Elite Barbarians Zappies Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Elite Barbarians Ice Golem Zappies Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Elite Barbarians Ice Golem Lightning Royal Ghost
Royal Recruits Zappies Bandit Elite Barbarians Ice Golem Lightning Electro Wizard
Royal Recruits Lightning Elite Barbarians Ice Golem Zappies Bandit Electro Wizard
Royal Recruits Elite Barbarians Zappies Bandit
Ice Golem Zappies Electro Wizard
Royal Recruits Elite Barbarians Ice Golem Zappies Lightning Bandit Electro Wizard
Elite Barbarians Royal Recruits Zappies
Royal Recruits Lightning Electro Wizard Elite Barbarians Ice Golem Zappies Bandit
Royal Recruits Zappies
Elite Barbarians Royal Recruits Zappies
Royal Recruits Lightning Elite Barbarians Electro Wizard
Elite Barbarians Royal Recruits Lightning Ice Golem Zappies Bandit
Royal Recruits Zappies
Elite Barbarians Royal Recruits Zappies Electro Wizard Ice Golem Lightning
Elite Barbarians Royal Recruits Ice Golem Zappies Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits Ice Golem Royal Ghost Bandit
Royal Ghost Bandit Electro Wizard
Lightning Bandit
Lightning Royal Recruits Ice Golem
Ice Golem
Ice Golem Lightning
Lightning Bandit
Lightning Elite Barbarians Electro Wizard
Lightning Royal Recruits Bandit Electro Wizard
Lightning
Lightning Elite Barbarians Ice Golem Bandit
Lightning Bandit
Lightning Elite Barbarians Ice Golem
Lightning Bandit
Lightning Royal Recruits Bandit
Lightning
Lightning
Lightning Bandit Electro Wizard
Lightning
Lightning
Lightning
Lightning
Lightning Royal Recruits
Ice Golem
Lightning Royal Ghost Bandit Electro Wizard
Lightning Bandit
Lightning Bandit
Elite Barbarians Lightning Ice Golem Electro Wizard
Lightning Electro Wizard Zappies
Lightning Elite Barbarians
Lightning Bandit
Lightning Zappies Electro Wizard
Lightning
Lightning Electro Wizard Royal Recruits Zappies Bandit
Lightning Zappies Electro Wizard
Lightning Electro Wizard
Ice Golem Lightning
Lightning
Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Zappies Lightning Electro Wizard
Zappies Lightning Electro Wizard
Lightning Royal Recruits Royal Ghost Bandit Electro Wizard

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