My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Ice Golem Royal Ghost Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ice Golem Royal Hogs Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Royal Hogs
Giant Snowball
Skeletons Royal Recruits Royal Hogs
Zap
Skeletons Royal Hogs
Barbarian Barrel
Skeletons Royal Recruits Royal Hogs Royal Ghost Electro Wizard Magic Archer
The Log
Skeletons Royal Recruits Royal Hogs
Earthquake
Skeletons Royal Hogs
Arrows
Skeletons Royal Recruits Royal Hogs
Royal Delivery
Skeletons Royal Recruits Royal Hogs Royal Ghost Electro Wizard Magic Archer
Fireball
Royal Hogs Electro Wizard Magic Archer
Poison
Royal Recruits Royal Hogs Electro Wizard Magic Archer
Lightning
Ice Golem Electro Wizard Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Ice Golem Rocket Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Royal Ghost Electro Wizard Magic Archer Royal Hogs Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Ice Golem Royal Ghost Electro Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Recruits
Ice Golem Royal Hogs Royal Ghost Electro Wizard Magic Archer
Ice Golem
Royal Recruits Royal Hogs Electro Wizard Magic Archer
Royal Hogs
Royal Recruits Ice Golem Electro Wizard Magic Archer
Rocket
Royal Ghost
Royal Recruits Electro Wizard Magic Archer
Electro Wizard
Royal Recruits Ice Golem Royal Hogs Royal Ghost Magic Archer
Magic Archer
Royal Recruits Ice Golem Royal Hogs Royal Ghost Electro Wizard

Defense Synergies 0 9

Skeletons
Ice Golem Royal Ghost Electro Wizard Magic Archer
Royal Recruits
Ice Golem
Skeletons Royal Ghost Electro Wizard Magic Archer
Royal Hogs
Rocket
Royal Ghost
Skeletons Ice Golem Electro Wizard
Electro Wizard
Skeletons Ice Golem Royal Ghost Magic Archer
Magic Archer
Skeletons Ice Golem Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Ice Golem Electro Wizard Magic Archer
Skeletons Royal Recruits Electro Wizard
Rocket Skeletons Royal Recruits Electro Wizard
Royal Recruits Skeletons Electro Wizard
Royal Recruits Rocket
Skeletons Royal Ghost Electro Wizard Magic Archer
Rocket Electro Wizard Magic Archer
Rocket Royal Recruits Ice Golem Electro Wizard Magic Archer
Skeletons Royal Recruits
Skeletons Royal Recruits Ice Golem Royal Ghost Electro Wizard
Electro Wizard Skeletons Royal Recruits Ice Golem Royal Ghost Magic Archer
Electro Wizard Magic Archer
Royal Recruits Skeletons Rocket Electro Wizard
Rocket Royal Recruits Royal Ghost Electro Wizard Magic Archer
Royal Recruits Electro Wizard
Rocket Royal Recruits Electro Wizard
Skeletons Royal Recruits Electro Wizard
Royal Recruits Royal Ghost Electro Wizard Magic Archer
Royal Recruits Ice Golem Royal Ghost Electro Wizard Magic Archer
Royal Recruits Electro Wizard
Royal Recruits Royal Ghost Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Ice Golem Royal Ghost Electro Wizard
Electro Wizard Ice Golem Rocket Royal Ghost Magic Archer
Royal Recruits Skeletons Ice Golem Rocket Electro Wizard
Royal Recruits Rocket Ice Golem Electro Wizard
Royal Recruits Skeletons
Rocket Skeletons Ice Golem Electro Wizard Magic Archer
Royal Recruits Rocket Skeletons Ice Golem Electro Wizard
Royal Recruits
Royal Recruits Rocket Electro Wizard Skeletons Ice Golem Magic Archer
Royal Recruits Skeletons
Royal Recruits
Royal Recruits Rocket Electro Wizard
Royal Recruits Rocket Skeletons Ice Golem
Royal Recruits Magic Archer
Royal Recruits Electro Wizard Skeletons Ice Golem Rocket Magic Archer
Royal Recruits Ice Golem Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Ice Golem Rocket Royal Ghost
Royal Ghost Electro Wizard Magic Archer
Rocket Magic Archer
Royal Recruits Ice Golem Rocket
Rocket Magic Archer
Ice Golem Rocket Magic Archer
Magic Archer
Ice Golem Magic Archer
Rocket Electro Wizard
Rocket Royal Recruits Electro Wizard Magic Archer
Rocket Magic Archer
Rocket Ice Golem Magic Archer
Rocket Magic Archer
Ice Golem Magic Archer
Rocket Magic Archer
Magic Archer Royal Recruits Rocket
Rocket
Rocket
Rocket Electro Wizard Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket Royal Recruits
Ice Golem Magic Archer
Royal Ghost Electro Wizard Magic Archer
Magic Archer
Rocket Magic Archer
Ice Golem Electro Wizard Magic Archer
Rocket Electro Wizard
Rocket Magic Archer
Rocket Electro Wizard Magic Archer
Rocket Magic Archer
Electro Wizard Royal Recruits Rocket Magic Archer
Rocket Electro Wizard Magic Archer
Rocket Electro Wizard Magic Archer
Ice Golem Magic Archer
Rocket
Royal Recruits
Royal Recruits Rocket Electro Wizard Magic Archer
Rocket Electro Wizard Magic Archer
Royal Recruits Rocket Royal Ghost Electro Wizard Magic Archer

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