My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Bowler Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Royal Hogs Skeleton Army Baby Dragon
Zap
Royal Hogs Skeleton Army
Barbarian Barrel
Royal Hogs Skeleton Army Electro Wizard
The Log
Royal Hogs Skeleton Army
Earthquake
Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Royal Hogs Skeleton Army Baby Dragon Bowler Electro Wizard
Fireball
Royal Hogs Skeleton Army Baby Dragon Bowler Electro Wizard
Poison
Royal Hogs Skeleton Army Electro Wizard
Lightning
Baby Dragon Bowler Electro Wizard
Rocket
Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Bowler The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Poison Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Baby Dragon Poison Electro Wizard Royal Hogs Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Baby Dragon Poison

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Hogs
Poison Bowler The Log Electro Wizard Mega Knight
Skeleton Army
Baby Dragon
Poison Bowler Electro Wizard Mega Knight
Poison
Royal Hogs Baby Dragon Bowler The Log Mega Knight
Bowler
Royal Hogs Baby Dragon Poison The Log Electro Wizard
The Log
Royal Hogs Poison Bowler Mega Knight
Electro Wizard
Royal Hogs Baby Dragon Bowler Mega Knight
Mega Knight
Royal Hogs Baby Dragon Poison The Log Electro Wizard

Defense Synergies 1 12

Royal Hogs
Skeleton Army
The Log Electro Wizard
Baby Dragon
Bowler The Log Mega Knight
Poison
The Log Electro Wizard Mega Knight
Bowler
The Log Baby Dragon Electro Wizard
The Log
Bowler Skeleton Army Baby Dragon Poison Electro Wizard Mega Knight
Electro Wizard
Skeleton Army Poison Bowler The Log Mega Knight
Mega Knight
Baby Dragon Poison The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Baby Dragon The Log Electro Wizard
Skeleton Army The Log Electro Wizard Mega Knight
Skeleton Army Bowler Mega Knight Electro Wizard
Skeleton Army Bowler Electro Wizard Mega Knight
Skeleton Army Poison Bowler The Log Mega Knight
Skeleton Army Bowler The Log Baby Dragon Electro Wizard Mega Knight
Electro Wizard Baby Dragon Poison
Bowler Baby Dragon Poison The Log Electro Wizard Mega Knight
Skeleton Army
Skeleton Army Bowler Electro Wizard Mega Knight
Skeleton Army Poison Electro Wizard Baby Dragon Bowler The Log Mega Knight
Baby Dragon Poison Electro Wizard
Skeleton Army Bowler Mega Knight The Log Electro Wizard
Skeleton Army Bowler Mega Knight Baby Dragon Poison The Log Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Bowler The Log Electro Wizard Mega Knight
Mega Knight Skeleton Army Poison Bowler Electro Wizard
Mega Knight Skeleton Army Baby Dragon Bowler The Log Electro Wizard
Baby Dragon Poison The Log Bowler Electro Wizard Mega Knight
Electro Wizard
Skeleton Army Bowler Mega Knight Baby Dragon Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Bowler Electro Wizard
Poison Electro Wizard Baby Dragon Bowler The Log Mega Knight
Skeleton Army Mega Knight Bowler The Log Electro Wizard
Skeleton Army Bowler Mega Knight The Log Electro Wizard
Skeleton Army Bowler Mega Knight
Poison Baby Dragon Electro Wizard
Skeleton Army Bowler Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Skeleton Army Baby Dragon Poison The Log
Skeleton Army
Mega Knight Bowler
Skeleton Army Mega Knight Poison Bowler The Log Electro Wizard
Skeleton Army Bowler Mega Knight
Skeleton Army Baby Dragon Bowler Mega Knight
Skeleton Army Electro Wizard Baby Dragon Poison Bowler The Log
Poison Bowler Mega Knight Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log
Poison Baby Dragon Bowler The Log Electro Wizard
Baby Dragon Poison The Log
Poison The Log
Poison Baby Dragon Bowler The Log Mega Knight
Poison Baby Dragon
Baby Dragon Poison Bowler The Log
Poison The Log Baby Dragon Bowler
Poison The Log
Poison Bowler Electro Wizard
Poison Bowler The Log Electro Wizard
Poison Baby Dragon
Poison Baby Dragon Bowler The Log
Baby Dragon Poison
Baby Dragon Poison The Log
Baby Dragon Poison Bowler The Log
Baby Dragon Poison Bowler The Log Mega Knight
Poison
Baby Dragon Poison Bowler The Log Electro Wizard Mega Knight
Baby Dragon Poison Bowler The Log Mega Knight
Baby Dragon Poison Bowler The Log Mega Knight
Poison
Bowler The Log
Baby Dragon Poison The Log
Poison The Log Baby Dragon Bowler Mega Knight
Poison The Log Baby Dragon Bowler Electro Wizard
Baby Dragon Poison Bowler The Log Mega Knight
Poison Baby Dragon The Log
Poison Baby Dragon Electro Wizard
Electro Wizard Poison
Bowler
Poison The Log Mega Knight
Poison Electro Wizard
Mega Knight
Poison Bowler The Log
Electro Wizard Skeleton Army
Poison Baby Dragon Electro Wizard
The Log
Poison Baby Dragon Bowler Electro Wizard Mega Knight
The Log Baby Dragon Poison Bowler
Poison
Mega Knight
Baby Dragon Poison Bowler The Log Electro Wizard
Poison Electro Wizard
Poison Baby Dragon Bowler The Log Electro Wizard Mega Knight

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