My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Mega Minion Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Elite Barbarians
Giant Snowball
Archers Mega Minion Furnace
Zap
Archers Royal Giant Furnace
Barbarian Barrel
Archers Elite Barbarians Furnace Electro Wizard
The Log
Archers Royal Giant Elite Barbarians Furnace
Earthquake
Archers Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Elite Barbarians Mega Minion Electro Wizard
Fireball
Archers Elite Barbarians Mega Minion Furnace Electro Wizard
Poison
Archers Mega Minion Furnace Electro Wizard
Lightning
Elite Barbarians Mega Minion Furnace Electro Wizard
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Mega Minion Furnace Electro Wizard Royal Giant Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Mega Minion Furnace

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Electro Wizard Archers Royal Giant Furnace
Archers
Zap Royal Giant Elite Barbarians
Royal Giant
Furnace Lightning Zap Archers Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians
Zap Archers Royal Giant Furnace
Mega Minion
Zap Royal Giant Furnace
Furnace
Royal Giant Zap Elite Barbarians Mega Minion
Lightning
Royal Giant
Electro Wizard
Zap Royal Giant

Defense Synergies 2 10

Zap
Mega Minion Electro Wizard Archers Elite Barbarians Furnace
Archers
Zap Mega Minion Furnace Electro Wizard
Royal Giant
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Archers Elite Barbarians Furnace Electro Wizard
Furnace
Zap Archers Mega Minion Electro Wizard
Lightning
Electro Wizard
Zap Archers Mega Minion Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Mega Minion Electro Wizard
Elite Barbarians Zap Mega Minion Furnace Electro Wizard
Furnace Archers Elite Barbarians Mega Minion Lightning Electro Wizard
Elite Barbarians Mega Minion Furnace Electro Wizard
Lightning Elite Barbarians
Zap Archers Mega Minion Furnace Electro Wizard
Mega Minion Furnace Lightning Electro Wizard Zap Archers
Lightning Zap Electro Wizard
Elite Barbarians Furnace
Elite Barbarians Archers Electro Wizard
Archers Electro Wizard Zap Mega Minion Furnace
Mega Minion Zap Archers Furnace Electro Wizard
Furnace Zap Elite Barbarians Lightning Electro Wizard
Zap Mega Minion Furnace Electro Wizard
Elite Barbarians Furnace Electro Wizard
Zap Elite Barbarians Furnace Lightning Electro Wizard
Elite Barbarians Furnace Electro Wizard
Zap Archers Elite Barbarians Mega Minion Furnace Electro Wizard
Zap Furnace Archers Mega Minion Electro Wizard
Elite Barbarians Electro Wizard
Archers Elite Barbarians Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Furnace Electro Wizard
Electro Wizard Zap Archers Elite Barbarians Mega Minion Lightning
Zap Elite Barbarians Furnace Lightning Electro Wizard
Lightning Zap Elite Barbarians Electro Wizard
Elite Barbarians
Furnace Zap Archers Electro Wizard
Archers Elite Barbarians Mega Minion Furnace Lightning Electro Wizard
Elite Barbarians
Zap Lightning Electro Wizard Elite Barbarians Mega Minion
Mega Minion
Elite Barbarians Mega Minion
Lightning Zap Elite Barbarians Electro Wizard
Elite Barbarians Lightning
Archers Furnace
Elite Barbarians Electro Wizard Zap Archers Mega Minion Furnace Lightning
Zap Archers Elite Barbarians Mega Minion Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Electro Wizard
Lightning
Lightning
Zap Furnace
Zap Mega Minion Furnace
Archers Furnace
Zap Lightning
Zap Lightning
Lightning Elite Barbarians Electro Wizard
Lightning Zap Electro Wizard
Lightning Zap Archers
Lightning Elite Barbarians
Lightning
Lightning Zap Elite Barbarians Furnace
Lightning Zap Furnace
Lightning Furnace
Lightning
Lightning
Lightning Zap Archers Mega Minion Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap
Zap Furnace
Mega Minion
Zap Lightning Electro Wizard
Lightning Zap
Lightning Zap
Elite Barbarians Lightning Zap Archers Furnace Electro Wizard
Zap Lightning Electro Wizard Mega Minion
Lightning Elite Barbarians Mega Minion
Lightning Zap
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Archers
Lightning Zap Archers Mega Minion Electro Wizard
Lightning Mega Minion Electro Wizard
Zap Lightning
Lightning Zap
Elite Barbarians Mega Minion
Zap Elite Barbarians Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Electro Wizard

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