My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Elixir Collector P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Valkyrie Wizard Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Elixir Collector
Arrows
Royal Delivery
Valkyrie Wizard P.E.K.K.A Electro Wizard Lumberjack
Fireball
Wizard Elixir Collector Electro Wizard Lumberjack
Poison
Wizard Elixir Collector Electro Wizard
Lightning
Valkyrie Wizard Elixir Collector Electro Wizard Lumberjack
Rocket
Valkyrie Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Valkyrie Electro Wizard Lumberjack Wizard Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Valkyrie Electro Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Valkyrie The Log Lumberjack
Valkyrie
Lumberjack Zap Wizard P.E.K.K.A Electro Wizard
Wizard
Valkyrie P.E.K.K.A Lumberjack
Elixir Collector
P.E.K.K.A
Zap Electro Wizard Valkyrie Wizard The Log Lumberjack
The Log
Zap P.E.K.K.A Lumberjack
Electro Wizard
Zap P.E.K.K.A Valkyrie Lumberjack
Lumberjack
Valkyrie Zap Wizard P.E.K.K.A The Log Electro Wizard

Defense Synergies 2 17

Zap
Electro Wizard Valkyrie P.E.K.K.A The Log Lumberjack
Valkyrie
Zap Wizard P.E.K.K.A The Log Electro Wizard Lumberjack
Wizard
Valkyrie P.E.K.K.A The Log Electro Wizard Lumberjack
Elixir Collector
P.E.K.K.A
The Log Zap Valkyrie Wizard Electro Wizard
The Log
P.E.K.K.A Zap Valkyrie Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Valkyrie Wizard P.E.K.K.A The Log Lumberjack
Lumberjack
Zap Valkyrie Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard The Log Electro Wizard
P.E.K.K.A Lumberjack Zap Valkyrie The Log Electro Wizard
P.E.K.K.A Lumberjack Valkyrie Electro Wizard
P.E.K.K.A Lumberjack Valkyrie Electro Wizard
Valkyrie P.E.K.K.A The Log Lumberjack
The Log Zap Valkyrie Electro Wizard Lumberjack
Electro Wizard Zap Wizard
Zap Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Lumberjack
Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Zap Wizard The Log Lumberjack
Zap Wizard Electro Wizard
P.E.K.K.A Lumberjack Zap Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Zap P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Zap P.E.K.K.A The Log Electro Wizard Lumberjack
Wizard Valkyrie P.E.K.K.A Electro Wizard Lumberjack
Zap Valkyrie Wizard The Log Electro Wizard Lumberjack
Zap Valkyrie Wizard The Log Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Valkyrie Wizard P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Valkyrie Wizard The Log Lumberjack
P.E.K.K.A Lumberjack Zap Valkyrie The Log Electro Wizard
Valkyrie P.E.K.K.A Lumberjack Zap The Log Electro Wizard
P.E.K.K.A Valkyrie Lumberjack
Wizard Zap Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard Lumberjack
P.E.K.K.A Valkyrie Lumberjack
Zap P.E.K.K.A Electro Wizard Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Valkyrie Lumberjack
P.E.K.K.A Zap Valkyrie The Log Electro Wizard
P.E.K.K.A Valkyrie Wizard Lumberjack
Wizard Valkyrie
Electro Wizard Zap Valkyrie P.E.K.K.A The Log Lumberjack
Valkyrie Zap Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Electro Wizard
The Log
Valkyrie The Log
Wizard Zap Valkyrie The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Electro Wizard Lumberjack
Zap Valkyrie Wizard The Log Electro Wizard
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard The Log Electro Wizard
Zap Valkyrie Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Valkyrie Wizard
The Log Zap Wizard Electro Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard The Log
Zap Electro Wizard
P.E.K.K.A
Wizard The Log
Zap Electro Wizard
Zap Wizard Electro Wizard
The Log
Valkyrie Wizard Electro Wizard Lumberjack
The Log Zap Wizard
Zap
P.E.K.K.A
Zap The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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