My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Collector Baby Dragon Witch Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Baby Dragon Witch
Zap
Archers Witch
Barbarian Barrel
Archers Witch Electro Wizard
The Log
Archers Witch
Earthquake
Archers Elixir Collector Witch
Arrows
Archers Witch
Royal Delivery
Archers Baby Dragon Witch Electro Wizard
Fireball
Archers Elixir Collector Baby Dragon Witch Electro Wizard
Poison
Archers Elixir Collector Witch Electro Wizard
Lightning
Elixir Collector Baby Dragon Witch Electro Wizard
Rocket
Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Tornado Baby Dragon Electro Wizard Witch Elixir Collector Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Tornado Baby Dragon Electro Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon Golem
Elixir Collector
Tornado
Baby Dragon Witch Golem
Baby Dragon
Tornado Golem Archers Witch Lightning Electro Wizard
Witch
Tornado Baby Dragon Golem
Lightning
Golem Baby Dragon
Golem
Baby Dragon Lightning Archers Tornado Witch Electro Wizard
Electro Wizard
Baby Dragon Golem

Defense Synergies 0 9

Archers
Tornado Baby Dragon Witch Electro Wizard
Elixir Collector
Tornado
Archers Baby Dragon Witch Electro Wizard
Baby Dragon
Archers Tornado Witch
Witch
Archers Tornado Baby Dragon Electro Wizard
Lightning
Golem
Electro Wizard
Archers Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon Electro Wizard
Witch Electro Wizard
Tornado Witch Archers Lightning Electro Wizard
Witch Electro Wizard
Lightning Tornado
Tornado Archers Baby Dragon Electro Wizard
Tornado Lightning Electro Wizard Archers Baby Dragon Witch
Lightning Baby Dragon Electro Wizard
Witch Tornado
Tornado Archers Electro Wizard
Archers Witch Electro Wizard Tornado Baby Dragon
Archers Tornado Baby Dragon Witch Electro Wizard
Witch Lightning Electro Wizard
Tornado Baby Dragon Witch Electro Wizard
Electro Wizard
Tornado Lightning Electro Wizard
Tornado Witch Electro Wizard
Archers Tornado Baby Dragon Witch Electro Wizard
Tornado Baby Dragon Witch Archers Electro Wizard
Tornado Electro Wizard
Archers Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Witch Electro Wizard
Electro Wizard Archers Baby Dragon Lightning
Witch Lightning Electro Wizard
Lightning Tornado Electro Wizard
Witch
Archers Tornado Baby Dragon Witch Electro Wizard
Archers Witch Lightning Electro Wizard
Lightning Electro Wizard Tornado Baby Dragon Witch
Witch
Witch
Lightning Tornado Electro Wizard
Lightning Witch
Archers Baby Dragon Witch
Witch Electro Wizard Archers Tornado Baby Dragon Lightning
Archers Baby Dragon Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Tornado Baby Dragon Electro Wizard
Lightning Baby Dragon
Lightning
Baby Dragon
Tornado Baby Dragon Witch
Archers Tornado Baby Dragon Witch
Tornado Baby Dragon Lightning
Tornado Lightning
Lightning Tornado Electro Wizard
Lightning Tornado Electro Wizard
Lightning Archers Tornado Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Witch
Lightning Baby Dragon
Lightning Tornado
Lightning
Lightning Archers Baby Dragon Electro Wizard
Lightning Tornado Baby Dragon Witch
Lightning Baby Dragon
Lightning Tornado
Tornado Lightning
Lightning Baby Dragon
Tornado Baby Dragon Witch
Witch
Tornado Baby Dragon Witch Lightning Electro Wizard
Lightning Tornado Baby Dragon Witch
Lightning Tornado Baby Dragon
Lightning Archers Tornado Baby Dragon Witch Electro Wizard
Lightning Electro Wizard Witch
Lightning
Lightning
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Archers Witch
Lightning Archers Tornado Baby Dragon Witch Electro Wizard
Lightning Baby Dragon Electro Wizard
Baby Dragon Lightning
Lightning Tornado
Tornado Baby Dragon Witch Lightning Electro Wizard
Tornado Witch Lightning Electro Wizard
Lightning Tornado Baby Dragon Witch Electro Wizard

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