My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Baby Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Baby Dragon Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Three Musketeers Baby Dragon Princess
Zap
Three Musketeers Princess
Barbarian Barrel
Bomb Tower Three Musketeers Princess Electro Wizard
The Log
Three Musketeers Princess
Earthquake
Bomb Tower
Arrows
Princess
Royal Delivery
Three Musketeers Baby Dragon Princess Electro Wizard
Fireball
Bomb Tower Three Musketeers Baby Dragon Princess Electro Wizard
Poison
Bomb Tower Three Musketeers Princess Electro Wizard
Lightning
Bomb Tower Three Musketeers Baby Dragon Electro Wizard
Rocket
Bomb Tower Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bomb Tower Baby Dragon Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Princess Fireball Bomb Tower Baby Dragon Electro Wizard Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Princess Fireball Bomb Tower

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mega Knight
Fireball
Arrows Baby Dragon Princess Electro Wizard Mega Knight
Bomb Tower
Three Musketeers
Baby Dragon
Fireball Electro Wizard Mega Knight
Princess
Fireball Mega Knight
Electro Wizard
Fireball Baby Dragon Mega Knight
Mega Knight
Arrows Fireball Baby Dragon Princess Electro Wizard

Defense Synergies 1 11

Arrows
Mega Knight Fireball Bomb Tower
Fireball
Arrows Bomb Tower Princess Electro Wizard Mega Knight
Bomb Tower
Arrows Fireball Baby Dragon Electro Wizard
Three Musketeers
Baby Dragon
Bomb Tower Mega Knight
Princess
Fireball Mega Knight
Electro Wizard
Fireball Bomb Tower Mega Knight
Mega Knight
Arrows Fireball Baby Dragon Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Electro Wizard
Bomb Tower Three Musketeers Electro Wizard Mega Knight
Bomb Tower Three Musketeers Mega Knight Electro Wizard
Bomb Tower Three Musketeers Electro Wizard Mega Knight
Arrows Fireball Bomb Tower Princess Mega Knight
Arrows Fireball Bomb Tower Baby Dragon Electro Wizard Mega Knight
Three Musketeers Electro Wizard Arrows Fireball Bomb Tower Baby Dragon Princess
Arrows Fireball Bomb Tower Baby Dragon Electro Wizard Mega Knight
Three Musketeers Bomb Tower Princess
Electro Wizard Mega Knight
Electro Wizard Arrows Fireball Bomb Tower Baby Dragon Princess Mega Knight
Arrows Three Musketeers Fireball Baby Dragon Princess Electro Wizard
Bomb Tower Mega Knight Fireball Three Musketeers Electro Wizard
Fireball Bomb Tower Three Musketeers Mega Knight Arrows Baby Dragon Princess Electro Wizard
Bomb Tower Three Musketeers Electro Wizard Mega Knight
Bomb Tower Fireball Three Musketeers Electro Wizard Mega Knight
Bomb Tower Three Musketeers Mega Knight Arrows Fireball Electro Wizard
Arrows Fireball Bomb Tower Mega Knight Three Musketeers Baby Dragon Electro Wizard
Arrows Bomb Tower Baby Dragon Fireball Princess Electro Wizard Mega Knight
Bomb Tower Three Musketeers Electro Wizard
Mega Knight Arrows Fireball Bomb Tower Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Arrows Bomb Tower Baby Dragon Mega Knight
Mega Knight Bomb Tower Electro Wizard
Mega Knight Fireball Electro Wizard
Three Musketeers Mega Knight
Arrows Fireball Bomb Tower Three Musketeers Baby Dragon Princess Electro Wizard
Fireball Bomb Tower Electro Wizard
Mega Knight Bomb Tower
Electro Wizard Mega Knight Fireball Bomb Tower Baby Dragon
Three Musketeers
Mega Knight Bomb Tower
Mega Knight Arrows Fireball Electro Wizard
Mega Knight Fireball Bomb Tower Three Musketeers
Fireball Bomb Tower Three Musketeers Baby Dragon Princess Mega Knight
Electro Wizard Fireball Bomb Tower Three Musketeers Baby Dragon
Arrows Mega Knight Fireball Bomb Tower Baby Dragon Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Baby Dragon
Arrows Fireball Baby Dragon Princess Electro Wizard
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Arrows Baby Dragon Mega Knight
Arrows Fireball Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows Fireball Baby Dragon Princess
Arrows Fireball
Fireball Three Musketeers Electro Wizard
Arrows Fireball Princess Electro Wizard
Fireball Arrows Baby Dragon Princess
Fireball Three Musketeers Baby Dragon Princess
Arrows Fireball Baby Dragon Princess
Princess Arrows Fireball Baby Dragon
Arrows Fireball Three Musketeers Baby Dragon Princess
Arrows Fireball Three Musketeers Baby Dragon Princess Mega Knight
Arrows Fireball Three Musketeers
Arrows Fireball Three Musketeers Baby Dragon Princess Electro Wizard Mega Knight
Arrows Fireball Baby Dragon Princess Mega Knight
Fireball Baby Dragon Mega Knight
Arrows Fireball Princess
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Princess Mega Knight
Arrows Fireball Baby Dragon Princess Electro Wizard
Fireball Arrows Baby Dragon Princess Mega Knight
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Princess Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Fireball Princess Electro Wizard
Mega Knight
Arrows Fireball Princess
Electro Wizard Fireball Princess
Fireball Arrows Three Musketeers Baby Dragon Princess Electro Wizard
Arrows Fireball
Fireball Three Musketeers Baby Dragon Princess Electro Wizard Mega Knight
Arrows Fireball Baby Dragon Princess
Arrows Fireball
Three Musketeers Mega Knight
Fireball Baby Dragon Princess Electro Wizard
Fireball Princess Electro Wizard
Fireball Baby Dragon Princess Electro Wizard Mega Knight

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