My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer Inferno Tower Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Giant Skeleton Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant Skeleton
Giant Snowball
Archers Minions Musketeer Princess
Zap
Archers Minions Inferno Tower Princess
Barbarian Barrel
Archers Musketeer Inferno Tower Giant Skeleton Princess Electro Wizard
The Log
Archers Musketeer Giant Skeleton Princess
Earthquake
Archers Inferno Tower
Arrows
Archers Minions Princess
Royal Delivery
Archers Minions Musketeer Giant Skeleton Princess Electro Wizard
Fireball
Archers Minions Musketeer Inferno Tower Princess Electro Wizard
Poison
Archers Minions Musketeer Inferno Tower Princess Electro Wizard
Lightning
Musketeer Inferno Tower Electro Wizard
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Minions Princess Musketeer Electro Wizard Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Minions Princess

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Barbarian Barrel Giant Skeleton
Minions
Barbarian Barrel Giant Skeleton
Musketeer
Barbarian Barrel Giant Skeleton
Inferno Tower
Barbarian Barrel
Archers Minions Musketeer Giant Skeleton
Giant Skeleton
Archers Minions Musketeer Barbarian Barrel Princess Electro Wizard
Princess
Giant Skeleton
Electro Wizard
Giant Skeleton

Defense Synergies 2 20

Archers
Barbarian Barrel Minions Inferno Tower Giant Skeleton Electro Wizard
Minions
Archers Musketeer Inferno Tower Barbarian Barrel Giant Skeleton Electro Wizard
Musketeer
Minions Inferno Tower Barbarian Barrel Giant Skeleton Electro Wizard
Inferno Tower
Electro Wizard Archers Minions Musketeer Barbarian Barrel Princess
Barbarian Barrel
Archers Minions Musketeer Inferno Tower Giant Skeleton Princess Electro Wizard
Giant Skeleton
Archers Minions Musketeer Barbarian Barrel Princess Electro Wizard
Princess
Inferno Tower Barbarian Barrel Giant Skeleton
Electro Wizard
Inferno Tower Archers Minions Musketeer Barbarian Barrel Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Inferno Tower Barbarian Barrel Electro Wizard
Inferno Tower Minions Musketeer Electro Wizard
Inferno Tower Archers Minions Musketeer Giant Skeleton Electro Wizard
Inferno Tower Minions Musketeer Electro Wizard
Barbarian Barrel Giant Skeleton Princess
Barbarian Barrel Archers Minions Musketeer Electro Wizard
Minions Musketeer Inferno Tower Electro Wizard Archers Princess
Musketeer Inferno Tower Barbarian Barrel Giant Skeleton Electro Wizard
Inferno Tower Minions Musketeer Princess
Archers Musketeer Inferno Tower Barbarian Barrel Giant Skeleton Electro Wizard
Archers Minions Electro Wizard Musketeer Barbarian Barrel Giant Skeleton Princess
Minions Musketeer Inferno Tower Archers Princess Electro Wizard
Inferno Tower Minions Musketeer Giant Skeleton Electro Wizard
Minions Barbarian Barrel Princess Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Electro Wizard
Minions Musketeer Inferno Tower Electro Wizard
Archers Minions Musketeer Barbarian Barrel Electro Wizard
Barbarian Barrel Archers Minions Musketeer Giant Skeleton Princess Electro Wizard
Musketeer Inferno Tower Electro Wizard
Archers Minions Musketeer Barbarian Barrel Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Inferno Tower Barbarian Barrel Giant Skeleton Electro Wizard
Electro Wizard Archers Musketeer Barbarian Barrel
Giant Skeleton Minions Musketeer Inferno Tower Electro Wizard
Giant Skeleton Musketeer Inferno Tower Barbarian Barrel Electro Wizard
Inferno Tower Giant Skeleton Musketeer
Archers Minions Musketeer Princess Electro Wizard
Archers Minions Musketeer Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Giant Skeleton
Giant Skeleton Electro Wizard Minions Inferno Tower Barbarian Barrel
Inferno Tower Musketeer
Minions Musketeer Inferno Tower Giant Skeleton
Giant Skeleton Electro Wizard
Giant Skeleton Inferno Tower
Archers Musketeer Princess
Inferno Tower Electro Wizard Archers Minions Musketeer Barbarian Barrel Giant Skeleton
Minions Archers Musketeer Inferno Tower Barbarian Barrel Giant Skeleton Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Barbarian Barrel Giant Skeleton
Musketeer Barbarian Barrel Princess Electro Wizard
Barbarian Barrel Giant Skeleton
Musketeer Barbarian Barrel Giant Skeleton
Barbarian Barrel
Minions Musketeer Princess
Archers Musketeer Princess
Barbarian Barrel Princess
Minions Musketeer Electro Wizard
Musketeer Barbarian Barrel Princess Electro Wizard
Archers Musketeer Princess
Musketeer Barbarian Barrel Princess
Minions Musketeer Barbarian Barrel Princess
Princess Musketeer Barbarian Barrel
Musketeer Barbarian Barrel Princess
Musketeer Barbarian Barrel Princess
Barbarian Barrel
Minions
Archers Musketeer Barbarian Barrel Princess Electro Wizard
Barbarian Barrel Princess
Minions Musketeer Giant Skeleton
Princess
Musketeer
Musketeer Barbarian Barrel
Barbarian Barrel Princess
Musketeer Barbarian Barrel Princess Electro Wizard
Musketeer Princess
Musketeer Barbarian Barrel
Archers Musketeer Princess Electro Wizard
Electro Wizard Minions Musketeer
Musketeer
Princess Electro Wizard
Giant Skeleton
Princess
Electro Wizard Archers Minions Musketeer Barbarian Barrel Princess
Archers Musketeer Princess Electro Wizard
Barbarian Barrel
Musketeer Princess Electro Wizard
Musketeer Princess
Giant Skeleton
Musketeer
Minions Musketeer Giant Skeleton Princess Electro Wizard
Musketeer Princess Electro Wizard
Musketeer Barbarian Barrel Giant Skeleton Princess Electro Wizard

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