My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Elixir Collector Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Royal Hogs
Zap
Skeletons Royal Hogs
Barbarian Barrel
Skeletons Wizard Royal Hogs Electro Wizard
The Log
Skeletons Royal Hogs
Earthquake
Skeletons Royal Hogs Elixir Collector
Arrows
Skeletons Royal Hogs
Royal Delivery
Skeletons Wizard Royal Hogs Electro Wizard
Fireball
Wizard Royal Hogs Elixir Collector Electro Wizard
Poison
Wizard Royal Hogs Elixir Collector Electro Wizard
Lightning
Wizard Elixir Collector Electro Wizard
Rocket
Wizard Royal Hogs Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Tornado Poison Electro Wizard Wizard Royal Hogs Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Tornado Poison Electro Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Wizard
Tornado Royal Hogs Mega Knight
Royal Hogs
Wizard Poison Electro Wizard Mega Knight
Elixir Collector
Tornado
Wizard Poison Mega Knight
Poison
Royal Hogs Tornado Mega Knight
Electro Wizard
Royal Hogs Mega Knight
Mega Knight
Wizard Royal Hogs Tornado Poison Electro Wizard

Defense Synergies 1 12

Skeletons
Wizard Tornado Poison Electro Wizard
Wizard
Tornado Skeletons Electro Wizard Mega Knight
Royal Hogs
Elixir Collector
Tornado
Wizard Skeletons Poison Electro Wizard Mega Knight
Poison
Skeletons Tornado Electro Wizard Mega Knight
Electro Wizard
Skeletons Wizard Tornado Poison Mega Knight
Mega Knight
Wizard Tornado Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Skeletons Electro Wizard Mega Knight
Tornado Mega Knight Skeletons Electro Wizard
Skeletons Electro Wizard Mega Knight
Tornado Poison Mega Knight
Tornado Skeletons Electro Wizard Mega Knight
Tornado Electro Wizard Wizard Poison
Poison Electro Wizard Mega Knight
Skeletons Tornado
Tornado Skeletons Electro Wizard Mega Knight
Poison Electro Wizard Skeletons Wizard Tornado Mega Knight
Wizard Tornado Poison Electro Wizard
Mega Knight Skeletons Wizard Electro Wizard
Wizard Mega Knight Tornado Poison Electro Wizard
Electro Wizard Mega Knight
Tornado Electro Wizard Mega Knight
Wizard Mega Knight Skeletons Tornado Poison Electro Wizard
Mega Knight Wizard Tornado Electro Wizard
Wizard Tornado Poison Electro Wizard Mega Knight
Tornado Electro Wizard
Wizard Mega Knight Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Electro Wizard
Poison Electro Wizard Wizard Mega Knight
Mega Knight Skeletons Electro Wizard
Mega Knight Tornado Electro Wizard
Skeletons Mega Knight
Wizard Poison Skeletons Tornado Electro Wizard
Skeletons Electro Wizard
Mega Knight
Electro Wizard Mega Knight Skeletons Tornado Poison
Skeletons
Mega Knight
Mega Knight Tornado Poison Electro Wizard
Mega Knight Skeletons Wizard
Wizard Mega Knight
Electro Wizard Skeletons Tornado Poison
Poison Mega Knight Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Tornado Electro Wizard
Poison
Poison
Wizard Poison Mega Knight
Wizard Poison Tornado
Wizard Tornado Poison
Poison Wizard Tornado
Poison Wizard Tornado
Tornado Poison Electro Wizard
Poison Wizard Tornado Electro Wizard
Poison Wizard Tornado
Poison
Poison
Poison
Wizard Poison
Wizard Poison Mega Knight
Tornado Poison
Wizard Poison Electro Wizard Mega Knight
Wizard Tornado Poison Mega Knight
Poison Mega Knight
Wizard Tornado Poison
Tornado
Poison
Tornado Poison Wizard Mega Knight
Poison Wizard Tornado Electro Wizard
Wizard Tornado Poison Mega Knight
Poison Tornado
Poison Wizard Tornado Electro Wizard
Electro Wizard Wizard Poison
Poison Wizard Mega Knight
Poison Electro Wizard
Mega Knight
Wizard Poison
Electro Wizard
Poison Wizard Tornado Electro Wizard
Poison Wizard Electro Wizard Mega Knight
Wizard Poison
Tornado Poison
Mega Knight
Tornado Poison Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado Electro Wizard Mega Knight

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