My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Tesla Battle Ram Bandit Electro Wizard
The Log
Battle Ram Bandit
Earthquake
Tesla
Arrows
Royal Delivery
Battle Ram P.E.K.K.A Bandit Electro Wizard
Fireball
Tesla Battle Ram Bandit Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Bandit Tesla Fireball Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Bandit Tesla

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Electro Wizard The Log Bandit
Tesla
Fireball
Zap Battle Ram The Log Electro Wizard
Battle Ram
Zap The Log Bandit Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Electro Wizard Battle Ram The Log
The Log
Battle Ram Zap Fireball P.E.K.K.A Bandit
Bandit
Battle Ram Zap The Log Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Battle Ram Bandit

Defense Synergies 5 12

Zap
Fireball Electro Wizard Tesla P.E.K.K.A The Log Bandit
Tesla
The Log Zap Fireball Electro Wizard
Fireball
Zap The Log Tesla Bandit Electro Wizard
Battle Ram
P.E.K.K.A
The Log Zap Electro Wizard
The Log
Tesla Fireball P.E.K.K.A Zap Bandit Electro Wizard
Bandit
Zap Fireball The Log Electro Wizard
Electro Wizard
Zap Tesla Fireball P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball The Log Electro Wizard
P.E.K.K.A Zap Tesla The Log Bandit Electro Wizard
Tesla P.E.K.K.A Bandit Electro Wizard
Tesla P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Zap Tesla Bandit Electro Wizard
Tesla Electro Wizard Zap Fireball
Zap Tesla Fireball P.E.K.K.A The Log Bandit Electro Wizard
Tesla P.E.K.K.A
Tesla Bandit Electro Wizard
Electro Wizard Zap Tesla Fireball The Log Bandit
Tesla Zap Fireball Electro Wizard
Tesla P.E.K.K.A Zap Fireball The Log Bandit Electro Wizard
Fireball Zap Tesla P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla Bandit Electro Wizard
Zap Tesla Fireball P.E.K.K.A The Log Bandit Electro Wizard
Tesla Fireball P.E.K.K.A Electro Wizard
Tesla Fireball Zap The Log Bandit Electro Wizard
Zap The Log Tesla Fireball Bandit Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Tesla Fireball P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Tesla The Log
P.E.K.K.A Bandit Zap The Log Electro Wizard
P.E.K.K.A Zap Tesla Fireball The Log Bandit Electro Wizard
P.E.K.K.A Tesla Bandit
Fireball Zap Tesla Electro Wizard
P.E.K.K.A Tesla Fireball Bandit Electro Wizard
P.E.K.K.A Tesla
Zap P.E.K.K.A Electro Wizard Fireball The Log Bandit
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Zap Fireball The Log Electro Wizard
P.E.K.K.A Tesla Fireball Bandit
Tesla Fireball
Tesla Electro Wizard Zap Fireball P.E.K.K.A The Log
Zap Tesla Fireball P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball Zap The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log
Fireball Zap The Log
Fireball Zap
The Log
Fireball The Log Zap
Fireball The Log Zap Bandit
Fireball Electro Wizard
Zap Fireball The Log Bandit Electro Wizard
Fireball Zap
Fireball The Log Bandit
Fireball Bandit
Zap Fireball The Log
Zap Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Zap Fireball The Log Bandit Electro Wizard
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Fireball The Log Zap Bandit Electro Wizard
Fireball Zap The Log Bandit
Fireball Zap The Log Bandit
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball The Log Bandit
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Zap Electro Wizard Fireball Bandit
Fireball Zap Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Bandit Electro Wizard

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