My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Zappies Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Hunter P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Barbarians Zappies
Zap
Fire Spirit Zappies
Barbarian Barrel
Fire Spirit Barbarians Zappies Hunter Electro Wizard
The Log
Fire Spirit Barbarians Zappies Hunter
Earthquake
Barbarians Zappies
Arrows
Fire Spirit Zappies
Royal Delivery
Fire Spirit Barbarians Zappies Hunter P.E.K.K.A Electro Wizard
Fireball
Barbarians Zappies Hunter Electro Wizard
Poison
Barbarians Zappies Hunter Electro Wizard
Lightning
Hunter Electro Wizard
Rocket
Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Zappies Hunter Electro Wizard Barbarians Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit The Log Zappies Hunter

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A
Barbarians
Zappies
P.E.K.K.A
Hunter
P.E.K.K.A
Lightning
P.E.K.K.A
Fire Spirit Electro Wizard Zappies Hunter The Log
The Log
P.E.K.K.A
Electro Wizard
P.E.K.K.A

Defense Synergies 1 13

Fire Spirit
P.E.K.K.A The Log Electro Wizard
Barbarians
Zappies
Zappies
Barbarians P.E.K.K.A The Log Electro Wizard
Hunter
P.E.K.K.A The Log Electro Wizard
Lightning
The Log
P.E.K.K.A
The Log Fire Spirit Zappies Hunter Electro Wizard
The Log
P.E.K.K.A Fire Spirit Zappies Hunter Lightning Electro Wizard
Electro Wizard
Fire Spirit Zappies Hunter P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zappies The Log Electro Wizard
Barbarians Hunter P.E.K.K.A Zappies The Log Electro Wizard
Barbarians Hunter P.E.K.K.A Fire Spirit Zappies Lightning Electro Wizard
Barbarians Hunter P.E.K.K.A Zappies Electro Wizard
Lightning Barbarians P.E.K.K.A The Log
The Log Fire Spirit Zappies Hunter Electro Wizard
Hunter Lightning Electro Wizard Fire Spirit Zappies
Lightning Barbarians P.E.K.K.A The Log Electro Wizard
Barbarians Zappies Hunter P.E.K.K.A
Fire Spirit Barbarians Zappies Hunter Electro Wizard
Barbarians Electro Wizard Zappies Hunter The Log
Hunter Zappies Electro Wizard
Barbarians Hunter P.E.K.K.A Fire Spirit Zappies Lightning The Log Electro Wizard
Fire Spirit Barbarians Zappies Hunter P.E.K.K.A The Log Electro Wizard
Barbarians P.E.K.K.A Zappies Hunter Electro Wizard
Barbarians Zappies Hunter Lightning P.E.K.K.A The Log Electro Wizard
Barbarians Zappies Hunter P.E.K.K.A Electro Wizard
Fire Spirit Barbarians Zappies Hunter The Log Electro Wizard
Hunter The Log Fire Spirit Barbarians Zappies Electro Wizard
Barbarians P.E.K.K.A Zappies Hunter Electro Wizard
Fire Spirit Barbarians Zappies Hunter P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zappies P.E.K.K.A Electro Wizard
Electro Wizard Hunter Lightning The Log
Barbarians Zappies P.E.K.K.A Hunter Lightning The Log Electro Wizard
Hunter Lightning P.E.K.K.A Barbarians Zappies The Log Electro Wizard
Barbarians P.E.K.K.A Zappies Hunter
Fire Spirit Zappies Hunter Electro Wizard
P.E.K.K.A Barbarians Zappies Hunter Lightning Electro Wizard
P.E.K.K.A Barbarians Zappies Hunter
Lightning P.E.K.K.A Electro Wizard Barbarians Zappies The Log
P.E.K.K.A Barbarians Zappies
P.E.K.K.A Barbarians Zappies Hunter
Lightning P.E.K.K.A Barbarians The Log Electro Wizard
Barbarians Lightning P.E.K.K.A Zappies Hunter
Barbarians Zappies
Barbarians Zappies Electro Wizard Hunter Lightning P.E.K.K.A The Log
Barbarians Zappies Hunter P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log Electro Wizard
Lightning The Log
Lightning Barbarians The Log
Fire Spirit The Log
Fire Spirit Hunter
Fire Spirit The Log
The Log Fire Spirit Hunter Lightning
The Log Lightning
Lightning Fire Spirit Electro Wizard
Lightning The Log Electro Wizard
Lightning Fire Spirit
Lightning Fire Spirit Hunter The Log
Lightning
Lightning The Log
Lightning Hunter The Log
Lightning The Log
Lightning
Lightning
Lightning Fire Spirit Hunter The Log Electro Wizard
Lightning Fire Spirit The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Barbarians The Log
The Log Fire Spirit Hunter
The Log Hunter Lightning Electro Wizard
Lightning The Log
Lightning The Log
Lightning Fire Spirit Hunter Electro Wizard
Lightning Electro Wizard Zappies
Lightning
Lightning Hunter The Log
Lightning Zappies Electro Wizard
P.E.K.K.A
Lightning The Log
Lightning Electro Wizard Fire Spirit Barbarians Zappies
Lightning Fire Spirit Zappies Hunter Electro Wizard
The Log
Lightning Hunter Electro Wizard
The Log Lightning
Lightning
P.E.K.K.A
Zappies Lightning The Log Electro Wizard
Zappies Lightning Electro Wizard
Lightning The Log Electro Wizard

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