My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

The Log Royal Ghost Bandit Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Electro Dragon P.E.K.K.A Electro Wizard Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Lava Hound
Giant Snowball
Furnace Electro Dragon Night Witch Lava Hound
Zap
Furnace Night Witch Lava Hound
Barbarian Barrel
Furnace Wizard Electro Wizard Night Witch
The Log
Furnace
Earthquake
Furnace
Arrows
Furnace Night Witch Lava Hound
Royal Delivery
Wizard Electro Dragon P.E.K.K.A Electro Wizard Night Witch Lava Hound
Fireball
Furnace Wizard Electro Dragon Electro Wizard Night Witch Lava Hound
Poison
Furnace Wizard Electro Dragon Electro Wizard Night Witch Lava Hound
Lightning
Furnace Wizard Electro Dragon Electro Wizard Night Witch
Rocket
Furnace Wizard Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Furnace Electro Wizard Night Witch Wizard Electro Dragon P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Furnace Electro Wizard Night Witch

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Lava Hound Electro Wizard
Furnace
Electro Dragon P.E.K.K.A Lava Hound
Wizard
P.E.K.K.A
Electro Dragon
Lava Hound Furnace P.E.K.K.A
P.E.K.K.A
Electro Wizard Furnace Wizard Electro Dragon Night Witch
Electro Wizard
P.E.K.K.A Fireball
Night Witch
P.E.K.K.A Lava Hound
Lava Hound
Fireball Electro Dragon Furnace Night Witch

Defense Synergies 0 7

Fireball
Electro Wizard
Furnace
Electro Wizard
Wizard
P.E.K.K.A Electro Wizard
Electro Dragon
Electro Wizard
P.E.K.K.A
Wizard Electro Wizard
Electro Wizard
Fireball Furnace Wizard Electro Dragon P.E.K.K.A Night Witch
Night Witch
Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Dragon Electro Wizard
P.E.K.K.A Furnace Electro Dragon Electro Wizard Night Witch
Furnace P.E.K.K.A Electro Dragon Electro Wizard Night Witch
P.E.K.K.A Night Witch Furnace Electro Dragon Electro Wizard
Fireball P.E.K.K.A
Fireball Furnace Electro Dragon Electro Wizard Night Witch
Furnace Electro Wizard Fireball Wizard Electro Dragon Night Witch
Fireball Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Night Witch
Electro Wizard Night Witch
Electro Wizard Fireball Furnace Wizard Electro Dragon Night Witch
Fireball Furnace Wizard Electro Dragon Electro Wizard Night Witch
Furnace P.E.K.K.A Night Witch Fireball Wizard Electro Dragon Electro Wizard
Fireball Wizard Furnace Electro Dragon P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Furnace Electro Wizard
Fireball Furnace P.E.K.K.A Electro Wizard
Wizard Fireball Furnace Electro Dragon P.E.K.K.A Electro Wizard Night Witch
Fireball Furnace Wizard Electro Dragon Electro Wizard Night Witch
Furnace Wizard Fireball Electro Dragon Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Fireball Furnace Electro Dragon P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace P.E.K.K.A Electro Wizard
Fireball Electro Wizard Wizard Electro Dragon
P.E.K.K.A Furnace Electro Dragon Electro Wizard
P.E.K.K.A Fireball Electro Wizard Night Witch
P.E.K.K.A Night Witch
Fireball Furnace Wizard Electro Dragon Electro Wizard
P.E.K.K.A Fireball Furnace Electro Wizard Night Witch
P.E.K.K.A
Electro Dragon P.E.K.K.A Electro Wizard Fireball
P.E.K.K.A
P.E.K.K.A Electro Dragon
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Fireball Wizard Night Witch
Wizard Fireball Furnace Electro Dragon
Electro Dragon Electro Wizard Fireball Furnace P.E.K.K.A Night Witch
Fireball Wizard Electro Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Electro Dragon Electro Wizard
Fireball Electro Dragon
Fireball
Fireball Wizard Furnace
Fireball Wizard Furnace Electro Dragon
Furnace Wizard
Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon
Fireball Electro Dragon Electro Wizard Night Witch
Fireball Wizard Electro Dragon Electro Wizard
Fireball Wizard Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Furnace
Fireball Furnace Wizard Electro Dragon
Fireball Furnace Wizard Electro Dragon
Fireball
Night Witch
Fireball Wizard Electro Dragon Electro Wizard
Fireball Wizard Electro Dragon
Fireball Night Witch
Fireball Wizard
Fireball Electro Dragon
Fireball Furnace Wizard Electro Dragon
Fireball Wizard Electro Dragon Electro Wizard
Fireball Wizard Electro Dragon
Fireball
Fireball Furnace Wizard Electro Dragon Electro Wizard Night Witch
Electro Dragon Electro Wizard Fireball Wizard
Fireball Night Witch
Fireball Wizard Electro Dragon Night Witch
Fireball Electro Dragon Electro Wizard
P.E.K.K.A
Fireball Wizard
Electro Wizard Fireball Electro Dragon Night Witch
Fireball Wizard Electro Dragon Electro Wizard
Fireball
Fireball Wizard Electro Dragon Electro Wizard
Fireball Wizard Electro Dragon
Fireball
Electro Dragon P.E.K.K.A
Electro Dragon Fireball Electro Wizard
Fireball Electro Dragon Electro Wizard
Electro Dragon Fireball Electro Wizard

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