My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Executioner P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Tombstone Inferno Dragon
Zap
Tombstone Inferno Dragon
Barbarian Barrel
Tombstone Executioner Electro Wizard
The Log
Tombstone
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Executioner P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Tombstone Executioner Electro Wizard Inferno Dragon
Poison
Tombstone Executioner Electro Wizard
Lightning
Tombstone Executioner Electro Wizard Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rocket Tornado Executioner P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Tornado Electro Wizard Inferno Dragon Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tombstone Tornado Electro Wizard

Attack Synergies 7 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Executioner
Tombstone
Rocket
Tornado
Tornado
Zap Rocket Executioner P.E.K.K.A
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Wizard Executioner
Electro Wizard
Zap P.E.K.K.A
Inferno Dragon

Defense Synergies 4 12

Zap
Electro Wizard Tombstone Tornado Executioner P.E.K.K.A Inferno Dragon
Tombstone
Zap Rocket Electro Wizard Inferno Dragon
Rocket
Tornado Tombstone
Tornado
Rocket Executioner P.E.K.K.A Zap Electro Wizard Inferno Dragon
Executioner
Tornado Zap
P.E.K.K.A
Tornado Zap Electro Wizard
Electro Wizard
Zap Tombstone Tornado P.E.K.K.A Inferno Dragon
Inferno Dragon
Zap Tombstone Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tombstone Executioner Electro Wizard
P.E.K.K.A Inferno Dragon Zap Tombstone Executioner Electro Wizard
Rocket Tornado P.E.K.K.A Tombstone Executioner Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Tombstone Electro Wizard
Tombstone Rocket Tornado P.E.K.K.A
Tornado Zap Executioner Electro Wizard
Rocket Tornado Electro Wizard Inferno Dragon Zap Tombstone Executioner
Rocket Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Tombstone Tornado
Tornado Electro Wizard
Executioner Electro Wizard Zap Tombstone Tornado
Executioner Inferno Dragon Zap Tornado Electro Wizard
Tombstone P.E.K.K.A Zap Rocket Electro Wizard
Rocket Executioner Zap Tombstone Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Tombstone Electro Wizard
Rocket Tornado Zap P.E.K.K.A Electro Wizard Inferno Dragon
Tombstone Tornado Executioner P.E.K.K.A Electro Wizard
Tombstone Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Tombstone Electro Wizard Inferno Dragon
P.E.K.K.A Tornado Electro Wizard Inferno Dragon
Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone P.E.K.K.A Electro Wizard
Electro Wizard Zap Rocket Executioner Inferno Dragon
Tombstone P.E.K.K.A Zap Rocket Electro Wizard
Rocket P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Tombstone Executioner Inferno Dragon
Rocket Executioner Zap Tornado Electro Wizard
Rocket P.E.K.K.A Tombstone Electro Wizard
P.E.K.K.A Inferno Dragon
Zap Rocket P.E.K.K.A Electro Wizard Tombstone Tornado Inferno Dragon
P.E.K.K.A Tombstone Inferno Dragon
P.E.K.K.A Inferno Dragon Tombstone
Rocket P.E.K.K.A Zap Tornado Electro Wizard
Rocket P.E.K.K.A Tombstone Executioner
Executioner
Tombstone Electro Wizard Zap Rocket Tornado Executioner P.E.K.K.A Inferno Dragon
Executioner Zap P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Tornado Executioner Electro Wizard
Rocket
Rocket
Rocket Executioner Zap
Executioner Zap Rocket Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Rocket Tornado Electro Wizard
Rocket Zap Tornado Electro Wizard
Zap Rocket Tornado Executioner
Rocket Executioner
Rocket
Zap
Rocket Zap Executioner
Rocket Executioner
Rocket Tornado
Rocket
Rocket Zap Executioner Electro Wizard
Rocket Zap Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Zap
Zap Tornado Executioner
Inferno Dragon
Zap Tornado Executioner Electro Wizard
Zap Tornado
Rocket Zap Tornado
Zap Tornado Executioner Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket
Zap Rocket Electro Wizard
P.E.K.K.A
Rocket
Zap Electro Wizard Tombstone Rocket
Rocket Zap Tornado Executioner Electro Wizard
Rocket Executioner Electro Wizard
Zap Executioner
Rocket Zap Tornado
Executioner P.E.K.K.A
Zap Rocket Tornado Electro Wizard
Zap Rocket Tornado Executioner Electro Wizard
Zap Rocket Tornado Executioner Electro Wizard

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