My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Zappies Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Zappies Baby Dragon
Zap
Battle Ram Zappies
Barbarian Barrel
Valkyrie Battle Ram Zappies Electro Wizard
The Log
Battle Ram Zappies
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Valkyrie Battle Ram Zappies Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Battle Ram Zappies Baby Dragon Electro Wizard
Poison
Zappies Electro Wizard
Lightning
Valkyrie Battle Ram Baby Dragon Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Baby Dragon Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Valkyrie Battle Ram Zappies Baby Dragon Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Valkyrie Battle Ram Zappies

Attack Synergies 6 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Electro Wizard Valkyrie Zappies Baby Dragon Poison
Valkyrie
Zap Battle Ram Zappies Baby Dragon P.E.K.K.A Electro Wizard
Battle Ram
Zap Poison Valkyrie Zappies Baby Dragon P.E.K.K.A Electro Wizard
Zappies
Zap Valkyrie Battle Ram Baby Dragon P.E.K.K.A
Baby Dragon
Zap Valkyrie Battle Ram Zappies Poison P.E.K.K.A Electro Wizard
Poison
Battle Ram P.E.K.K.A Zap Baby Dragon
P.E.K.K.A
Zap Poison Electro Wizard Valkyrie Battle Ram Zappies Baby Dragon
Electro Wizard
Zap P.E.K.K.A Valkyrie Battle Ram Baby Dragon

Defense Synergies 1 14

Zap
Electro Wizard Valkyrie Zappies Baby Dragon Poison P.E.K.K.A
Valkyrie
Zap Zappies Baby Dragon P.E.K.K.A Electro Wizard
Battle Ram
Zappies
Zap Valkyrie P.E.K.K.A Electro Wizard
Baby Dragon
Zap Valkyrie P.E.K.K.A
Poison
Zap Electro Wizard
P.E.K.K.A
Zap Valkyrie Zappies Baby Dragon Electro Wizard
Electro Wizard
Zap Valkyrie Zappies Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Zappies Baby Dragon Electro Wizard
P.E.K.K.A Zap Valkyrie Zappies Electro Wizard
P.E.K.K.A Valkyrie Zappies Electro Wizard
P.E.K.K.A Valkyrie Zappies Electro Wizard
Valkyrie Poison P.E.K.K.A
Zap Valkyrie Zappies Baby Dragon Electro Wizard
Electro Wizard Zap Zappies Baby Dragon Poison
Zap Valkyrie Baby Dragon Poison P.E.K.K.A Electro Wizard
Zappies P.E.K.K.A
Valkyrie Zappies Electro Wizard
Valkyrie Poison Electro Wizard Zap Zappies Baby Dragon
Zap Zappies Baby Dragon Poison Electro Wizard
P.E.K.K.A Zap Valkyrie Zappies Electro Wizard
Valkyrie Zap Zappies Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Zappies Electro Wizard
Zap Zappies P.E.K.K.A Electro Wizard
Valkyrie Zappies Poison P.E.K.K.A Electro Wizard
Zap Valkyrie Zappies Baby Dragon Electro Wizard
Zap Valkyrie Baby Dragon Poison Zappies Electro Wizard
P.E.K.K.A Zappies Electro Wizard
Valkyrie Zappies Baby Dragon Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Zappies P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Valkyrie Baby Dragon
Zappies P.E.K.K.A Zap Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Zap Zappies Electro Wizard
P.E.K.K.A Valkyrie Zappies
Poison Zap Zappies Baby Dragon Electro Wizard
P.E.K.K.A Valkyrie Zappies Electro Wizard
P.E.K.K.A Valkyrie Zappies
Zap P.E.K.K.A Electro Wizard Valkyrie Zappies Baby Dragon Poison
P.E.K.K.A Zappies
P.E.K.K.A Valkyrie Zappies
P.E.K.K.A Zap Valkyrie Poison Electro Wizard
P.E.K.K.A Valkyrie Zappies
Valkyrie Zappies Baby Dragon
Zappies Electro Wizard Zap Valkyrie Baby Dragon Poison P.E.K.K.A
Valkyrie Poison Zap Zappies Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Baby Dragon
Poison Zap Baby Dragon Electro Wizard
Baby Dragon Poison
Valkyrie Poison
Poison Zap Valkyrie Baby Dragon
Poison Zap Baby Dragon
Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap
Poison Electro Wizard
Poison Zap Valkyrie Electro Wizard
Poison Zap Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Zap Baby Dragon Poison
Zap Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Baby Dragon Poison Electro Wizard
Zap Valkyrie Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Baby Dragon Poison
Zap Poison Valkyrie Baby Dragon
Poison Zap Baby Dragon Electro Wizard
Zap Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap Baby Dragon Electro Wizard
Zap Electro Wizard Zappies Poison
Poison Zap
Zap Zappies Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Zappies
Poison Zap Zappies Baby Dragon Electro Wizard
Poison Valkyrie Baby Dragon Electro Wizard
Zap Baby Dragon Poison
Zap Poison
P.E.K.K.A
Zap Zappies Baby Dragon Poison Electro Wizard
Zap Zappies Poison Electro Wizard
Poison Zap Baby Dragon Electro Wizard

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