My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Elixir Collector Witch Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Witch Lumberjack Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Ice Spirit Witch Electro Wizard Lumberjack Night Witch
The Log
Ice Spirit Witch Lumberjack
Earthquake
Elixir Collector Witch
Arrows
Ice Spirit Witch Night Witch
Royal Delivery
Ice Spirit Witch Electro Wizard Lumberjack Night Witch
Fireball
Elixir Collector Witch Electro Wizard Lumberjack Night Witch
Poison
Elixir Collector Witch Electro Wizard Night Witch
Lightning
Elixir Collector Witch Electro Wizard Lumberjack Night Witch
Rocket
Elixir Collector Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Collector Poison Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Poison Electro Wizard Lumberjack Night Witch Giant Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Spirit Poison Electro Wizard Lumberjack

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Giant Witch Lumberjack Night Witch
Giant
Poison Night Witch Ice Spirit Witch Electro Wizard Lumberjack
Elixir Collector
Poison
Giant Night Witch
Witch
Ice Spirit Giant Lumberjack
Electro Wizard
Giant Lumberjack
Lumberjack
Ice Spirit Giant Witch Electro Wizard Night Witch
Night Witch
Giant Ice Spirit Poison Lumberjack

Defense Synergies 0 10

Ice Spirit
Poison Witch Electro Wizard Lumberjack Night Witch
Giant
Elixir Collector
Poison
Ice Spirit Electro Wizard
Witch
Ice Spirit Electro Wizard Lumberjack
Electro Wizard
Ice Spirit Poison Witch Lumberjack Night Witch
Lumberjack
Ice Spirit Witch Electro Wizard
Night Witch
Ice Spirit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Lumberjack Ice Spirit Witch Electro Wizard Night Witch
Witch Lumberjack Electro Wizard Night Witch
Witch Lumberjack Night Witch Electro Wizard
Poison Lumberjack
Electro Wizard Lumberjack Night Witch
Electro Wizard Ice Spirit Poison Witch Night Witch
Poison Electro Wizard
Witch Lumberjack Night Witch
Ice Spirit Electro Wizard Lumberjack Night Witch
Poison Witch Electro Wizard Lumberjack Night Witch
Poison Witch Electro Wizard Night Witch
Lumberjack Night Witch Ice Spirit Witch Electro Wizard
Ice Spirit Poison Witch Electro Wizard Lumberjack Night Witch
Electro Wizard Lumberjack
Ice Spirit Electro Wizard Lumberjack
Poison Witch Electro Wizard Lumberjack Night Witch
Ice Spirit Witch Electro Wizard Lumberjack Night Witch
Poison Witch Ice Spirit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Poison Witch Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Electro Wizard
Poison Electro Wizard Lumberjack
Lumberjack Ice Spirit Witch Electro Wizard
Lumberjack Electro Wizard Night Witch
Witch Lumberjack Night Witch
Poison Ice Spirit Witch Electro Wizard
Witch Electro Wizard Lumberjack Night Witch
Lumberjack
Electro Wizard Ice Spirit Poison Witch
Witch
Witch Lumberjack
Poison Electro Wizard
Witch Lumberjack Night Witch
Witch
Witch Electro Wizard Ice Spirit Poison Lumberjack Night Witch
Poison Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Electro Wizard
Poison
Poison
Poison
Poison Ice Spirit Witch
Poison Witch
Poison Ice Spirit
Poison
Poison Electro Wizard Lumberjack Night Witch
Poison Electro Wizard
Poison
Poison
Poison
Poison
Poison Witch
Poison
Poison
Night Witch
Poison Electro Wizard
Poison Witch
Poison Night Witch
Poison
Poison
Poison Ice Spirit Witch
Witch
Poison Witch Electro Wizard
Poison Witch
Poison
Poison Witch Electro Wizard Night Witch
Electro Wizard Ice Spirit Poison Witch
Night Witch
Poison Night Witch
Ice Spirit Poison Electro Wizard
Poison
Electro Wizard Ice Spirit Witch Night Witch
Poison Witch Electro Wizard
Poison Electro Wizard Lumberjack
Poison
Poison
Ice Spirit Poison Witch Electro Wizard
Poison Witch Electro Wizard
Poison Witch Electro Wizard

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