My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Wizard Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Sparky
Giant Snowball
Minions Goblin Gang Battle Ram
Zap
Minions Goblin Gang Battle Ram Sparky
Barbarian Barrel
Goblin Gang Tesla Battle Ram Wizard Electro Wizard Sparky
The Log
Goblin Gang Battle Ram Sparky
Earthquake
Goblin Gang Tesla
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Battle Ram Wizard Electro Wizard Sparky
Fireball
Minions Goblin Gang Tesla Battle Ram Wizard Electro Wizard Sparky
Poison
Minions Goblin Gang Wizard Electro Wizard Sparky
Lightning
Tesla Battle Ram Wizard Electro Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Tesla Battle Ram Poison Electro Wizard Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Gang Tesla Battle Ram

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram Sparky
Goblin Gang
Battle Ram Sparky
Tesla
Battle Ram
Poison Minions Goblin Gang Electro Wizard
Wizard
Sparky
Poison
Battle Ram
Electro Wizard
Battle Ram Sparky
Sparky
Minions Goblin Gang Wizard Electro Wizard

Defense Synergies 1 10

Minions
Tesla Electro Wizard
Goblin Gang
Tesla Electro Wizard Sparky
Tesla
Goblin Gang Minions Wizard Poison Electro Wizard
Battle Ram
Wizard
Tesla Electro Wizard
Poison
Tesla Electro Wizard Sparky
Electro Wizard
Minions Goblin Gang Tesla Wizard Poison
Sparky
Goblin Gang Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Wizard Electro Wizard Sparky
Sparky Minions Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Sparky Minions Electro Wizard
Tesla Sparky Minions Goblin Gang Electro Wizard
Poison Sparky
Goblin Gang Minions Tesla Electro Wizard
Minions Tesla Electro Wizard Goblin Gang Wizard Poison
Tesla Poison Electro Wizard Sparky
Tesla Sparky Minions Goblin Gang
Goblin Gang Tesla Electro Wizard Sparky
Minions Goblin Gang Poison Electro Wizard Tesla Wizard
Minions Tesla Goblin Gang Wizard Poison Electro Wizard
Tesla Sparky Minions Goblin Gang Wizard Electro Wizard
Wizard Sparky Minions Goblin Gang Tesla Poison Electro Wizard
Sparky Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Electro Wizard Sparky
Tesla Wizard Sparky Minions Goblin Gang Poison Electro Wizard
Tesla Minions Goblin Gang Wizard Electro Wizard
Wizard Poison Minions Tesla Electro Wizard
Sparky Tesla Electro Wizard
Goblin Gang Wizard Minions Tesla Poison Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Electro Wizard Sparky
Poison Electro Wizard Goblin Gang Tesla Wizard
Goblin Gang Minions Electro Wizard Sparky
Goblin Gang Tesla Electro Wizard Sparky
Goblin Gang Tesla Sparky
Wizard Poison Minions Goblin Gang Tesla Electro Wizard
Goblin Gang Sparky Minions Tesla Electro Wizard
Tesla Sparky
Electro Wizard Minions Poison Sparky
Goblin Gang Tesla Sparky
Minions Tesla Sparky
Poison Electro Wizard
Goblin Gang Tesla Wizard Sparky
Wizard Tesla Sparky
Goblin Gang Tesla Electro Wizard Sparky Minions Poison
Minions Poison Tesla Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Sparky
Poison Electro Wizard
Poison Sparky
Poison Sparky
Wizard Poison Sparky
Wizard Poison Minions
Wizard Poison Sparky
Poison Wizard
Poison Wizard
Minions Goblin Gang Poison Electro Wizard Sparky
Poison Wizard Electro Wizard Sparky
Poison Wizard
Poison Sparky
Minions Poison
Poison Sparky
Wizard Poison Sparky
Wizard Poison Sparky
Poison Sparky
Minions Sparky
Wizard Poison Electro Wizard Sparky
Wizard Poison
Minions Poison Sparky
Wizard Poison
Sparky
Poison
Poison Wizard Sparky
Poison Wizard Electro Wizard Sparky
Wizard Poison Sparky
Poison Sparky
Poison Wizard Electro Wizard Sparky
Electro Wizard Minions Wizard Poison
Sparky
Poison Wizard Sparky
Poison Electro Wizard Sparky
Sparky
Wizard Poison Sparky
Electro Wizard Minions Goblin Gang
Poison Wizard Electro Wizard
Poison Goblin Gang Wizard Electro Wizard Sparky
Wizard Poison
Poison Sparky
Sparky
Minions Goblin Gang Poison Electro Wizard Sparky
Poison Electro Wizard
Poison Electro Wizard Sparky

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