My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Goblin Barrel
Giant Snowball
Minions Barbarians Goblin Barrel Witch
Zap
Minions Goblin Barrel Witch
Barbarian Barrel
Barbarians Goblin Barrel Witch Electro Wizard
The Log
Barbarians Goblin Barrel Witch
Earthquake
Barbarians Goblin Barrel Witch
Arrows
Minions Goblin Barrel Witch
Royal Delivery
Minions Barbarians Goblin Barrel Witch Electro Wizard
Fireball
Minions Barbarians Goblin Barrel Witch Electro Wizard
Poison
Minions Barbarians Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Barrel Fireball Electro Wizard Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Barrel Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Electro Wizard Minions Witch
Minions
Giant Zap
Barbarians
Fireball
Zap Giant Electro Wizard
Giant
Zap Minions Goblin Barrel Fireball Witch Electro Wizard
Goblin Barrel
Giant
Witch
Zap Giant
Electro Wizard
Zap Fireball Giant

Defense Synergies 2 6

Zap
Fireball Electro Wizard Minions Barbarians Witch
Minions
Zap Electro Wizard
Barbarians
Zap
Fireball
Zap Electro Wizard
Giant
Goblin Barrel
Witch
Zap Electro Wizard
Electro Wizard
Zap Minions Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Electro Wizard
Barbarians Zap Minions Witch Electro Wizard
Barbarians Witch Minions Electro Wizard
Barbarians Witch Minions Electro Wizard
Barbarians Fireball
Fireball Zap Minions Electro Wizard
Minions Electro Wizard Zap Fireball Witch
Zap Barbarians Fireball Electro Wizard
Barbarians Witch Minions
Barbarians Electro Wizard
Minions Barbarians Witch Electro Wizard Zap Fireball
Minions Zap Fireball Witch Electro Wizard
Barbarians Zap Minions Fireball Witch Electro Wizard
Fireball Zap Minions Barbarians Witch Electro Wizard
Barbarians Electro Wizard
Barbarians Zap Fireball Electro Wizard
Barbarians Minions Fireball Witch Electro Wizard
Fireball Zap Minions Barbarians Witch Electro Wizard
Zap Witch Minions Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Minions Barbarians Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Witch Electro Wizard
Fireball Electro Wizard Zap
Barbarians Zap Minions Witch Electro Wizard
Zap Barbarians Fireball Electro Wizard
Barbarians Witch
Fireball Zap Minions Witch Electro Wizard
Minions Barbarians Fireball Witch Electro Wizard
Barbarians
Zap Electro Wizard Minions Barbarians Fireball Witch
Witch Barbarians
Minions Barbarians Witch
Zap Barbarians Fireball Electro Wizard
Barbarians Fireball Witch
Barbarians Fireball Witch
Barbarians Witch Electro Wizard Zap Minions Fireball
Minions Zap Barbarians Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Barbarians Fireball
Fireball Zap
Fireball Zap Minions Witch
Witch
Fireball Zap
Fireball Zap
Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Minions
Zap Fireball Electro Wizard
Zap Fireball Witch
Minions Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch Electro Wizard
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch Electro Wizard
Zap Electro Wizard Minions Fireball Witch
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Minions Barbarians Fireball Witch
Fireball Zap Witch Electro Wizard
Fireball
Fireball Electro Wizard
Zap Fireball
Zap Fireball
Zap Minions Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard

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