My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Royal Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Giant Miner
Giant Snowball
Goblin Gang Minion Horde Miner Princess
Zap
Goblin Gang Minion Horde Royal Giant Princess
Barbarian Barrel
Knight Goblin Gang Princess Electro Wizard
The Log
Goblin Gang Royal Giant Princess
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde Princess
Royal Delivery
Knight Goblin Gang Minion Horde Miner Princess Electro Wizard
Fireball
Goblin Gang Minion Horde Princess Electro Wizard
Poison
Goblin Gang Minion Horde Princess Electro Wizard
Lightning
Knight Electro Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Miner Princess Electro Wizard Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Miner

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Electro Wizard Knight Minion Horde Royal Giant Princess
Knight
Goblin Gang Princess Zap Minion Horde Miner Electro Wizard
Goblin Gang
Knight Miner Royal Giant Princess
Minion Horde
Miner Zap Knight Royal Giant
Royal Giant
Miner Zap Goblin Gang Minion Horde Princess Electro Wizard
Miner
Zap Goblin Gang Minion Horde Royal Giant Knight Electro Wizard
Princess
Knight Zap Goblin Gang Royal Giant
Electro Wizard
Zap Knight Royal Giant Miner

Defense Synergies 4 9

Zap
Electro Wizard Knight Goblin Gang Minion Horde Miner Princess
Knight
Goblin Gang Princess Electro Wizard Zap Minion Horde
Goblin Gang
Knight Zap Miner Princess Electro Wizard
Minion Horde
Zap Knight
Royal Giant
Miner
Zap Goblin Gang
Princess
Knight Zap Goblin Gang
Electro Wizard
Zap Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Electro Wizard
Minion Horde Zap Knight Goblin Gang Electro Wizard
Goblin Gang Minion Horde Knight Electro Wizard
Minion Horde Knight Goblin Gang Electro Wizard
Princess
Goblin Gang Zap Electro Wizard
Minion Horde Electro Wizard Zap Goblin Gang Princess
Zap Electro Wizard
Minion Horde Goblin Gang Princess
Knight Goblin Gang Minion Horde Miner Electro Wizard
Goblin Gang Minion Horde Electro Wizard Zap Knight Princess
Minion Horde Zap Goblin Gang Princess Electro Wizard
Minion Horde Zap Knight Goblin Gang Electro Wizard
Zap Goblin Gang Minion Horde Princess Electro Wizard
Knight Goblin Gang Minion Horde Electro Wizard
Minion Horde Zap Goblin Gang Electro Wizard
Minion Horde Knight Goblin Gang Electro Wizard
Zap Knight Goblin Gang Minion Horde Electro Wizard
Zap Knight Princess Electro Wizard
Electro Wizard
Goblin Gang Knight Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Electro Wizard
Electro Wizard Zap Knight Goblin Gang Miner
Goblin Gang Zap Knight Minion Horde Electro Wizard
Goblin Gang Zap Knight Minion Horde Electro Wizard
Knight Goblin Gang Minion Horde
Zap Goblin Gang Minion Horde Princess Electro Wizard
Goblin Gang Knight Minion Horde Electro Wizard
Knight Minion Horde
Zap Minion Horde Electro Wizard Knight
Goblin Gang Minion Horde
Knight Minion Horde
Zap Electro Wizard
Knight Goblin Gang Minion Horde
Minion Horde Princess
Goblin Gang Electro Wizard Zap Knight Minion Horde
Zap Minion Horde Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Minion Horde
Zap Miner Princess Electro Wizard
Minion Horde Miner
Knight
Zap Minion Horde
Zap Minion Horde Princess
Minion Horde Princess
Zap Princess
Miner Zap
Goblin Gang Minion Horde Electro Wizard
Miner Zap Knight Minion Horde Princess Electro Wizard
Zap Princess
Knight Miner Princess
Minion Horde Princess
Princess Zap
Zap Minion Horde Princess
Minion Horde Princess
Minion Horde
Zap Princess Electro Wizard
Zap Miner Princess
Minion Horde
Princess
Zap Minion Horde
Zap Princess
Minion Horde
Miner Zap Princess Electro Wizard
Zap Miner Princess
Miner Zap
Zap Minion Horde Princess Electro Wizard
Zap Electro Wizard Minion Horde
Minion Horde
Zap Minion Horde Miner
Zap Minion Horde Princess Electro Wizard
Minion Horde
Princess
Zap Minion Horde Electro Wizard Goblin Gang Princess
Zap Princess Electro Wizard
Miner Knight Goblin Gang Minion Horde Princess Electro Wizard
Zap Princess
Zap
Minion Horde
Zap Goblin Gang Minion Horde Princess Electro Wizard
Zap Princess Electro Wizard
Zap Miner Princess Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: