My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Bad
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Hog Rider Baby Dragon Miner
Zap
Barbarian Barrel
Knight Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Baby Dragon Bowler Miner Electro Wizard
Fireball
Hog Rider Baby Dragon Bowler Electro Wizard
Poison
Electro Wizard
Lightning
Knight Baby Dragon Bowler Electro Wizard
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Poison Bowler Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Miner Hog Rider Baby Dragon Poison Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Miner Hog Rider

Attack Synergies 6 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Miner Electro Wizard Knight Baby Dragon Poison Bowler
Knight
Hog Rider Baby Dragon Zap Poison Miner Electro Wizard
Hog Rider
Zap Knight Baby Dragon Poison Bowler Electro Wizard
Baby Dragon
Knight Zap Hog Rider Poison Bowler Miner Electro Wizard
Poison
Miner Zap Knight Hog Rider Baby Dragon Bowler
Bowler
Zap Hog Rider Baby Dragon Poison Miner Electro Wizard
Miner
Zap Poison Knight Baby Dragon Bowler Electro Wizard
Electro Wizard
Zap Knight Hog Rider Baby Dragon Bowler Miner

Defense Synergies 2 11

Zap
Electro Wizard Knight Baby Dragon Poison Bowler Miner
Knight
Electro Wizard Zap Baby Dragon Poison Bowler
Hog Rider
Baby Dragon
Zap Knight Bowler
Poison
Zap Knight Electro Wizard
Bowler
Zap Knight Baby Dragon Electro Wizard
Miner
Zap
Electro Wizard
Zap Knight Poison Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight Baby Dragon Electro Wizard
Zap Knight Electro Wizard
Bowler Knight Electro Wizard
Knight Bowler Electro Wizard
Poison Bowler
Bowler Zap Baby Dragon Electro Wizard
Electro Wizard Zap Baby Dragon Poison
Bowler Zap Baby Dragon Poison Electro Wizard
Knight Bowler Miner Electro Wizard
Poison Electro Wizard Zap Knight Baby Dragon Bowler
Zap Baby Dragon Poison Electro Wizard
Bowler Zap Knight Electro Wizard
Bowler Zap Baby Dragon Poison Electro Wizard
Knight Electro Wizard
Zap Bowler Electro Wizard
Knight Poison Bowler Electro Wizard
Zap Knight Baby Dragon Bowler Electro Wizard
Zap Baby Dragon Poison Knight Bowler Electro Wizard
Electro Wizard
Bowler Knight Baby Dragon Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Bowler Electro Wizard
Poison Electro Wizard Zap Knight Baby Dragon Bowler Miner
Zap Knight Bowler Electro Wizard
Bowler Zap Knight Electro Wizard
Knight Bowler
Poison Zap Baby Dragon Electro Wizard
Knight Bowler Electro Wizard
Knight
Zap Electro Wizard Knight Baby Dragon Poison
Knight Bowler
Zap Poison Bowler Electro Wizard
Bowler Knight
Baby Dragon Bowler
Electro Wizard Zap Knight Baby Dragon Poison Bowler
Poison Bowler Zap Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Baby Dragon
Poison Zap Baby Dragon Bowler Miner Electro Wizard
Baby Dragon Poison Miner
Knight Poison
Poison Zap Baby Dragon Bowler
Poison Zap Baby Dragon
Baby Dragon Poison Bowler
Poison Zap Baby Dragon Bowler
Poison Miner Zap
Poison Bowler Electro Wizard
Poison Miner Zap Knight Bowler Electro Wizard
Poison Zap Baby Dragon
Poison Knight Baby Dragon Bowler Miner
Baby Dragon Poison
Zap Baby Dragon Poison
Zap Baby Dragon Poison Bowler
Baby Dragon Poison Bowler
Poison
Zap Baby Dragon Poison Bowler Electro Wizard
Zap Baby Dragon Poison Bowler Miner
Baby Dragon Poison Bowler
Poison
Bowler
Zap Baby Dragon Poison
Zap Poison Baby Dragon Bowler
Poison Miner Zap Baby Dragon Bowler Electro Wizard
Zap Baby Dragon Poison Bowler Miner
Poison Miner Zap Baby Dragon
Poison Zap Baby Dragon Electro Wizard
Zap Electro Wizard Poison
Bowler
Poison Zap Miner
Zap Poison Electro Wizard
Poison Bowler
Zap Electro Wizard
Poison Zap Baby Dragon Electro Wizard
Poison Miner Knight Baby Dragon Bowler Electro Wizard
Zap Baby Dragon Poison Bowler
Zap Poison
Zap Baby Dragon Poison Bowler Electro Wizard
Zap Poison Electro Wizard
Poison Zap Baby Dragon Bowler Miner Electro Wizard

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