My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Battle Ram Flying Machine Hunter Cannon Cart Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram Cannon Cart Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Ram Flying Machine Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Battle Ram Cannon Cart Miner
Giant Snowball
Skeleton Barrel Battle Ram Flying Machine Miner
Zap
Skeleton Barrel Battle Ram Flying Machine Cannon Cart
Barbarian Barrel
Skeleton Barrel Battle Ram Hunter Cannon Cart Electro Wizard
The Log
Skeleton Barrel Battle Ram Hunter Cannon Cart
Earthquake
Arrows
Skeleton Barrel Flying Machine
Royal Delivery
Skeleton Barrel Battle Ram Flying Machine Hunter Cannon Cart Miner Electro Wizard
Fireball
Skeleton Barrel Battle Ram Flying Machine Hunter Cannon Cart Electro Wizard
Poison
Skeleton Barrel Flying Machine Hunter Electro Wizard
Lightning
Battle Ram Hunter Cannon Cart Electro Wizard
Rocket
Hunter Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Battle Ram Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Miner Battle Ram Flying Machine Hunter Electro Wizard Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Barrel Miner Battle Ram Flying Machine

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Miner Battle Ram Flying Machine Cannon Cart Mega Knight
Battle Ram
Skeleton Barrel Flying Machine Hunter Electro Wizard
Flying Machine
Skeleton Barrel Battle Ram Cannon Cart Mega Knight
Hunter
Battle Ram Cannon Cart Mega Knight
Cannon Cart
Skeleton Barrel Flying Machine Hunter Miner Electro Wizard
Miner
Skeleton Barrel Cannon Cart Electro Wizard Mega Knight
Electro Wizard
Battle Ram Cannon Cart Miner Mega Knight
Mega Knight
Skeleton Barrel Flying Machine Hunter Miner Electro Wizard

Defense Synergies 0 11

Skeleton Barrel
Mega Knight
Battle Ram
Flying Machine
Hunter Cannon Cart Electro Wizard Mega Knight
Hunter
Flying Machine Cannon Cart Electro Wizard Mega Knight
Cannon Cart
Flying Machine Hunter Electro Wizard
Miner
Mega Knight
Electro Wizard
Flying Machine Hunter Cannon Cart Mega Knight
Mega Knight
Skeleton Barrel Flying Machine Hunter Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Barrel Flying Machine Electro Wizard
Hunter Flying Machine Cannon Cart Electro Wizard Mega Knight
Hunter Mega Knight Cannon Cart Electro Wizard
Hunter Cannon Cart Electro Wizard Mega Knight
Mega Knight
Flying Machine Hunter Cannon Cart Electro Wizard Mega Knight
Hunter Electro Wizard Flying Machine
Skeleton Barrel Flying Machine Cannon Cart Electro Wizard Mega Knight
Hunter
Hunter Cannon Cart Miner Electro Wizard Mega Knight
Electro Wizard Flying Machine Hunter Cannon Cart Mega Knight
Hunter Flying Machine Electro Wizard
Hunter Mega Knight Flying Machine Cannon Cart Electro Wizard
Mega Knight Hunter Cannon Cart Electro Wizard
Hunter Cannon Cart Electro Wizard Mega Knight
Hunter Electro Wizard Mega Knight
Mega Knight Hunter Cannon Cart Electro Wizard
Mega Knight Flying Machine Hunter Cannon Cart Electro Wizard
Hunter Flying Machine Cannon Cart Electro Wizard Mega Knight
Hunter Cannon Cart Electro Wizard
Mega Knight Flying Machine Hunter Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Cannon Cart Electro Wizard
Electro Wizard Skeleton Barrel Flying Machine Hunter Cannon Cart Miner Mega Knight
Mega Knight Hunter Cannon Cart Electro Wizard
Hunter Mega Knight Cannon Cart Electro Wizard
Hunter Cannon Cart Mega Knight
Skeleton Barrel Flying Machine Hunter Electro Wizard
Flying Machine Hunter Cannon Cart Electro Wizard
Mega Knight Hunter Cannon Cart
Electro Wizard Mega Knight Flying Machine Cannon Cart
Mega Knight Flying Machine Hunter Cannon Cart
Mega Knight Electro Wizard
Cannon Cart Mega Knight Hunter
Flying Machine Cannon Cart Mega Knight
Electro Wizard Flying Machine Hunter Cannon Cart
Mega Knight Flying Machine Hunter Cannon Cart Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine Miner Electro Wizard
Skeleton Barrel Flying Machine Cannon Cart Miner
Cannon Cart Skeleton Barrel Flying Machine
Mega Knight
Skeleton Barrel Flying Machine Hunter
Flying Machine
Skeleton Barrel Flying Machine Hunter
Miner Skeleton Barrel Flying Machine
Electro Wizard
Miner Skeleton Barrel Flying Machine Cannon Cart Electro Wizard
Flying Machine
Flying Machine Skeleton Barrel Hunter Cannon Cart Miner
Skeleton Barrel Flying Machine Cannon Cart
Skeleton Barrel Flying Machine Cannon Cart
Skeleton Barrel Flying Machine Hunter Cannon Cart
Skeleton Barrel Flying Machine Cannon Cart Mega Knight
Skeleton Barrel Flying Machine Hunter Electro Wizard Mega Knight
Skeleton Barrel Flying Machine Miner Mega Knight
Mega Knight
Skeleton Barrel Flying Machine Cannon Cart
Hunter Mega Knight
Miner Skeleton Barrel Flying Machine Hunter Electro Wizard
Skeleton Barrel Flying Machine Miner Mega Knight
Miner Skeleton Barrel
Flying Machine Hunter Electro Wizard
Electro Wizard Skeleton Barrel Flying Machine
Hunter Miner Mega Knight
Electro Wizard
Mega Knight
Skeleton Barrel Electro Wizard Flying Machine Cannon Cart
Flying Machine Hunter Electro Wizard
Miner Flying Machine Hunter Cannon Cart Electro Wizard Mega Knight
Skeleton Barrel Flying Machine
Flying Machine Cannon Cart Mega Knight
Flying Machine Electro Wizard
Flying Machine Electro Wizard
Skeleton Barrel Flying Machine Cannon Cart Miner Electro Wizard Mega Knight

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