My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Miner
Giant Snowball
Goblin Gang Hog Rider Miner
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Wizard Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Wizard Bowler Miner Electro Wizard
Fireball
Goblin Gang Hog Rider Wizard Bowler Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Wizard Bowler Electro Wizard
Rocket
Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Miner Hog Rider Electro Wizard Wizard Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Miner Hog Rider

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Miner Bowler
Hog Rider
Goblin Gang The Log Wizard Bowler Electro Wizard Mega Knight
Wizard
Hog Rider Miner Mega Knight
Bowler
Goblin Gang Hog Rider The Log Miner Electro Wizard
The Log
Hog Rider Bowler Miner Mega Knight
Miner
Goblin Gang Wizard Bowler The Log Electro Wizard Mega Knight
Electro Wizard
Hog Rider Bowler Miner Mega Knight
Mega Knight
Hog Rider Wizard The Log Miner Electro Wizard

Defense Synergies 1 12

Goblin Gang
The Log Miner Electro Wizard
Hog Rider
Wizard
The Log Electro Wizard Mega Knight
Bowler
The Log Electro Wizard
The Log
Bowler Goblin Gang Wizard Miner Electro Wizard Mega Knight
Miner
Goblin Gang The Log Mega Knight
Electro Wizard
Goblin Gang Wizard Bowler The Log Mega Knight
Mega Knight
Wizard The Log Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard The Log Electro Wizard
Goblin Gang The Log Electro Wizard Mega Knight
Goblin Gang Bowler Mega Knight Electro Wizard
Goblin Gang Bowler Electro Wizard Mega Knight
Bowler The Log Mega Knight
Goblin Gang Bowler The Log Electro Wizard Mega Knight
Electro Wizard Goblin Gang Wizard
Bowler The Log Electro Wizard Mega Knight
Goblin Gang
Goblin Gang Bowler Miner Electro Wizard Mega Knight
Goblin Gang Electro Wizard Wizard Bowler The Log Mega Knight
Goblin Gang Wizard Electro Wizard
Bowler Mega Knight Goblin Gang Wizard The Log Electro Wizard
Wizard Bowler Mega Knight Goblin Gang The Log Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Bowler The Log Electro Wizard Mega Knight
Wizard Mega Knight Goblin Gang Bowler Electro Wizard
Mega Knight Goblin Gang Wizard Bowler The Log Electro Wizard
Wizard The Log Bowler Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Wizard Bowler Mega Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Bowler Electro Wizard
Electro Wizard Goblin Gang Wizard Bowler The Log Miner Mega Knight
Goblin Gang Mega Knight Bowler The Log Electro Wizard
Goblin Gang Bowler Mega Knight The Log Electro Wizard
Goblin Gang Bowler Mega Knight
Wizard Goblin Gang Electro Wizard
Goblin Gang Bowler Electro Wizard
Mega Knight
Electro Wizard Mega Knight The Log
Goblin Gang
Mega Knight Bowler
Mega Knight Bowler The Log Electro Wizard
Bowler Mega Knight Goblin Gang Wizard
Wizard Bowler Mega Knight
Goblin Gang Electro Wizard Bowler The Log
Bowler Mega Knight Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Bowler The Log Miner Electro Wizard
The Log Miner
The Log
Wizard Bowler The Log Mega Knight
Wizard
Wizard Bowler The Log
The Log Wizard Bowler
The Log Miner Wizard
Goblin Gang Bowler Electro Wizard
Miner Wizard Bowler The Log Electro Wizard
Wizard
Bowler The Log Miner
The Log
Wizard Bowler The Log
Wizard Bowler The Log Mega Knight
Wizard Bowler The Log Electro Wizard Mega Knight
Wizard Bowler The Log Miner Mega Knight
Bowler The Log Mega Knight
Wizard
Bowler The Log
The Log
The Log Wizard Bowler Mega Knight
The Log Miner Wizard Bowler Electro Wizard
Wizard Bowler The Log Miner Mega Knight
Miner The Log
Wizard Electro Wizard
Electro Wizard Wizard
Bowler
Wizard The Log Miner Mega Knight
Electro Wizard
Mega Knight
Wizard Bowler The Log
Electro Wizard Goblin Gang
Wizard Electro Wizard
The Log
Miner Goblin Gang Wizard Bowler Electro Wizard Mega Knight
The Log Wizard Bowler
Mega Knight
Goblin Gang Bowler The Log Electro Wizard
Electro Wizard
Bowler The Log Miner Electro Wizard Mega Knight

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