My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Tesla Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Flying Machine Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Miner
Giant Snowball
Fire Spirit Goblin Gang Flying Machine Hog Rider Miner
Zap
Fire Spirit Goblin Gang Flying Machine
Barbarian Barrel
Fire Spirit Goblin Gang Tesla Electro Wizard
The Log
Fire Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Fire Spirit Goblin Gang Flying Machine
Royal Delivery
Fire Spirit Goblin Gang Flying Machine Hog Rider Miner Electro Wizard
Fireball
Goblin Gang Tesla Flying Machine Hog Rider Electro Wizard
Poison
Goblin Gang Flying Machine Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Gang Miner Tesla Flying Machine Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Gang Miner

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner
Goblin Gang
Hog Rider Miner
Tesla
Flying Machine
Hog Rider
Hog Rider
Fire Spirit Goblin Gang The Log Flying Machine Electro Wizard
The Log
Hog Rider Miner
Miner
Fire Spirit Goblin Gang The Log Electro Wizard
Electro Wizard
Hog Rider Miner

Defense Synergies 2 11

Fire Spirit
The Log Electro Wizard
Goblin Gang
Tesla Flying Machine The Log Miner Electro Wizard
Tesla
Goblin Gang The Log Electro Wizard
Flying Machine
Goblin Gang The Log Electro Wizard
Hog Rider
The Log
Tesla Fire Spirit Goblin Gang Flying Machine Miner Electro Wizard
Miner
Goblin Gang The Log
Electro Wizard
Fire Spirit Goblin Gang Tesla Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Flying Machine The Log Electro Wizard
Goblin Gang Tesla Flying Machine The Log Electro Wizard
Goblin Gang Tesla Fire Spirit Electro Wizard
Tesla Goblin Gang Electro Wizard
The Log
Goblin Gang The Log Fire Spirit Tesla Flying Machine Electro Wizard
Tesla Electro Wizard Fire Spirit Goblin Gang Flying Machine
Tesla Flying Machine The Log Electro Wizard
Tesla Goblin Gang
Goblin Gang Fire Spirit Tesla Miner Electro Wizard
Goblin Gang Electro Wizard Tesla Flying Machine The Log
Tesla Goblin Gang Flying Machine Electro Wizard
Tesla Fire Spirit Goblin Gang Flying Machine The Log Electro Wizard
Fire Spirit Goblin Gang Tesla The Log Electro Wizard
Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla The Log Electro Wizard
Tesla Goblin Gang Electro Wizard
Fire Spirit Tesla Goblin Gang Flying Machine The Log Electro Wizard
The Log Fire Spirit Tesla Flying Machine Electro Wizard
Tesla Electro Wizard
Goblin Gang Fire Spirit Tesla Flying Machine The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Electro Wizard
Electro Wizard Goblin Gang Tesla Flying Machine The Log Miner
Goblin Gang The Log Electro Wizard
Goblin Gang Tesla The Log Electro Wizard
Goblin Gang Tesla
Fire Spirit Goblin Gang Tesla Flying Machine Electro Wizard
Goblin Gang Tesla Flying Machine Electro Wizard
Tesla
Electro Wizard Flying Machine The Log
Goblin Gang Tesla
Tesla Flying Machine
The Log Electro Wizard
Goblin Gang Tesla
Tesla Flying Machine
Goblin Gang Tesla Electro Wizard Flying Machine The Log
Tesla Flying Machine The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log
Flying Machine The Log Miner Electro Wizard
Flying Machine The Log Miner
Flying Machine The Log
Fire Spirit The Log
Fire Spirit Flying Machine
Fire Spirit Flying Machine The Log
The Log Fire Spirit Flying Machine
The Log Miner Flying Machine
Fire Spirit Goblin Gang Electro Wizard
Miner Flying Machine The Log Electro Wizard
Fire Spirit Flying Machine
Flying Machine Fire Spirit The Log Miner
Flying Machine
Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
Fire Spirit Flying Machine The Log Electro Wizard
Fire Spirit Flying Machine The Log Miner
The Log
The Log
Flying Machine The Log
The Log Fire Spirit
The Log Miner Flying Machine Electro Wizard
Flying Machine The Log Miner
Miner The Log
Fire Spirit Flying Machine Electro Wizard
Electro Wizard Flying Machine
The Log Miner
Electro Wizard
The Log
Electro Wizard Fire Spirit Goblin Gang Flying Machine
Fire Spirit Flying Machine Electro Wizard
The Log
Miner Goblin Gang Flying Machine Electro Wizard
The Log Flying Machine
Flying Machine
Goblin Gang Flying Machine The Log Electro Wizard
Flying Machine Electro Wizard
Flying Machine The Log Miner Electro Wizard

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