My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Hog Rider Miner
Giant Snowball
Archers Minion Horde Hog Rider Miner
Zap
Archers Minion Horde
Barbarian Barrel
Archers Knight Electro Wizard
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers Minion Horde
Royal Delivery
Archers Knight Minion Horde Hog Rider Miner Electro Wizard
Fireball
Archers Minion Horde Hog Rider Electro Wizard
Poison
Archers Minion Horde Electro Wizard
Lightning
Knight Electro Wizard
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Arrows Knight Miner Hog Rider Electro Wizard Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Arrows Knight

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Hog Rider Barbarian Barrel Miner
Arrows
Hog Rider Archers Knight Miner
Knight
Archers Hog Rider Arrows Minion Horde Barbarian Barrel Miner Electro Wizard
Minion Horde
Miner Knight Hog Rider Barbarian Barrel
Hog Rider
Arrows Knight Archers Minion Horde Barbarian Barrel Electro Wizard
Barbarian Barrel
Archers Knight Minion Horde Hog Rider Miner
Miner
Minion Horde Archers Arrows Knight Barbarian Barrel Electro Wizard
Electro Wizard
Knight Hog Rider Miner

Defense Synergies 3 8

Archers
Knight Barbarian Barrel Electro Wizard
Arrows
Knight Barbarian Barrel
Knight
Archers Electro Wizard Arrows Minion Horde Barbarian Barrel
Minion Horde
Knight Barbarian Barrel
Hog Rider
Barbarian Barrel
Archers Arrows Knight Minion Horde Miner Electro Wizard
Miner
Barbarian Barrel
Electro Wizard
Knight Archers Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Barbarian Barrel Electro Wizard
Minion Horde Knight Electro Wizard
Minion Horde Archers Knight Electro Wizard
Minion Horde Knight Electro Wizard
Arrows Barbarian Barrel
Arrows Barbarian Barrel Archers Electro Wizard
Minion Horde Electro Wizard Archers Arrows
Arrows Barbarian Barrel Electro Wizard
Minion Horde
Knight Archers Minion Horde Barbarian Barrel Miner Electro Wizard
Archers Minion Horde Electro Wizard Arrows Knight Barbarian Barrel
Arrows Minion Horde Archers Electro Wizard
Minion Horde Knight Electro Wizard
Arrows Minion Horde Barbarian Barrel Electro Wizard
Knight Minion Horde Electro Wizard
Minion Horde Electro Wizard
Minion Horde Arrows Knight Electro Wizard
Arrows Archers Knight Minion Horde Barbarian Barrel Electro Wizard
Arrows Barbarian Barrel Archers Knight Electro Wizard
Electro Wizard
Archers Arrows Knight Minion Horde Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Barbarian Barrel Electro Wizard
Electro Wizard Archers Arrows Knight Barbarian Barrel Miner
Knight Minion Horde Electro Wizard
Knight Minion Horde Barbarian Barrel Electro Wizard
Knight Minion Horde
Arrows Archers Minion Horde Electro Wizard
Archers Knight Minion Horde Electro Wizard
Knight Minion Horde
Minion Horde Electro Wizard Knight Barbarian Barrel
Minion Horde
Knight Minion Horde
Arrows Electro Wizard
Knight Minion Horde
Archers Minion Horde
Electro Wizard Archers Knight Minion Horde Barbarian Barrel
Arrows Archers Minion Horde Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Barbarian Barrel
Arrows Barbarian Barrel Miner Electro Wizard
Arrows Minion Horde Barbarian Barrel Miner
Arrows Knight Barbarian Barrel
Arrows Minion Horde Barbarian Barrel
Arrows Minion Horde
Archers Arrows Minion Horde
Arrows Barbarian Barrel
Arrows Miner
Minion Horde Electro Wizard
Miner Arrows Knight Minion Horde Barbarian Barrel Electro Wizard
Archers Arrows
Knight Barbarian Barrel Miner
Arrows Minion Horde Barbarian Barrel
Arrows Barbarian Barrel
Arrows Minion Horde Barbarian Barrel
Arrows Minion Horde Barbarian Barrel
Arrows Barbarian Barrel
Minion Horde
Archers Arrows Barbarian Barrel Electro Wizard
Arrows Barbarian Barrel Miner
Minion Horde
Arrows
Arrows Minion Horde Barbarian Barrel
Arrows Barbarian Barrel
Minion Horde
Arrows Miner Barbarian Barrel Electro Wizard
Arrows Miner
Miner Arrows Barbarian Barrel
Archers Arrows Minion Horde Electro Wizard
Electro Wizard Minion Horde
Minion Horde
Arrows Minion Horde Miner
Arrows Minion Horde Electro Wizard
Minion Horde
Arrows
Minion Horde Electro Wizard Archers Barbarian Barrel
Archers Arrows Electro Wizard
Arrows Barbarian Barrel
Miner Knight Minion Horde Electro Wizard
Arrows
Arrows
Minion Horde
Minion Horde Electro Wizard
Electro Wizard
Barbarian Barrel Miner Electro Wizard

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