My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner
Giant Snowball
Baby Dragon Miner
Zap
Barbarian Barrel
Elite Barbarians Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Baby Dragon Miner Electro Wizard
Fireball
Elite Barbarians Baby Dragon Electro Wizard
Poison
Electro Wizard
Lightning
Elite Barbarians Ice Golem Baby Dragon Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Rage Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Rage Miner Baby Dragon Electro Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem Rage Miner

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Miner Electro Wizard Ice Golem Baby Dragon
Elite Barbarians
Zap Rage Ice Golem
Ice Golem
Zap Elite Barbarians Baby Dragon Miner Electro Wizard
Rocket
Miner
Rage
Elite Barbarians Electro Wizard
Baby Dragon
Zap Ice Golem Miner Electro Wizard
Miner
Zap Ice Golem Rocket Baby Dragon Electro Wizard
Electro Wizard
Zap Ice Golem Rage Baby Dragon Miner

Defense Synergies 1 7

Zap
Electro Wizard Elite Barbarians Ice Golem Baby Dragon Miner
Elite Barbarians
Zap Ice Golem
Ice Golem
Zap Elite Barbarians Baby Dragon Electro Wizard
Rocket
Rage
Baby Dragon
Zap Ice Golem
Miner
Zap
Electro Wizard
Zap Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Ice Golem Baby Dragon Electro Wizard
Elite Barbarians Zap Electro Wizard
Rocket Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Rocket
Zap Baby Dragon Electro Wizard
Rocket Electro Wizard Zap Baby Dragon
Rocket Zap Ice Golem Baby Dragon Electro Wizard
Elite Barbarians
Elite Barbarians Ice Golem Miner Electro Wizard
Electro Wizard Zap Ice Golem Baby Dragon
Zap Baby Dragon Electro Wizard
Zap Elite Barbarians Rocket Electro Wizard
Rocket Zap Baby Dragon Electro Wizard
Elite Barbarians Electro Wizard
Rocket Zap Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Baby Dragon Electro Wizard
Zap Baby Dragon Ice Golem Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Ice Golem Electro Wizard
Electro Wizard Zap Elite Barbarians Ice Golem Rocket Baby Dragon Miner
Zap Elite Barbarians Ice Golem Rocket Electro Wizard
Rocket Zap Elite Barbarians Ice Golem Electro Wizard
Elite Barbarians
Rocket Zap Ice Golem Baby Dragon Electro Wizard
Rocket Elite Barbarians Ice Golem Electro Wizard
Elite Barbarians
Zap Rocket Electro Wizard Elite Barbarians Ice Golem Baby Dragon
Elite Barbarians
Rocket Zap Elite Barbarians Electro Wizard
Elite Barbarians Rocket Ice Golem
Baby Dragon
Elite Barbarians Electro Wizard Zap Ice Golem Rocket Baby Dragon
Zap Elite Barbarians Ice Golem Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket Baby Dragon
Zap Baby Dragon Miner Electro Wizard
Rocket Baby Dragon Miner
Ice Golem Rocket
Rocket Zap Baby Dragon
Zap Ice Golem Rocket Baby Dragon
Baby Dragon
Zap Ice Golem Baby Dragon
Miner Zap
Rocket Elite Barbarians Electro Wizard
Rocket Miner Zap Electro Wizard
Zap Rocket Baby Dragon
Rocket Elite Barbarians Ice Golem Baby Dragon Miner
Rocket Baby Dragon
Zap Elite Barbarians Ice Golem Baby Dragon
Rocket Zap Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Zap Baby Dragon Electro Wizard
Rocket Zap Baby Dragon Miner
Rocket Baby Dragon
Rocket
Rocket
Rocket Zap Baby Dragon
Zap Ice Golem Baby Dragon
Miner Zap Baby Dragon Electro Wizard
Zap Baby Dragon Miner
Rocket Miner Zap Baby Dragon
Elite Barbarians Zap Ice Golem Baby Dragon Electro Wizard
Zap Rocket Electro Wizard
Elite Barbarians
Zap Rocket Miner
Zap Rocket Electro Wizard
Rocket
Zap Electro Wizard Rocket
Rocket Zap Baby Dragon Electro Wizard
Miner Rocket Baby Dragon Electro Wizard
Zap Ice Golem Baby Dragon
Rocket Zap
Elite Barbarians
Zap Elite Barbarians Rocket Baby Dragon Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Baby Dragon Miner Electro Wizard

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