My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Furnace Guards Baby Dragon Miner
Zap
Furnace Guards
Barbarian Barrel
Furnace Guards Electro Wizard
The Log
Furnace Guards
Earthquake
Furnace Guards
Arrows
Furnace Guards
Royal Delivery
Guards Baby Dragon P.E.K.K.A Miner Electro Wizard
Fireball
Furnace Baby Dragon Electro Wizard
Poison
Furnace Guards Electro Wizard
Lightning
Furnace Baby Dragon Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Miner Furnace Baby Dragon Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Miner Furnace

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Miner Baby Dragon P.E.K.K.A
Guards
Miner The Log
Baby Dragon
Furnace Poison P.E.K.K.A Miner Electro Wizard
Poison
P.E.K.K.A Miner Baby Dragon The Log
P.E.K.K.A
Poison Electro Wizard Furnace Baby Dragon The Log
The Log
Guards Poison P.E.K.K.A Miner
Miner
Furnace Guards Poison Baby Dragon The Log Electro Wizard
Electro Wizard
P.E.K.K.A Baby Dragon Miner

Defense Synergies 1 14

Furnace
Guards Baby Dragon Electro Wizard
Guards
Furnace Baby Dragon Poison The Log Electro Wizard
Baby Dragon
Furnace Guards P.E.K.K.A The Log
Poison
Guards The Log Electro Wizard
P.E.K.K.A
The Log Baby Dragon Electro Wizard
The Log
P.E.K.K.A Guards Baby Dragon Poison Miner Electro Wizard
Miner
The Log
Electro Wizard
Furnace Guards Poison P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
P.E.K.K.A Furnace The Log Electro Wizard
Furnace P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Guards Electro Wizard
Poison P.E.K.K.A The Log
The Log Furnace Guards Baby Dragon Electro Wizard
Furnace Electro Wizard Baby Dragon Poison
Baby Dragon Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Furnace
Guards Miner Electro Wizard
Guards Poison Electro Wizard Furnace Baby Dragon The Log
Furnace Baby Dragon Poison Electro Wizard
Furnace P.E.K.K.A Guards The Log Electro Wizard
Furnace Guards Baby Dragon Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Furnace P.E.K.K.A The Log Electro Wizard
Furnace Poison P.E.K.K.A Electro Wizard
Furnace Guards Baby Dragon The Log Electro Wizard
Furnace Baby Dragon Poison The Log Guards Electro Wizard
P.E.K.K.A Electro Wizard
Furnace Guards Baby Dragon Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Furnace P.E.K.K.A Electro Wizard
Poison Electro Wizard Baby Dragon The Log Miner
Guards P.E.K.K.A Furnace The Log Electro Wizard
Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Guards
Furnace Poison Baby Dragon Electro Wizard
Guards P.E.K.K.A Furnace Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Baby Dragon Poison The Log
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Guards Poison The Log Electro Wizard
P.E.K.K.A Guards
Furnace Baby Dragon
Guards Electro Wizard Furnace Baby Dragon Poison P.E.K.K.A The Log
Poison Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Baby Dragon The Log
Poison Baby Dragon The Log Miner Electro Wizard
Baby Dragon Poison The Log Miner
Guards Poison The Log
Poison Furnace Baby Dragon The Log
Poison Furnace Baby Dragon
Furnace Baby Dragon Poison The Log
Poison The Log Baby Dragon
Poison The Log Miner
Guards Poison Electro Wizard
Poison Miner The Log Electro Wizard
Poison Baby Dragon
Poison Baby Dragon The Log Miner
Baby Dragon Poison
Furnace Baby Dragon Poison The Log
Furnace Baby Dragon Poison The Log
Furnace Baby Dragon Poison The Log
Poison
Baby Dragon Poison The Log Electro Wizard
Baby Dragon Poison The Log Miner
Baby Dragon Poison The Log
Poison
The Log
Baby Dragon Poison The Log
Poison The Log Furnace Baby Dragon
Poison The Log Miner Baby Dragon Electro Wizard
Baby Dragon Poison The Log Miner
Poison Miner Baby Dragon The Log
Poison Furnace Baby Dragon Electro Wizard
Electro Wizard Guards Poison
Poison The Log Miner
Poison Electro Wizard
P.E.K.K.A
Poison The Log
Electro Wizard Guards
Poison Baby Dragon Electro Wizard
The Log
Poison Miner Baby Dragon Electro Wizard
The Log Baby Dragon Poison
Poison
P.E.K.K.A
Guards Baby Dragon Poison The Log Electro Wizard
Poison Electro Wizard
Poison Baby Dragon The Log Miner Electro Wizard

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