My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards Miner
Giant Snowball
Fire Spirit Royal Recruits Guards Miner
Zap
Fire Spirit Guards
Barbarian Barrel
Fire Spirit Royal Recruits Guards Royal Ghost Electro Wizard
The Log
Fire Spirit Royal Recruits Guards
Earthquake
Guards
Arrows
Fire Spirit Royal Recruits Guards
Royal Delivery
Fire Spirit Royal Recruits Guards Miner Royal Ghost Electro Wizard
Fireball
Electro Wizard
Poison
Royal Recruits Guards Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Arrows Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Royal Recruits Guards Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Arrows Guards Miner Royal Ghost Electro Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Arrows Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Giant Snowball Royal Recruits
Giant Snowball
Fire Spirit Miner Royal Ghost Electro Wizard
Arrows
Miner
Royal Recruits
Fire Spirit Royal Ghost Electro Wizard
Guards
Miner
Miner
Fire Spirit Guards Giant Snowball Arrows Royal Ghost Electro Wizard
Royal Ghost
Giant Snowball Royal Recruits Miner Electro Wizard
Electro Wizard
Giant Snowball Royal Recruits Miner Royal Ghost

Defense Synergies 0 10

Fire Spirit
Giant Snowball Royal Recruits Electro Wizard
Giant Snowball
Fire Spirit Royal Recruits Guards Miner Royal Ghost Electro Wizard
Arrows
Royal Recruits
Fire Spirit Giant Snowball
Guards
Giant Snowball Electro Wizard
Miner
Giant Snowball
Royal Ghost
Giant Snowball Electro Wizard
Electro Wizard
Fire Spirit Giant Snowball Guards Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Electro Wizard
Royal Recruits Electro Wizard
Fire Spirit Giant Snowball Royal Recruits Electro Wizard
Royal Recruits Guards Electro Wizard
Arrows Royal Recruits
Arrows Fire Spirit Giant Snowball Guards Royal Ghost Electro Wizard
Giant Snowball Electro Wizard Fire Spirit Arrows
Arrows Royal Recruits Electro Wizard
Royal Recruits
Guards Fire Spirit Giant Snowball Royal Recruits Miner Royal Ghost Electro Wizard
Guards Electro Wizard Giant Snowball Arrows Royal Recruits Royal Ghost
Arrows Giant Snowball Electro Wizard
Royal Recruits Fire Spirit Giant Snowball Guards Electro Wizard
Fire Spirit Giant Snowball Arrows Royal Recruits Guards Royal Ghost Electro Wizard
Royal Recruits Electro Wizard
Giant Snowball Royal Recruits Electro Wizard
Arrows Royal Recruits Electro Wizard
Fire Spirit Arrows Giant Snowball Royal Recruits Guards Royal Ghost Electro Wizard
Giant Snowball Arrows Fire Spirit Royal Recruits Guards Royal Ghost Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Royal Ghost Fire Spirit Giant Snowball Arrows Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Giant Snowball Royal Ghost Electro Wizard
Electro Wizard Giant Snowball Arrows Miner Royal Ghost
Royal Recruits Guards Electro Wizard
Royal Recruits Guards Electro Wizard
Royal Recruits Guards
Fire Spirit Arrows Giant Snowball Electro Wizard
Royal Recruits Guards Electro Wizard
Royal Recruits
Royal Recruits Electro Wizard Giant Snowball
Royal Recruits Guards
Royal Recruits Guards
Royal Recruits Giant Snowball Arrows Guards Electro Wizard
Royal Recruits Guards
Royal Recruits
Royal Recruits Guards Electro Wizard
Arrows Giant Snowball Royal Recruits Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Guards Royal Ghost
Arrows Giant Snowball Miner Royal Ghost Electro Wizard
Arrows Miner
Arrows Royal Recruits Guards
Fire Spirit Giant Snowball Arrows
Arrows Fire Spirit Giant Snowball
Fire Spirit Arrows
Arrows Fire Spirit Giant Snowball
Arrows Miner Giant Snowball
Fire Spirit Giant Snowball Guards Electro Wizard
Miner Arrows Royal Recruits Electro Wizard
Fire Spirit Giant Snowball Arrows
Fire Spirit Giant Snowball Miner
Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows Royal Recruits
Giant Snowball Arrows
Fire Spirit Giant Snowball Arrows Electro Wizard
Fire Spirit Giant Snowball Arrows Miner
Giant Snowball Arrows
Giant Snowball Arrows Royal Recruits
Giant Snowball Arrows Fire Spirit
Arrows Miner Giant Snowball Royal Ghost Electro Wizard
Giant Snowball Arrows Miner
Miner Arrows
Fire Spirit Giant Snowball Arrows Electro Wizard
Electro Wizard Giant Snowball Guards
Giant Snowball
Giant Snowball Arrows Miner
Giant Snowball Arrows Electro Wizard
Giant Snowball Arrows
Electro Wizard Fire Spirit Royal Recruits Guards
Fire Spirit Giant Snowball Arrows Electro Wizard
Arrows
Miner Electro Wizard
Arrows Giant Snowball
Giant Snowball Arrows
Royal Recruits
Giant Snowball Royal Recruits Guards Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Royal Recruits Miner Royal Ghost Electro Wizard

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