My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Goblin Barrel
Giant Snowball
Minions Goblin Gang Goblin Barrel Lumberjack
Zap
Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Electro Wizard Lumberjack
The Log
Goblin Gang Goblin Barrel Lumberjack
Earthquake
Goblin Gang Goblin Barrel
Arrows
Minions Goblin Gang Goblin Barrel
Royal Delivery
Minions Goblin Gang Wizard Goblin Barrel Electro Wizard Lumberjack
Fireball
Minions Goblin Gang Wizard Goblin Barrel Electro Wizard Lumberjack
Poison
Minions Goblin Gang Wizard Electro Wizard
Lightning
Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Goblin Barrel Electro Wizard Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Gang Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Lumberjack
Goblin Gang
Goblin Barrel
Wizard
Lumberjack Mega Knight
Goblin Barrel
Goblin Gang Lumberjack Mega Knight
The Log
Lumberjack Mega Knight
Electro Wizard
Lumberjack Mega Knight
Lumberjack
Minions Wizard Goblin Barrel The Log Electro Wizard Mega Knight
Mega Knight
Minions Wizard Goblin Barrel The Log Electro Wizard Lumberjack

Defense Synergies 0 16

Minions
The Log Electro Wizard Lumberjack Mega Knight
Goblin Gang
The Log Electro Wizard Lumberjack
Wizard
The Log Electro Wizard Lumberjack Mega Knight
Goblin Barrel
The Log
Minions Goblin Gang Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard
Minions Goblin Gang Wizard The Log Lumberjack Mega Knight
Lumberjack
Minions Goblin Gang Wizard The Log Electro Wizard
Mega Knight
Minions Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log Electro Wizard
Lumberjack Minions Goblin Gang The Log Electro Wizard Mega Knight
Goblin Gang Lumberjack Mega Knight Minions Electro Wizard
Lumberjack Minions Goblin Gang Electro Wizard Mega Knight
The Log Lumberjack Mega Knight
Goblin Gang The Log Minions Electro Wizard Lumberjack Mega Knight
Minions Electro Wizard Goblin Gang Wizard
The Log Electro Wizard Mega Knight
Minions Goblin Gang Lumberjack
Goblin Gang Electro Wizard Lumberjack Mega Knight
Minions Goblin Gang Electro Wizard Wizard The Log Lumberjack Mega Knight
Minions Goblin Gang Wizard Electro Wizard
Lumberjack Mega Knight Minions Goblin Gang Wizard The Log Electro Wizard
Wizard Mega Knight Minions Goblin Gang The Log Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack Mega Knight
Goblin Gang The Log Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Minions Goblin Gang Electro Wizard Lumberjack
Mega Knight Minions Goblin Gang Wizard The Log Electro Wizard Lumberjack
Wizard The Log Minions Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Goblin Gang Wizard Mega Knight Minions The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Electro Wizard
Electro Wizard Goblin Gang Wizard The Log Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Minions The Log Electro Wizard
Goblin Gang Lumberjack Mega Knight The Log Electro Wizard
Goblin Gang Lumberjack Mega Knight
Wizard Minions Goblin Gang Electro Wizard
Goblin Gang Minions Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Minions The Log
Goblin Gang
Mega Knight Minions Lumberjack
Mega Knight The Log Electro Wizard
Mega Knight Goblin Gang Wizard Lumberjack
Wizard Mega Knight
Goblin Gang Electro Wizard Minions The Log Lumberjack
Minions Mega Knight Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
Wizard The Log Mega Knight
Wizard Minions
Wizard The Log
The Log Wizard
The Log Wizard
Minions Goblin Gang Electro Wizard Lumberjack
Wizard The Log Electro Wizard
Wizard
The Log
Minions
The Log
Wizard The Log
Wizard The Log Mega Knight
Minions
Wizard The Log Electro Wizard Mega Knight
Wizard The Log Mega Knight
Minions The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Wizard Electro Wizard
Wizard The Log Mega Knight
The Log
Wizard Electro Wizard
Electro Wizard Minions Wizard
Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Minions Goblin Gang
Wizard Electro Wizard
The Log
Goblin Gang Wizard Electro Wizard Lumberjack Mega Knight
The Log Wizard
Mega Knight
Minions Goblin Gang The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight

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