My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit P.E.K.K.A Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Miner
Zap
Bandit
Barbarian Barrel
Ice Spirit Bandit Electro Wizard Magic Archer
The Log
Ice Spirit Bandit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit P.E.K.K.A Miner Bandit Electro Wizard Magic Archer
Fireball
Bandit Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Bandit Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Poison The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Miner Bandit Poison Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Miner Bandit

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Miner Bandit
Poison
P.E.K.K.A Miner The Log
P.E.K.K.A
Ice Spirit Poison Electro Wizard Magic Archer The Log
The Log
Poison P.E.K.K.A Miner Bandit Magic Archer
Miner
Poison Ice Spirit The Log Bandit Electro Wizard Magic Archer
Bandit
Ice Spirit The Log Miner Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Miner Bandit Magic Archer
Magic Archer
P.E.K.K.A The Log Miner Bandit Electro Wizard

Defense Synergies 1 17

Ice Spirit
Poison P.E.K.K.A The Log Miner Bandit Electro Wizard Magic Archer
Poison
Ice Spirit The Log Electro Wizard
P.E.K.K.A
The Log Ice Spirit Electro Wizard
The Log
P.E.K.K.A Ice Spirit Poison Miner Bandit Electro Wizard Magic Archer
Miner
Ice Spirit The Log
Bandit
Ice Spirit The Log Electro Wizard Magic Archer
Electro Wizard
Ice Spirit Poison P.E.K.K.A The Log Bandit Magic Archer
Magic Archer
Ice Spirit The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer
P.E.K.K.A Ice Spirit The Log Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Poison P.E.K.K.A The Log
The Log Bandit Electro Wizard Magic Archer
Electro Wizard Ice Spirit Poison Magic Archer
Poison P.E.K.K.A The Log Bandit Electro Wizard Magic Archer
P.E.K.K.A
Ice Spirit Miner Bandit Electro Wizard
Poison Electro Wizard The Log Bandit Magic Archer
Poison Electro Wizard Magic Archer
P.E.K.K.A Ice Spirit The Log Bandit Electro Wizard
Ice Spirit Poison P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
Ice Spirit P.E.K.K.A The Log Bandit Electro Wizard
Poison P.E.K.K.A Electro Wizard
Ice Spirit The Log Bandit Electro Wizard Magic Archer
Poison The Log Ice Spirit Bandit Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Poison P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard The Log Miner Magic Archer
P.E.K.K.A Bandit Ice Spirit The Log Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Bandit
Poison Ice Spirit Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Ice Spirit Poison The Log Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Poison The Log Electro Wizard
P.E.K.K.A Bandit
Magic Archer
Electro Wizard Ice Spirit Poison P.E.K.K.A The Log Magic Archer
Poison P.E.K.K.A The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer The Log Bandit
Poison The Log Miner Bandit Electro Wizard Magic Archer
Poison The Log Miner Bandit Magic Archer
Poison The Log
Poison The Log Magic Archer
Poison Ice Spirit Magic Archer
Poison The Log Magic Archer
Poison The Log Ice Spirit Magic Archer
Poison The Log Miner Bandit
Poison Electro Wizard
Poison Miner The Log Bandit Electro Wizard Magic Archer
Poison Magic Archer
Poison The Log Miner Bandit Magic Archer
Poison Bandit Magic Archer
Poison The Log Magic Archer
Poison The Log Bandit Magic Archer
Magic Archer Poison The Log Bandit
Poison
Poison The Log Bandit Electro Wizard Magic Archer
Poison The Log Miner Magic Archer
Poison The Log Magic Archer
Poison
The Log
Poison The Log
Poison The Log Ice Spirit Magic Archer
Poison The Log Miner Bandit Electro Wizard Magic Archer
Poison The Log Miner Bandit Magic Archer
Poison Miner The Log Bandit Magic Archer
Poison Electro Wizard Magic Archer
Electro Wizard Ice Spirit Poison
Poison The Log Miner Bandit Magic Archer
Ice Spirit Poison Electro Wizard Magic Archer
P.E.K.K.A
Poison The Log Magic Archer
Electro Wizard Ice Spirit Bandit Magic Archer
Poison Electro Wizard Magic Archer
The Log
Poison Miner Electro Wizard Magic Archer
The Log Poison Magic Archer
Poison
P.E.K.K.A
Ice Spirit Poison The Log Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer
Poison The Log Miner Bandit Electro Wizard Magic Archer

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