My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider Witch
Zap
Witch Bandit
Barbarian Barrel
Knight Witch Bandit Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Witch Bandit
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Witch Bandit Electro Wizard
Fireball
Hog Rider Witch Bandit Electro Wizard
Poison
Witch Electro Wizard
Lightning
Knight Mini P.E.K.K.A Witch Bandit Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Bandit Mini P.E.K.K.A Hog Rider Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Bandit

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Knight Mini P.E.K.K.A Witch The Log Bandit
Knight
Hog Rider Zap Witch The Log Electro Wizard
Mini P.E.K.K.A
Zap Hog Rider The Log Electro Wizard
Hog Rider
Zap Knight The Log Mini P.E.K.K.A Witch Bandit Electro Wizard
Witch
Zap Knight Hog Rider Bandit
The Log
Hog Rider Zap Knight Mini P.E.K.K.A Bandit
Bandit
Zap Hog Rider Witch The Log Electro Wizard
Electro Wizard
Zap Knight Mini P.E.K.K.A Hog Rider Bandit

Defense Synergies 5 14

Zap
Mini P.E.K.K.A Electro Wizard Knight Witch The Log Bandit
Knight
Electro Wizard Zap Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A
Zap The Log Electro Wizard Knight Witch
Hog Rider
Witch
Zap Knight Mini P.E.K.K.A The Log Bandit Electro Wizard
The Log
Mini P.E.K.K.A Zap Knight Witch Bandit Electro Wizard
Bandit
Zap Witch The Log Electro Wizard
Electro Wizard
Zap Knight Mini P.E.K.K.A Witch The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight The Log Electro Wizard
Mini P.E.K.K.A Zap Knight Witch The Log Bandit Electro Wizard
Mini P.E.K.K.A Witch Knight Bandit Electro Wizard
Mini P.E.K.K.A Witch Knight Bandit Electro Wizard
Mini P.E.K.K.A The Log
The Log Zap Bandit Electro Wizard
Electro Wizard Zap Witch
Zap The Log Bandit Electro Wizard
Mini P.E.K.K.A Witch
Knight Mini P.E.K.K.A Bandit Electro Wizard
Witch Electro Wizard Zap Knight The Log Bandit
Zap Witch Electro Wizard
Mini P.E.K.K.A Zap Knight Witch The Log Bandit Electro Wizard
Zap Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Knight Bandit Electro Wizard
Zap Mini P.E.K.K.A The Log Bandit Electro Wizard
Knight Mini P.E.K.K.A Witch Electro Wizard
Zap Knight Witch The Log Bandit Electro Wizard
Zap Witch The Log Knight Bandit Electro Wizard
Mini P.E.K.K.A Electro Wizard
Knight Mini P.E.K.K.A Witch The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Witch Bandit Electro Wizard
Bandit Electro Wizard Zap Knight Mini P.E.K.K.A The Log
Bandit Zap Knight Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Zap Knight The Log Bandit Electro Wizard
Knight Mini P.E.K.K.A Witch Bandit
Zap Witch Electro Wizard
Mini P.E.K.K.A Knight Witch Bandit Electro Wizard
Mini P.E.K.K.A Knight
Zap Electro Wizard Knight Mini P.E.K.K.A Witch The Log Bandit
Witch
Knight Mini P.E.K.K.A Witch
Zap The Log Electro Wizard
Mini P.E.K.K.A Knight Witch Bandit
Witch
Witch Electro Wizard Zap Knight Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Bandit
Zap The Log Bandit Electro Wizard
The Log Bandit
Knight The Log
Zap The Log
Zap Witch
Witch The Log
The Log Zap
The Log Zap Bandit
Mini P.E.K.K.A Electro Wizard
Zap Knight The Log Bandit Electro Wizard
Zap
Knight The Log Bandit
Bandit
Zap The Log
Zap Witch The Log Bandit
The Log Bandit
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log Bandit Electro Wizard
Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Witch
Witch
The Log Zap Witch Bandit Electro Wizard
Zap Witch The Log Bandit
Zap The Log Bandit
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Mini P.E.K.K.A
Zap The Log Bandit
Zap Electro Wizard
The Log
Zap Electro Wizard Witch Bandit
Zap Witch Electro Wizard
The Log
Knight Mini P.E.K.K.A Electro Wizard
The Log Zap
Zap
Zap Witch The Log Electro Wizard
Zap Witch Electro Wizard
Zap Witch The Log Bandit Electro Wizard

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