My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Princess Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider
Giant Snowball
Bomber Minions Hog Rider Princess Lumberjack
Zap
Bomber Minions Princess
Barbarian Barrel
Bomber Princess Electro Wizard Lumberjack
The Log
Bomber Hog Rider Princess Lumberjack
Earthquake
Bomber Hog Rider
Arrows
Bomber Minions Princess
Royal Delivery
Bomber Minions Hog Rider Princess Electro Wizard Lumberjack
Fireball
Bomber Minions Hog Rider Princess Electro Wizard Lumberjack
Poison
Bomber Minions Princess Electro Wizard
Lightning
Electro Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Tornado Princess Hog Rider Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Minions Tornado

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Hog Rider Lumberjack
Zap
Hog Rider Tornado Electro Wizard Bomber Minions Princess Lumberjack
Minions
Hog Rider Bomber Zap Lumberjack
Hog Rider
Zap Minions Bomber Tornado Princess Electro Wizard Lumberjack
Tornado
Zap Hog Rider Princess
Princess
Zap Hog Rider Tornado
Electro Wizard
Zap Hog Rider Lumberjack
Lumberjack
Bomber Zap Minions Hog Rider Electro Wizard

Defense Synergies 1 12

Bomber
Zap Tornado Electro Wizard
Zap
Electro Wizard Bomber Minions Tornado Princess Lumberjack
Minions
Zap Electro Wizard Lumberjack
Hog Rider
Tornado
Bomber Zap Princess Electro Wizard
Princess
Zap Tornado
Electro Wizard
Zap Bomber Minions Tornado Lumberjack
Lumberjack
Zap Minions Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Electro Wizard
Lumberjack Bomber Zap Minions Electro Wizard
Tornado Lumberjack Bomber Minions Electro Wizard
Lumberjack Bomber Minions Electro Wizard
Bomber Tornado Princess Lumberjack
Tornado Bomber Zap Minions Electro Wizard Lumberjack
Minions Tornado Electro Wizard Zap Princess
Zap Electro Wizard
Minions Tornado Princess Lumberjack
Tornado Bomber Electro Wizard Lumberjack
Minions Electro Wizard Bomber Zap Tornado Princess Lumberjack
Minions Zap Tornado Princess Electro Wizard
Lumberjack Bomber Zap Minions Electro Wizard
Bomber Zap Minions Tornado Princess Electro Wizard Lumberjack
Electro Wizard Lumberjack
Tornado Zap Electro Wizard Lumberjack
Bomber Minions Tornado Electro Wizard Lumberjack
Bomber Zap Minions Tornado Electro Wizard Lumberjack
Zap Tornado Bomber Minions Princess Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Bomber Minions Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Electro Wizard
Electro Wizard Bomber Zap Lumberjack
Lumberjack Zap Minions Electro Wizard
Lumberjack Zap Tornado Electro Wizard
Lumberjack
Zap Minions Tornado Princess Electro Wizard
Minions Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Minions Tornado
Minions Lumberjack
Zap Tornado Electro Wizard
Lumberjack
Bomber Princess
Electro Wizard Bomber Zap Minions Tornado Lumberjack
Minions Bomber Zap Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Tornado Princess Electro Wizard
Bomber Zap
Zap Minions Tornado Princess
Bomber Tornado Princess
Zap Tornado Princess
Zap Tornado
Minions Tornado Electro Wizard Lumberjack
Zap Tornado Princess Electro Wizard
Zap Tornado Princess
Princess
Minions Princess
Princess Zap
Bomber Zap Princess
Princess
Tornado
Bomber Minions
Bomber Zap Princess Electro Wizard
Bomber Zap Tornado Princess
Minions
Tornado Princess
Tornado
Zap
Zap Tornado Bomber Princess
Zap Tornado Princess Electro Wizard
Zap Tornado Princess
Zap Tornado
Zap Tornado Princess Electro Wizard
Zap Electro Wizard Minions
Bomber Zap
Zap Princess Electro Wizard
Princess
Zap Electro Wizard Minions Princess
Zap Tornado Princess Electro Wizard
Princess Electro Wizard Lumberjack
Bomber Zap Princess
Zap Tornado
Zap Minions Tornado Princess Electro Wizard
Zap Tornado Princess Electro Wizard
Zap Tornado Princess Electro Wizard

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