My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Bandit
Giant Snowball
Minions Musketeer Lumberjack
Zap
Minions Bandit
Barbarian Barrel
Musketeer Bandit Electro Wizard Lumberjack
The Log
Musketeer Bandit Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Musketeer Bandit Electro Wizard Lumberjack
Fireball
Minions Musketeer Bandit Electro Wizard Lumberjack
Poison
Minions Musketeer Electro Wizard
Lightning
Musketeer Bandit Electro Wizard Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Bandit Fireball Musketeer Electro Wizard Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Bandit Fireball

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Electro Wizard Minions Musketeer Bandit Lumberjack
Minions
Giant Zap Bandit Lumberjack
Fireball
Zap Giant Electro Wizard
Musketeer
Giant Zap Bandit Lumberjack
Giant
Zap Minions Musketeer Fireball Bandit Electro Wizard Lumberjack
Bandit
Zap Minions Musketeer Giant Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Giant Bandit Lumberjack
Lumberjack
Zap Minions Musketeer Giant Bandit Electro Wizard

Defense Synergies 3 17

Zap
Fireball Electro Wizard Minions Musketeer Bandit Lumberjack
Minions
Zap Musketeer Bandit Electro Wizard Lumberjack
Fireball
Zap Musketeer Bandit Electro Wizard Lumberjack
Musketeer
Lumberjack Zap Minions Fireball Bandit Electro Wizard
Giant
Bandit
Zap Minions Fireball Musketeer Electro Wizard Lumberjack
Electro Wizard
Zap Minions Fireball Musketeer Bandit Lumberjack
Lumberjack
Musketeer Zap Minions Fireball Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer Electro Wizard
Lumberjack Zap Minions Musketeer Bandit Electro Wizard
Lumberjack Minions Musketeer Bandit Electro Wizard
Lumberjack Minions Musketeer Bandit Electro Wizard
Fireball Lumberjack
Fireball Zap Minions Musketeer Bandit Electro Wizard Lumberjack
Minions Musketeer Electro Wizard Zap Fireball
Zap Fireball Musketeer Bandit Electro Wizard
Minions Musketeer Lumberjack
Musketeer Bandit Electro Wizard Lumberjack
Minions Electro Wizard Zap Fireball Musketeer Bandit Lumberjack
Minions Musketeer Zap Fireball Electro Wizard
Lumberjack Zap Minions Fireball Musketeer Bandit Electro Wizard
Fireball Zap Minions Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack
Zap Fireball Bandit Electro Wizard Lumberjack
Minions Fireball Musketeer Electro Wizard Lumberjack
Fireball Zap Minions Musketeer Bandit Electro Wizard Lumberjack
Zap Minions Fireball Musketeer Bandit Electro Wizard Lumberjack
Musketeer Electro Wizard Lumberjack
Minions Fireball Musketeer Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Musketeer Lumberjack
Bandit Lumberjack Zap Minions Musketeer Electro Wizard
Lumberjack Zap Fireball Musketeer Bandit Electro Wizard
Musketeer Bandit Lumberjack
Fireball Zap Minions Musketeer Electro Wizard
Minions Fireball Musketeer Bandit Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Minions Fireball Bandit
Musketeer
Minions Musketeer Lumberjack
Zap Fireball Electro Wizard
Fireball Bandit Lumberjack
Fireball Musketeer
Electro Wizard Zap Minions Fireball Musketeer Lumberjack
Minions Zap Fireball Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Bandit
Fireball Zap Musketeer Bandit Electro Wizard
Fireball Bandit
Fireball Musketeer
Fireball Zap
Fireball Zap Minions Musketeer
Musketeer
Fireball Zap
Fireball Zap Bandit
Minions Fireball Musketeer Electro Wizard Lumberjack
Zap Fireball Musketeer Bandit Electro Wizard
Fireball Zap Musketeer
Fireball Musketeer Bandit
Minions Fireball Musketeer Bandit
Zap Fireball Musketeer
Zap Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball
Minions
Zap Fireball Musketeer Bandit Electro Wizard
Zap Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer Bandit Electro Wizard
Fireball Zap Musketeer Bandit
Fireball Zap Musketeer Bandit
Zap Fireball Musketeer Electro Wizard
Zap Electro Wizard Minions Fireball Musketeer
Fireball
Zap Fireball Musketeer Bandit
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Minions Fireball Musketeer Bandit
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Musketeer Electro Wizard Lumberjack
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Minions Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Bandit Electro Wizard

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