My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Fire Spirit Goblin Gang
Zap
Fire Spirit Goblin Gang Inferno Tower X-Bow
Barbarian Barrel
Fire Spirit Knight Goblin Gang Inferno Tower X-Bow Electro Wizard
The Log
Fire Spirit Goblin Gang X-Bow
Earthquake
Goblin Gang Inferno Tower X-Bow
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Knight Goblin Gang Electro Wizard
Fireball
Goblin Gang Inferno Tower X-Bow Electro Wizard
Poison
Goblin Gang Inferno Tower X-Bow Electro Wizard
Lightning
Knight Inferno Tower X-Bow Electro Wizard
Rocket
Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Goblin Gang Fireball Electro Wizard Inferno Tower X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight X-Bow
Knight
Goblin Gang X-Bow Fire Spirit Fireball The Log Electro Wizard
Goblin Gang
Knight X-Bow
Fireball
X-Bow Knight The Log Electro Wizard
Inferno Tower
X-Bow
Knight Fireball The Log Fire Spirit Goblin Gang
The Log
X-Bow Knight Fireball
Electro Wizard
Knight Fireball

Defense Synergies 11 13

Fire Spirit
Knight Inferno Tower The Log Electro Wizard
Knight
Fire Spirit Goblin Gang Inferno Tower X-Bow Electro Wizard Fireball The Log
Goblin Gang
Knight Inferno Tower X-Bow The Log Electro Wizard
Fireball
X-Bow The Log Knight Inferno Tower Electro Wizard
Inferno Tower
Knight Goblin Gang The Log Electro Wizard Fire Spirit Fireball X-Bow
X-Bow
Knight Fireball The Log Goblin Gang Inferno Tower Electro Wizard
The Log
Fireball Inferno Tower X-Bow Fire Spirit Knight Goblin Gang Electro Wizard
Electro Wizard
Knight Inferno Tower Fire Spirit Goblin Gang Fireball X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower X-Bow The Log Electro Wizard
Inferno Tower Knight Goblin Gang X-Bow The Log Electro Wizard
Goblin Gang Inferno Tower Fire Spirit Knight Electro Wizard
Inferno Tower Knight Goblin Gang Electro Wizard
Fireball X-Bow The Log
Goblin Gang Fireball The Log Fire Spirit X-Bow Electro Wizard
Inferno Tower Electro Wizard Fire Spirit Goblin Gang Fireball X-Bow
Fireball Inferno Tower X-Bow The Log Electro Wizard
Inferno Tower Goblin Gang X-Bow
Knight Goblin Gang Fire Spirit Inferno Tower Electro Wizard
Goblin Gang Electro Wizard Knight Fireball X-Bow The Log
Inferno Tower Goblin Gang Fireball Electro Wizard
Inferno Tower Fire Spirit Knight Goblin Gang Fireball X-Bow The Log Electro Wizard
Fire Spirit Fireball Goblin Gang X-Bow The Log Electro Wizard
Inferno Tower Knight Goblin Gang X-Bow Electro Wizard
Inferno Tower Goblin Gang Fireball X-Bow The Log Electro Wizard
Knight Goblin Gang Fireball Inferno Tower X-Bow Electro Wizard
Fire Spirit Fireball Knight Goblin Gang X-Bow The Log Electro Wizard
The Log Fire Spirit Knight Fireball Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Fire Spirit Knight Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Inferno Tower X-Bow Electro Wizard
Fireball Electro Wizard Knight Goblin Gang X-Bow The Log
Goblin Gang Knight Inferno Tower The Log Electro Wizard
Goblin Gang Knight Fireball Inferno Tower X-Bow The Log Electro Wizard
Inferno Tower Knight Goblin Gang
Fire Spirit Fireball Goblin Gang Electro Wizard
Goblin Gang Knight Fireball Inferno Tower Electro Wizard
Inferno Tower Knight
Electro Wizard Knight Fireball Inferno Tower X-Bow The Log
Inferno Tower Goblin Gang
Knight Inferno Tower
Fireball The Log Electro Wizard
Knight Goblin Gang Fireball Inferno Tower
Fireball
Goblin Gang Inferno Tower Electro Wizard Knight Fireball X-Bow The Log
Fireball Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow The Log
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Knight Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit
Fire Spirit The Log
Fireball X-Bow The Log Fire Spirit
Fireball The Log X-Bow
Fire Spirit Goblin Gang Fireball X-Bow Electro Wizard
Knight Fireball X-Bow The Log Electro Wizard
Fireball Fire Spirit
Fire Spirit Knight Fireball The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball
Fire Spirit Fireball X-Bow The Log Electro Wizard
Fire Spirit Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
The Log Fire Spirit Fireball
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Fireball X-Bow The Log
Fire Spirit Fireball X-Bow Electro Wizard
Electro Wizard Fireball
Fireball
Fireball X-Bow The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fire Spirit Goblin Gang Fireball X-Bow
Fireball Fire Spirit Electro Wizard
The Log Fireball
Fireball Knight Goblin Gang Electro Wizard
The Log Fireball
Fireball
Goblin Gang Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball X-Bow The Log Electro Wizard

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