My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Fire Spirit
Zap
Fire Spirit Prince
Barbarian Barrel
Fire Spirit Wizard Electro Wizard
The Log
Fire Spirit Mini P.E.K.K.A Prince
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Wizard Prince Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Prince Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Tornado The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Tornado Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Tornado Mini P.E.K.K.A Electro Wizard Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Tornado Mini P.E.K.K.A

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Fire Spirit Wizard Tornado The Log Electro Wizard Mega Knight
Wizard
Tornado Mini P.E.K.K.A Prince Mega Knight
Tornado
Wizard Mini P.E.K.K.A The Log Mega Knight
Prince
Mega Knight Fire Spirit Wizard The Log Electro Wizard
The Log
Mini P.E.K.K.A Tornado Prince Mega Knight
Electro Wizard
Mini P.E.K.K.A Prince Mega Knight
Mega Knight
Prince Mini P.E.K.K.A Wizard Tornado The Log Electro Wizard

Defense Synergies 4 18

Fire Spirit
Mini P.E.K.K.A Tornado The Log Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Fire Spirit Wizard Tornado
Wizard
Tornado Mini P.E.K.K.A Prince The Log Electro Wizard Mega Knight
Tornado
Wizard Fire Spirit Mini P.E.K.K.A Prince The Log Electro Wizard Mega Knight
Prince
The Log Wizard Tornado Electro Wizard
The Log
Mini P.E.K.K.A Prince Fire Spirit Wizard Tornado Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Fire Spirit Wizard Tornado Prince The Log Mega Knight
Mega Knight
Wizard Tornado The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Mini P.E.K.K.A Prince The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Tornado Prince Mega Knight Fire Spirit Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Mini P.E.K.K.A Tornado Prince The Log Mega Knight
Tornado The Log Fire Spirit Electro Wizard Mega Knight
Tornado Electro Wizard Fire Spirit Wizard
The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Tornado Prince
Tornado Fire Spirit Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Electro Wizard Wizard Tornado The Log Mega Knight
Wizard Tornado Electro Wizard
Mini P.E.K.K.A Prince Mega Knight Fire Spirit Wizard The Log Electro Wizard
Fire Spirit Wizard Mega Knight Mini P.E.K.K.A Tornado Prince The Log Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Tornado Mini P.E.K.K.A Prince The Log Electro Wizard Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Tornado Prince Electro Wizard
Fire Spirit Mega Knight Wizard Tornado Prince The Log Electro Wizard
Wizard Tornado The Log Fire Spirit Electro Wizard Mega Knight
Mini P.E.K.K.A Tornado Prince Electro Wizard
Wizard Mega Knight Fire Spirit Mini P.E.K.K.A Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Prince Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard Prince The Log Mega Knight
Mega Knight Mini P.E.K.K.A Prince The Log Electro Wizard
Mini P.E.K.K.A Prince Mega Knight Tornado The Log Electro Wizard
Mini P.E.K.K.A Prince Mega Knight
Fire Spirit Wizard Tornado Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Mega Knight Prince
Electro Wizard Mega Knight Mini P.E.K.K.A Tornado Prince The Log
Mega Knight Mini P.E.K.K.A Prince
Mega Knight Tornado Prince The Log Electro Wizard
Mini P.E.K.K.A Prince Mega Knight Wizard
Wizard Mega Knight
Electro Wizard Mini P.E.K.K.A Tornado Prince The Log
Mega Knight Mini P.E.K.K.A Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Electro Wizard
The Log
Prince The Log
Wizard Fire Spirit The Log Mega Knight
Wizard Fire Spirit Tornado
Fire Spirit Wizard Tornado The Log
The Log Fire Spirit Wizard Tornado
The Log Wizard Tornado
Fire Spirit Mini P.E.K.K.A Tornado Prince Electro Wizard
Wizard Tornado Prince The Log Electro Wizard
Fire Spirit Wizard Tornado
Fire Spirit The Log
Prince The Log
Wizard The Log
Wizard The Log Mega Knight
Tornado
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Wizard Prince The Log Electro Wizard Mega Knight
Fire Spirit Wizard Tornado The Log Mega Knight
Prince The Log Mega Knight
Wizard Tornado
Tornado Prince The Log
The Log
Tornado The Log Fire Spirit Wizard Mega Knight
The Log Wizard Tornado Electro Wizard
Wizard Tornado Prince The Log Mega Knight
Tornado The Log
Fire Spirit Wizard Tornado Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard The Log Mega Knight
Electro Wizard
Prince Mega Knight
Wizard The Log
Electro Wizard Fire Spirit Prince
Fire Spirit Wizard Tornado Electro Wizard
The Log
Mini P.E.K.K.A Wizard Prince Electro Wizard Mega Knight
The Log Wizard
Tornado
Prince Mega Knight
Tornado The Log Electro Wizard
Tornado Electro Wizard
Tornado Prince The Log Electro Wizard Mega Knight

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