My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Valkyrie Bomb Tower Ice Wizard Electro Wizard
The Log
Earthquake
Bomb Tower
Arrows
Royal Delivery
Valkyrie Ice Wizard Electro Wizard Inferno Dragon
Fireball
Bomb Tower Ice Wizard Electro Wizard Inferno Dragon
Poison
Bomb Tower Ice Wizard Electro Wizard
Lightning
Valkyrie Bomb Tower Ice Wizard Electro Wizard Inferno Dragon
Rocket
Valkyrie Bomb Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Rocket Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Poison Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Valkyrie Bomb Tower Poison Electro Wizard Inferno Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Valkyrie Bomb Tower

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Electro Wizard
Bomb Tower
Rocket
Poison
The Log
The Log
Poison
Ice Wizard
Electro Wizard
Valkyrie
Inferno Dragon

Defense Synergies 1 15

Valkyrie
Bomb Tower The Log Ice Wizard Electro Wizard
Bomb Tower
The Log Valkyrie Ice Wizard Electro Wizard
Rocket
The Log
Poison
The Log Ice Wizard Electro Wizard
The Log
Bomb Tower Valkyrie Rocket Poison Ice Wizard Electro Wizard Inferno Dragon
Ice Wizard
Valkyrie Bomb Tower Poison The Log Inferno Dragon
Electro Wizard
Valkyrie Bomb Tower Poison The Log Inferno Dragon
Inferno Dragon
The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie The Log Electro Wizard
Bomb Tower Inferno Dragon Valkyrie The Log Ice Wizard Electro Wizard
Bomb Tower Rocket Valkyrie Ice Wizard Electro Wizard Inferno Dragon
Bomb Tower Inferno Dragon Valkyrie Ice Wizard Electro Wizard
Valkyrie Bomb Tower Rocket Poison The Log
The Log Valkyrie Bomb Tower Ice Wizard Electro Wizard
Rocket Electro Wizard Inferno Dragon Bomb Tower Poison Ice Wizard
Rocket Valkyrie Bomb Tower Poison The Log Electro Wizard
Inferno Dragon Bomb Tower Ice Wizard
Valkyrie Ice Wizard Electro Wizard
Valkyrie Poison Ice Wizard Electro Wizard Bomb Tower The Log
Inferno Dragon Poison Ice Wizard Electro Wizard
Bomb Tower Valkyrie Rocket The Log Ice Wizard Electro Wizard
Valkyrie Bomb Tower Rocket Poison The Log Electro Wizard
Inferno Dragon Bomb Tower Electro Wizard
Bomb Tower Rocket The Log Electro Wizard Inferno Dragon
Bomb Tower Valkyrie Poison Electro Wizard
Bomb Tower Valkyrie The Log Ice Wizard Electro Wizard
Valkyrie Bomb Tower Poison The Log Ice Wizard Electro Wizard Inferno Dragon
Bomb Tower Electro Wizard Inferno Dragon
Valkyrie Bomb Tower Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Poison Electro Wizard Valkyrie Bomb Tower Rocket The Log Inferno Dragon
Valkyrie Bomb Tower Rocket The Log Electro Wizard
Valkyrie Rocket The Log Electro Wizard
Valkyrie Inferno Dragon
Rocket Poison Bomb Tower Ice Wizard Electro Wizard
Rocket Valkyrie Bomb Tower Ice Wizard Electro Wizard
Valkyrie Bomb Tower Inferno Dragon
Rocket Electro Wizard Valkyrie Bomb Tower Poison The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Bomb Tower
Rocket Valkyrie Poison The Log Electro Wizard
Rocket Valkyrie Bomb Tower
Valkyrie Bomb Tower
Electro Wizard Valkyrie Bomb Tower Rocket Poison The Log Inferno Dragon
Valkyrie Poison Bomb Tower The Log Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Rocket The Log
Poison The Log Ice Wizard Electro Wizard
Rocket Poison The Log
Valkyrie Rocket Poison The Log
Rocket Poison Valkyrie The Log
Poison Rocket Ice Wizard
Poison The Log
Poison The Log Ice Wizard
Poison The Log
Rocket Poison Electro Wizard
Rocket Poison Valkyrie The Log Electro Wizard
Poison Rocket
Rocket Poison The Log
Rocket Poison
Poison The Log
Rocket Poison The Log
Rocket Poison The Log
Rocket Poison
Rocket
Rocket Poison The Log Electro Wizard
Rocket Valkyrie Poison The Log
Rocket Poison The Log
Rocket Poison
Rocket The Log
Rocket Poison The Log
Poison The Log Valkyrie Ice Wizard
Inferno Dragon
Poison The Log Ice Wizard Electro Wizard
Poison The Log
Rocket Poison The Log
Poison Ice Wizard Electro Wizard
Rocket Electro Wizard Poison
Poison Rocket The Log
Rocket Poison Electro Wizard
Rocket Poison The Log
Electro Wizard Rocket
Rocket Poison Ice Wizard Electro Wizard
The Log
Poison Valkyrie Rocket Electro Wizard
The Log Poison
Rocket Poison
Rocket Poison The Log Electro Wizard
Rocket Poison Electro Wizard
Poison Rocket The Log Electro Wizard

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